//============================================================
//
// video.h - Win32 implementation of MAME video routines
//
//============================================================
//
// Copyright Aaron Giles
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or
// without modification, are permitted provided that the
// following conditions are met:
//
// * Redistributions of source code must retain the above
// copyright notice, this list of conditions and the
// following disclaimer.
// * Redistributions in binary form must reproduce the
// above copyright notice, this list of conditions and
// the following disclaimer in the documentation and/or
// other materials provided with the distribution.
// * Neither the name 'MAME' nor the names of its
// contributors may be used to endorse or promote
// products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGE (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
// IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//============================================================
#ifndef __WIN_VIDEO__
#define __WIN_VIDEO__
#include "render.h"
//============================================================
// CONSTANTS
//============================================================
#define MAX_WINDOWS 4
#define VIDEO_MODE_NONE 0
#define VIDEO_MODE_GDI 1
#define VIDEO_MODE_DDRAW 2
#define VIDEO_MODE_D3D 3
//============================================================
// TYPE DEFINITIONS
//============================================================
struct win_monitor_info
{
win_monitor_info * next; // pointer to next monitor in list
HMONITOR handle; // handle to the monitor
MONITORINFOEX info; // most recently retrieved info
float aspect; // computed/configured aspect ratio of the physical device
int reqwidth; // requested width for this monitor
int reqheight; // requested height for this monitor
};
struct win_window_config
{
float aspect; // decoded aspect ratio
int width; // decoded width
int height; // decoded height
int refresh; // decoded refresh
};
struct win_video_config
{
// global configuration
int windowed; // start windowed?
int prescale; // prescale factor
int keepaspect; // keep aspect ratio
int numscreens; // number of screens
render_layer_config layerconfig; // default configuration of layers
// per-window configuration
win_window_config window[MAX_WINDOWS]; // configuration data per-window
// hardware options
int mode; // output mode
int waitvsync; // spin until vsync
int syncrefresh; // sync only to refresh rate
int triplebuf; // triple buffer
int switchres; // switch resolutions
// ddraw options
int hwstretch; // stretch using the hardware
// d3d options
int filter; // enable filtering
};
//============================================================
// GLOBAL VARIABLES
//============================================================
extern win_monitor_info *win_monitor_list;
extern win_video_config video_config;
//============================================================
// PROTOTYPES
//============================================================
void winvideo_init(running_machine &machine);
void winvideo_monitor_refresh(win_monitor_info *monitor);
float winvideo_monitor_get_aspect(win_monitor_info *monitor);
win_monitor_info *winvideo_monitor_from_handle(HMONITOR monitor);
#endif