summaryrefslogblamecommitdiffstatshomepage
path: root/src/osd/sdl/video.c
blob: a3e00eab27129477ea7e6b73da01f320023ca9ad (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11










                                                                  




                                    
             










                           

                    


                  
                   


                

                   














                     
                  
 























                                                              



                                                              
                                                 
                                
                                                                       
 
                                                       
 

                                                                                                

                                                                                                               





                                                              
                                           






                                              
                                                                                                       




                                                                             
                                                          


                                                              
                         
 
                                    

                             
                                                                          

                                                                 



                                                             

                                                                                                       

         
                 






                                                              
                                                
 
















                                                              
                          
                              
 
                                                           




                                          
                                                    
                           
                                   
                                                                        

                                                                                                      

                                                      
                       
                                                                        









                                                                                                  
                                                                                  





                                           
 











                                                                                                         
                                                                                                            
 










                                                                                 
                    



                                                
 
                                                                                                        
                                          
                         
                                                                             
                                                            
 


























                                                                                                                                                         
                 
         
                                                      








                                                                                                         
                                





                                                                                                                                  
                                 





































                                                                                                          
          

                                                              
                                                


                                


                                    


                                                                
                                     
                                                                                     
                                                                         
                                    


                                        

                                    
 
                                                                  
                                                       






                                                              
                                              





















                                                                                             
 






                                                              
                                             










                                                                                             
                                           






                                                       
                                         
     
                                         


                                                                             

                                                         

                                                      
                       


                                                                                                                                    
 

























                                                                                      
                          
         
                      

                                                             



                                                               
                                              



                                                                       
                                                                                                                         
 
                                                             



                                                          



                                                                                                                        
 


                                                          




                                                 





                                                                                 







                                                              
                                            
                                                                      



                                  


                                
                                        

                               
                                                                           



                                                                                          
                 






                                                                          
                                                                                  













                                                         
                                                                      

                                  


                               
                                                                           
















                                                              
                                                      





                                                                     
 





                                                                                                      
 





                                                                                                 
 
                                       













                                                                                                 

 



                                                              
                                                                                               
 
                                                                          
                                               
                                                                                    
 




                                                              
                                                          

                          
                                                                          
 
                                                       

                                           



                                                              
                          
                                                                   


              
                                                         

                                             



                                          
                                






                                                    
                                                  





                                                                                                                      

                                                      
         
                                                                       
         

                                                     





                                                                                              
 




                                                            




                                                                                                               
 
                                       
         
                                                              



                       
                                                                






                                                                                           
                                                                                
                                                                                


                                                             


                                        
 
                                                                         
 
                                                              
 

                                                        
                                                               








                                                                                                              
 
                                                            
 

                                                        
                                                                 








                                                                                                            
 
                                                                                   




                                                                                                                  
                                                              




















                                                                                                                                                       
 



                                              
                   












                                                                                                              
                                     














                                                                                                           


                                                              
                                                                                
 








                                                                   
                                                                             







                                                              
                                                                                                              
 









                                                                             
 
                                                                                                                               
                                                                           
 
//============================================================
//
//  video.c - SDL video handling
//
//  Copyright (c) 1996-2010, Nicola Salmoria and the MAME Team.
//  Visit http://mamedev.org for licensing and usage restrictions.
//
//  SDLMAME by Olivier Galibert and R. Belmont
//
//============================================================

#ifdef SDLMAME_X11
#include <X11/extensions/Xinerama.h>
#endif

#ifdef SDLMAME_MACOSX
#undef Status
#include <Carbon/Carbon.h>
#endif

#ifdef SDLMAME_WIN32
// for multimonitor
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x501
#endif

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

#include "strconv.h"
#endif

#ifdef SDLMAME_OS2
#define INCL_WINSYS
#include <os2.h>
#endif

#include "sdlinc.h"

// MAME headers
#include "emu.h"
#include "rendutil.h"
#include "ui.h"
#include "emuopts.h"
#include "uiinput.h"


// MAMEOS headers
#include "video.h"
#include "window.h"
#include "input.h"
#include "debugwin.h"

#include "osdsdl.h"
#include "sdlos.h"

//============================================================
//  CONSTANTS
//============================================================


