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/***************************************************************************

    ume.c

    Specific (per target) constants

    Copyright Nicola Salmoria and the MAME Team.
    Visit http://mamedev.org for licensing and usage restrictions.

****************************************************************************/
#include "emu.h"

#define APPNAME                 "UME"
#define APPNAME_LOWER           "ume"
#define CONFIGNAME              "ume"
#define APPLONGNAME             "U.M.E."
#define FULLLONGNAME            "Universal Machine Emulator"
#define CAPGAMENOUN             "GAME"
#define CAPSTARTGAMENOUN        "Game"
#define GAMENOUN                "game"
#define GAMESNOUN               "games"
#define COPYRIGHT               "Copyright Nicola Salmoria\nand the MAME and MESS teams"
#define COPYRIGHT_INFO          "Copyright Nicola Salmoria and the MAME and MESS teams"
#define DISCLAIMER              "This is promo build of combined MAME and MESS emulators made in order to\n" \
								"promote both projects and show possibilities to new potential users.\n\n" \
								"Note that bugs noticed in this build should not be forwarded to development\n"\
								"teams unless those are confirmed in original builds as well.\n"
#define USAGE                   "Usage:  %s [%s] [media] [software] [options]"
#define XML_ROOT                "mame"
#define XML_TOP                 "game"
#define STATE_MAGIC_NUM         "MAMESAVE"

const char * emulator_info::get_appname() { return APPNAME;}
const char * emulator_info::get_appname_lower() { return APPNAME_LOWER;}
const char * emulator_info::get_configname() { return CONFIGNAME;}
const char * emulator_info::get_applongname() { return APPLONGNAME;}
const char * emulator_info::get_fulllongname() { return FULLLONGNAME;}
const char * emulator_info::get_capgamenoun() { return CAPGAMENOUN;}
const char * emulator_info::get_capstartgamenoun() { return CAPSTARTGAMENOUN;}
const char * emulator_info::get_gamenoun() { return GAMENOUN;}
const char * emulator_info::get_gamesnoun() { return GAMESNOUN;}
const char * emulator_info::get_copyright() { return COPYRIGHT;}
const char * emulator_info::get_copyright_info() { return COPYRIGHT_INFO;}
const char * emulator_info::get_disclaimer() { return DISCLAIMER;}
const char * emulator_info::get_usage() { return USAGE;}
const char * emulator_info::get_xml_root() { return XML_ROOT;}
const char * emulator_info::get_xml_top() { return XML_TOP;}
const char * emulator_info::get_state_magic_num() { return STATE_MAGIC_NUM;}
void emulator_info::printf_usage(const char *par1, const char *par2) { osd_printf_info(USAGE, par1, par2); }