//============================================================
//  GLOBAL VARIABLES
//============================================================

sdl_video_config video_config;

#ifndef NO_OPENGL
#ifdef USE_DISPATCH_GL
osd_gl_dispatch *gl_dispatch;
#endif
#endif

//============================================================
//  LOCAL VARIABLES
//============================================================

static sdl_monitor_info *primary_monitor;
static sdl_monitor_info *sdl_monitor_list;

//============================================================
//  PROTOTYPES
//============================================================

static void video_exit(running_machine &machine);
static void init_monitors(void);
static sdl_monitor_info *pick_monitor(sdl_options &options, int index);

static void check_osd_inputs(running_machine &machine);

static void extract_video_config(running_machine &machine);
static void extract_window_config(running_machine &machine, int index, sdl_window_config *conf);
static float get_aspect(const char *defdata, const char *data, int report_error);
static void get_resolution(const char *defdata, const char *data, sdl_window_config *config, int report_error);


//============================================================
//  sdlvideo_init
//============================================================

int sdlvideo_init(running_machine &machine)
{
	int index, tc;

	// extract data from the options
	extract_video_config(machine);

	// ensure we get called on the way out
	machine.add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(video_exit), &machine));

	// set up monitors first
	init_monitors();

	// we need the beam width in a float, contrary to what the core does.
	video_config.beamwidth = machine.options().beam();

	// initialize the window system so we can make windows
	if (sdlwindow_init(machine))
		return 1;

	tc = machine.total_colors();

	// create the windows
	sdl_options &options = downcast<sdl_options &>(machine.options());
	for (index = 0; index < video_config.numscreens; index++)
	{
		sdl_window_config conf;
		memset(&conf, 0, sizeof(conf));
		extract_window_config(machine, index, &conf);
		conf.totalColors = tc;
		if (sdlwindow_video_window_create(machine, index, pick_monitor(options, index), &conf))
			return 1;
	}

	return 0;
}


//============================================================
//  video_exit
//============================================================

static void video_exit(running_machine &machine)
{
	// free all of our monitor information
	while (sdl_monitor_list != NULL)
	{
		sdl_monitor_info *temp = sdl_monitor_list;
		sdl_monitor_list = temp->next;
		global_free(temp);
	}

}


//============================================================
//  sdlvideo_monitor_refresh
//============================================================

void sdlvideo_monitor_refresh(sdl_monitor_info *monitor)
{
	#if (SDLMAME_SDL2)
	SDL_DisplayMode dmode;

	SDL_GetDesktopDisplayMode(monitor->handle, &dmode);
	monitor->monitor_width = dmode.w;
	monitor->monitor_height = dmode.h;
	monitor->center_width = dmode.w;
	monitor->center_height = dmode.h;
	#else
	#if defined(SDLMAME_WIN32)  // Win32 version
	MONITORINFOEX info;
	info.cbSize = sizeof(info);
	GetMonitorInfo((HMONITOR)monitor->handle, (LPMONITORINFO)&info);
	monitor->center_width = monitor->monitor_width = info.rcMonitor.right - info.rcMonitor.left;
	monitor->center_height = monitor->monitor_height = info.rcMonitor.bottom - info.rcMonitor.top;
	char *temp = utf8_from_wstring(info.szDevice);
	strcpy(monitor->monitor_device, temp);
	osd_free(temp);
	#elif defined(SDLMAME_MACOSX)   // Mac OS X Core Imaging version
	CGDirectDisplayID primary;
	CGRect dbounds;

	// get the main display
	primary = CGMainDisplayID();
	dbounds = CGDisplayBounds(primary);

	monitor->center_width = monitor->monitor_width = dbounds.size.width - dbounds.origin.x;
	monitor->center_height = monitor->monitor_height = dbounds.size.height - dbounds.origin.y;
	strcpy(monitor->monitor_device, "Mac OS X display");
	#elif defined(SDLMAME_X11) || defined(SDLMAME_NO_X11)       // X11 version
	{
		#if defined(SDLMAME_X11)
		// X11 version
		int screen;
		SDL_SysWMinfo info;
		SDL_VERSION(&info.version);

		if ( SDL_GetWMInfo(&info) && (info.subsystem == SDL_SYSWM_X11) )
		{
			screen = DefaultScreen(info.info.x11.display);
			SDL_VideoDriverName(monitor->monitor_device, sizeof(monitor->monitor_device)-1);
			monitor->monitor_width = DisplayWidth(info.info.x11.display, screen);
			monitor->monitor_height = DisplayHeight(info.info.x11.display, screen);

			if ((XineramaIsActive(info.info.x11.display)) && video_config.restrictonemonitor)
			{
				XineramaScreenInfo *xineinfo;
				int numscreens;

					xineinfo = XineramaQueryScreens(info.info.x11.display, &numscreens);

				monitor->center_width = xineinfo[0].width;
				monitor->center_height = xineinfo[0].height;

				XFree(xineinfo);
			}
			else
			{
				monitor->center_width = monitor->monitor_width;
				monitor->center_height = monitor->monitor_height;
			}
		}
		else
		#endif // defined(SDLMAME_X11)
		{
			static int first_call=0;
			static int cw, ch;

			SDL_VideoDriverName(monitor->monitor_device, sizeof(monitor->monitor_device)-1);
			if (first_call==0)
			{
				char *dimstr = osd_getenv(SDLENV_DESKTOPDIM);
				const SDL_VideoInfo *sdl_vi;

				sdl_vi = SDL_GetVideoInfo();
				#if (SDL_VERSION_ATLEAST(1,2,10))
				cw = sdl_vi->current_w;
				ch = sdl_vi->current_h;
				#endif
				first_call=1;
				if ((cw==0) || (ch==0))
				{
					if (dimstr != NULL)
					{
						sscanf(dimstr, "%dx%d", &cw, &ch);
					}
					if ((cw==0) || (ch==0))
					{
						mame_printf_warning("WARNING: SDL_GetVideoInfo() for driver <%s> is broken.\n", monitor->monitor_device);
						mame_printf_warning("         You should set SDLMAME_DESKTOPDIM to your desktop size.\n");
						mame_printf_warning("            e.g. export SDLMAME_DESKTOPDIM=800x600\n");
						mame_printf_warning("         Assuming 1024x768 now!\n");
						cw=1024;
						ch=768;
					}
				}
			}
			monitor->monitor_width = cw;
			monitor->monitor_height = ch;
			monitor->center_width = cw;
			monitor->center_height = ch;
		}
	}
	#elif defined(SDLMAME_OS2)      // OS2 version
	monitor->center_width = monitor->monitor_width = WinQuerySysValue( HWND_DESKTOP, SV_CXSCREEN );
	monitor->center_height = monitor->monitor_height = WinQuerySysValue( HWND_DESKTOP, SV_CYSCREEN );
	strcpy(monitor->monitor_device, "OS/2 display");
	#else
	#error Unknown SDLMAME_xx OS type!
	#endif

	{
		static int info_shown=0;
		if (!info_shown)
		{
			mame_printf_verbose("SDL Device Driver     : %s\n", monitor->monitor_device);
			mame_printf_verbose("SDL Monitor Dimensions: %d x %d\n", monitor->monitor_width, monitor->monitor_height);
			info_shown = 1;
		}
	}
	#endif //  (SDLMAME_SDL2)
}



//============================================================
//  sdlvideo_monitor_get_aspect
//============================================================

float sdlvideo_monitor_get_aspect(sdl_monitor_info *monitor)
{
	// refresh the monitor information and compute the aspect
	if (video_config.keepaspect)
	{
		sdlvideo_monitor_refresh(monitor);
		return monitor->aspect / ((float)monitor->monitor_width / (float)monitor->monitor_height);
	}
	return 0.0f;
}



//============================================================
//  sdlvideo_monitor_from_handle
//============================================================

sdl_monitor_info *sdlvideo_monitor_from_handle(UINT32 hmonitor)
{
	sdl_monitor_info *monitor;

	// find the matching monitor
	for (monitor = sdl_monitor_list; monitor != NULL; monitor = monitor->next)
		if (monitor->handle == hmonitor)
			return monitor;
	return NULL;
}


//============================================================
//  update
//============================================================

void sdl_osd_interface::update(bool skip_redraw)
{
	sdl_window_info *window;

	if (m_watchdog != NULL)
		m_watchdog->reset();

	// if we're not skipping this redraw, update all windows
	if (!skip_redraw)
	{
//      profiler_mark(PROFILER_BLIT);
		for (window = sdl_window_list; window != NULL; window = window->next)
			sdlwindow_video_window_update(machine(), window);
//      profiler_mark(PROFILER_END);
	}

	// poll the joystick values here
	sdlinput_poll(machine());
	check_osd_inputs(machine());

	if ((machine().debug_flags & DEBUG_FLAG_OSD_ENABLED) != 0)
		debugwin_update_during_game(machine());
}


//============================================================
//  add_primary_monitor
//============================================================

#if !defined(SDLMAME_WIN32) && !(SDLMAME_SDL2)
static void add_primary_monitor(void *data)
{
	sdl_monitor_info ***tailptr = (sdl_monitor_info ***)data;
	sdl_monitor_info *monitor;

	// allocate a new monitor info
	monitor = global_alloc_clear(sdl_monitor_info);

	// copy in the data
	monitor->handle = 1;

	sdlvideo_monitor_refresh(monitor);

	// guess the aspect ratio assuming square pixels
	monitor->aspect = (float)(monitor->monitor_width) / (float)(monitor->monitor_height);

	// save the primary monitor handle
	primary_monitor = monitor;

	// hook us into the list
	**tailptr = monitor;
	*tailptr = &monitor->next;
}
#endif


//============================================================
//  monitor_enum_callback
//============================================================

#if defined(SDLMAME_WIN32) && !(SDLMAME_SDL2)
static BOOL CALLBACK monitor_enum_callback(HMONITOR handle, HDC dc, LPRECT rect, LPARAM data)
{
	sdl_monitor_info ***tailptr = (sdl_monitor_info ***)data;
	sdl_monitor_info *monitor;
	MONITORINFOEX info;
	BOOL result;

	// get the monitor info
	info.cbSize = sizeof(info);
	result = GetMonitorInfo(handle, (LPMONITORINFO)&info);
	assert(result);
	(void)result; // to silence gcc 4.6

	// allocate a new monitor info
	monitor = global_alloc_clear(sdl_monitor_info);

	// copy in the data

#ifdef PTR64
	monitor->handle = (UINT64)handle;
#else
	monitor->handle = (UINT32)handle;
#endif
	monitor->monitor_width = info.rcMonitor.right - info.rcMonitor.left;
	monitor->monitor_height = info.rcMonitor.bottom - info.rcMonitor.top;
	monitor->center_width = monitor->monitor_width;
	monitor->center_height = monitor->monitor_height;
	char *temp = utf8_from_wstring(info.szDevice);
	strcpy(monitor->monitor_device, temp);
	osd_free(temp);

	// guess the aspect ratio assuming square pixels
	monitor->aspect = (float)(info.rcMonitor.right - info.rcMonitor.left) / (float)(info.rcMonitor.bottom - info.rcMonitor.top);

	// save the primary monitor handle
	if (info.dwFlags & MONITORINFOF_PRIMARY)
		primary_monitor = monitor;

	// hook us into the list
	**tailptr = monitor;
	*tailptr = &monitor->next;

	// enumerate all the available monitors so to list their names in verbose mode
	return TRUE;
}
#endif


//============================================================
//  init_monitors
//============================================================

static void init_monitors(void)
{
	sdl_monitor_info **tailptr;

	// make a list of monitors
	sdl_monitor_list = NULL;
	tailptr = &sdl_monitor_list;

	#if (SDLMAME_SDL2)
	{
		int i;

		mame_printf_verbose("Enter init_monitors\n");

		for (i = 0; i < SDL_GetNumVideoDisplays(); i++)
		{
			sdl_monitor_info *monitor;
			SDL_DisplayMode dmode;

			// allocate a new monitor info
			monitor = global_alloc_clear(sdl_monitor_info);

			snprintf(monitor->monitor_device, sizeof(monitor->monitor_device)-1, "%s%d", SDLOPTION_SCREEN,i);

			SDL_GetDesktopDisplayMode(i, &dmode);
			monitor->monitor_width = dmode.w;
			monitor->monitor_height = dmode.h;
			monitor->center_width = dmode.w;
			monitor->center_height = dmode.h;
			monitor->handle = i;
			// guess the aspect ratio assuming square pixels
			monitor->aspect = (float)(dmode.w) / (float)(dmode.h);
			mame_printf_verbose("Adding monitor %s (%d x %d)\n", monitor->monitor_device, dmode.w, dmode.h);

			// save the primary monitor handle
			if (i == 0)
				primary_monitor = monitor;

			// hook us into the list
			*tailptr = monitor;
			tailptr = &monitor->next;
		}
	}
	mame_printf_verbose("Leave init_monitors\n");
	#elif defined(SDLMAME_WIN32)
	EnumDisplayMonitors(NULL, NULL, monitor_enum_callback, (LPARAM)&tailptr);
	#else
	add_primary_monitor((void *)&tailptr);
	#endif
}


//============================================================
//  pick_monitor
//============================================================

#if (SDLMAME_SDL2) || defined(SDLMAME_WIN32)
static sdl_monitor_info *pick_monitor(sdl_options &options, int index)
{
	sdl_monitor_info *monitor;
	const char *scrname;
	int moncount = 0;
	float aspect;

	// get the screen option
	scrname = options.screen(index);

	// get the aspect ratio
	aspect = get_aspect(options.aspect(), options.aspect(index), TRUE);

	// look for a match in the name first
	if (scrname != NULL)
		for (monitor = sdl_monitor_list; monitor != NULL; monitor = monitor->next)
		{
			moncount++;
			if (strcmp(scrname, monitor->monitor_device) == 0)
				goto finishit;
		}

	// didn't find it; alternate monitors until we hit the jackpot
	index %= moncount;
	for (monitor = sdl_monitor_list; monitor != NULL; monitor = monitor->next)
		if (index-- == 0)
			goto finishit;

	// return the primary just in case all else fails
	monitor = primary_monitor;

finishit:
	if (aspect != 0)
	{
		monitor->aspect = aspect;
	}
	return monitor;
}
#else
static sdl_monitor_info *pick_monitor(sdl_options &options, int index)
{
	sdl_monitor_info *monitor;
	float aspect;

	// get the aspect ratio
	aspect = get_aspect(options.aspect(), options.aspect(index), TRUE);

	// return the primary just in case all else fails
	monitor = primary_monitor;

	if (aspect != 0)
	{
		monitor->aspect = aspect;
	}
	return monitor;
}
#endif


//============================================================
//  check_osd_inputs
//============================================================

static void check_osd_inputs(running_machine &machine)
{
	sdl_window_info *window = sdlinput_get_focus_window(machine);

	// check for toggling fullscreen mode
	if (ui_input_pressed(machine, IPT_OSD_1))
		sdlwindow_toggle_full_screen(machine, window);

	if (ui_input_pressed(machine, IPT_OSD_2))
	{
		//FIXME: on a per window basis
		video_config.fullstretch = !video_config.fullstretch;
		ui_popup_time(1, "Uneven stretch %s", video_config.fullstretch? "enabled":"disabled");
	}

	if (ui_input_pressed(machine, IPT_OSD_4))
	{
		//FIXME: on a per window basis
		video_config.keepaspect = !video_config.keepaspect;
		ui_popup_time(1, "Keepaspect %s", video_config.keepaspect? "enabled":"disabled");
	}

	if (USE_OPENGL || SDLMAME_SDL2)
	{
		//FIXME: on a per window basis
		if (ui_input_pressed(machine, IPT_OSD_5))
		{
			video_config.filter = !video_config.filter;
			ui_popup_time(1, "Filter %s", video_config.filter? "enabled":"disabled");
		}
	}

	if (ui_input_pressed(machine, IPT_OSD_6))
		sdlwindow_modify_prescale(machine, window, -1);

	if (ui_input_pressed(machine, IPT_OSD_7))
		sdlwindow_modify_prescale(machine, window, 1);
}

//============================================================
//  extract_window_config
//============================================================

static void extract_window_config(running_machine &machine, int index, sdl_window_config *conf)
{
	sdl_options &options = downcast<sdl_options &>(machine.options());
	// per-window options: extract the data
	get_resolution(options.resolution(), options.resolution(index), conf, TRUE);
}

//============================================================
//  extract_video_config
//============================================================

static void extract_video_config(running_machine &machine)
{
	const char *stemp;
	sdl_options &options = downcast<sdl_options &>(machine.options());

	video_config.perftest    = options.video_fps();

	// global options: extract the data
	video_config.windowed      = options.window();
	video_config.keepaspect    = options.keep_aspect();
	video_config.numscreens    = options.numscreens();
	video_config.fullstretch   = options.uneven_stretch();
	#ifdef SDLMAME_X11
	video_config.restrictonemonitor = !options.use_all_heads();
	#endif


	if (machine.debug_flags & DEBUG_FLAG_OSD_ENABLED)
		video_config.windowed = TRUE;

	// default to working video please
	video_config.novideo = 0;

	// d3d options: extract the data
	stemp = options.video();
	if (strcmp(stemp, SDLOPTVAL_SOFT) == 0)
		video_config.mode = VIDEO_MODE_SOFT;
	else if (strcmp(stemp, SDLOPTVAL_NONE) == 0)
	{
		video_config.mode = VIDEO_MODE_SOFT;
		video_config.novideo = 1;

		if (options.seconds_to_run() == 0)
			mame_printf_warning("Warning: -video none doesn't make much sense without -seconds_to_run\n");
	}
	else if (USE_OPENGL && (strcmp(stemp, SDLOPTVAL_OPENGL) == 0))
		video_config.mode = VIDEO_MODE_OPENGL;
	else if (USE_OPENGL && (strcmp(stemp, SDLOPTVAL_OPENGL16) == 0))
	{
		video_config.mode = VIDEO_MODE_OPENGL;
		video_config.prefer16bpp_tex = 1;
	}
	else if (SDLMAME_SDL2 && (strcmp(stemp, SDLOPTVAL_SDL13) == 0))
	{
		video_config.mode = VIDEO_MODE_SDL13;
		video_config.prefer16bpp_tex = 1;
	}
	else
	{
		mame_printf_warning("Invalid video value %s; reverting to software\n", stemp);
		video_config.mode = VIDEO_MODE_SOFT;
	}

	video_config.switchres     = options.switch_res();
	video_config.centerh       = options.centerh();
	video_config.centerv       = options.centerv();
	video_config.waitvsync     = options.wait_vsync();
	video_config.syncrefresh   = options.sync_refresh();
	if (!video_config.waitvsync && video_config.syncrefresh)
	{
		mame_printf_warning("-syncrefresh specified without -waitsync. Reverting to -nosyncrefresh\n");
		video_config.syncrefresh = 0;
	}

	if (USE_OPENGL || SDLMAME_SDL2)
	{
		video_config.filter        = options.filter();
	}

	if (USE_OPENGL)
	{
		video_config.prescale      = options.prescale();
		if (video_config.prescale < 1 || video_config.prescale > 3)
		{
			mame_printf_warning("Invalid prescale option, reverting to '1'\n");
			video_config.prescale = 1;
		}
		// default to working video please
		video_config.prefer16bpp_tex = 0;
		video_config.forcepow2texture = options.gl_force_pow2_texture();
		video_config.allowtexturerect = !(options.gl_no_texture_rect());
		video_config.vbo         = options.gl_vbo();
		video_config.pbo         = options.gl_pbo();
		video_config.glsl        = options.gl_glsl();
		if ( video_config.glsl )
		{
			int i;

			video_config.glsl_filter = options.glsl_filter();

			video_config.glsl_shader_mamebm_num=0;

			for(i=0; i<GLSL_SHADER_MAX; i++)
			{
				stemp = options.shader_mame(i);
				if (stemp && strcmp(stemp, SDLOPTVAL_NONE) != 0 && strlen(stemp)>0)
				{
					video_config.glsl_shader_mamebm[i] = (char *) malloc(strlen(stemp)+1);
					strcpy(video_config.glsl_shader_mamebm[i], stemp);
					video_config.glsl_shader_mamebm_num++;
				} else {
					video_config.glsl_shader_mamebm[i] = NULL;
				}
			}

			video_config.glsl_shader_scrn_num=0;

			for(i=0; i<GLSL_SHADER_MAX; i++)
			{
				stemp = options.shader_screen(i);
				if (stemp && strcmp(stemp, SDLOPTVAL_NONE) != 0 && strlen(stemp)>0)
				{
					video_config.glsl_shader_scrn[i] = (char *) malloc(strlen(stemp)+1);
					strcpy(video_config.glsl_shader_scrn[i], stemp);
					video_config.glsl_shader_scrn_num++;
				} else {
					video_config.glsl_shader_scrn[i] = NULL;
				}
			}

			video_config.glsl_vid_attributes = options.glsl_vid_attr();
			{
				// Disable feature: glsl_vid_attributes, as long we have the gamma calculation
				// disabled within the direct shaders .. -> too slow.
				// IMHO the gamma setting should be done global anyways, and for the whole system,
				// not just MAME ..
				float gamma = options.gamma();
				if (gamma != 1.0 && video_config.glsl_vid_attributes && video_config.glsl)
				{
					video_config.glsl_vid_attributes = FALSE;
					mame_printf_warning("OpenGL: GLSL - disable handling of brightness and contrast, gamma is set to %f\n", gamma);
				}
			}
		} else {
			int i;
			video_config.glsl_filter = 0;
			video_config.glsl_shader_mamebm_num=0;
			for(i=0; i<GLSL_SHADER_MAX; i++)
			{
				video_config.glsl_shader_mamebm[i] = NULL;
			}
			video_config.glsl_shader_scrn_num=0;
			for(i=0; i<GLSL_SHADER_MAX; i++)
			{
				video_config.glsl_shader_scrn[i] = NULL;
			}
			video_config.glsl_vid_attributes = 0;
		}

	}
	// misc options: sanity check values

	// global options: sanity check values
#if (!SDLMAME_SDL2)
	if (video_config.numscreens < 1 || video_config.numscreens > 1) //MAX_VIDEO_WINDOWS)
	{
		mame_printf_warning("Invalid numscreens value %d; reverting to 1\n", video_config.numscreens);
		video_config.numscreens = 1;
	}
#else
	if (video_config.numscreens < 1 || video_config.numscreens > MAX_VIDEO_WINDOWS)
	{
		mame_printf_warning("Invalid numscreens value %d; reverting to 1\n", video_config.numscreens);
		video_config.numscreens = 1;
	}
#endif
	// yuv settings ...
	stemp = options.scale_mode();
	video_config.scale_mode = drawsdl_scale_mode(stemp);
	if (video_config.scale_mode < 0)
	{
		mame_printf_warning("Invalid yuvmode value %s; reverting to none\n", stemp);
		video_config.scale_mode = VIDEO_SCALE_MODE_NONE;
	}
	if ( (video_config.mode != VIDEO_MODE_SOFT) && (video_config.scale_mode != VIDEO_SCALE_MODE_NONE) )
	{
		mame_printf_warning("scalemode is only for -video soft, overriding\n");
		video_config.scale_mode = VIDEO_SCALE_MODE_NONE;
	}
}


//============================================================
//  get_aspect
//============================================================

static float get_aspect(const char *defdata, const char *data, int report_error)
{
	int num = 0, den = 1;

	if (strcmp(data, SDLOPTVAL_AUTO) == 0)
	{
		if (strcmp(defdata,SDLOPTVAL_AUTO) == 0)
			return 0;
		data = defdata;
	}
	if (sscanf(data, "%d:%d", &num, &den) != 2 && report_error)
		mame_printf_error("Illegal aspect ratio value = %s\n", data);
	return (float)num / (float)den;
}


//============================================================
//  get_resolution
//============================================================

static void get_resolution(const char *defdata, const char *data, sdl_window_config *config, int report_error)
{
	config->width = config->height = config->depth = config->refresh = 0;
	if (strcmp(data, SDLOPTVAL_AUTO) == 0)
	{
		if (strcmp(defdata, SDLOPTVAL_AUTO) == 0)
		{
			return;
		}

		data = defdata;
	}

	if (sscanf(data, "%dx%dx%d@%d", &config->width, &config->height, &config->depth, &config->refresh) < 2 && report_error)
		mame_printf_error("Illegal resolution value = %s\n", data);
}