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#ifndef SDL_TEXFORMAT

#if 0
INLINE UINT32 ycc_to_rgb(unsigned y, unsigned cb, unsigned cr)
{
	/* original equations:

	    C = Y - 16
	    D = Cb - 128
	    E = Cr - 128

	    R = clip(( 298 * C           + 409 * E + 128) >> 8)
	    G = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
	    B = clip(( 298 * C + 516 * D           + 128) >> 8)

	    R = clip(( 298 * (Y - 16)                    + 409 * (Cr - 128) + 128) >> 8)
	    G = clip(( 298 * (Y - 16) - 100 * (Cb - 128) - 208 * (Cr - 128) + 128) >> 8)
	    B = clip(( 298 * (Y - 16) + 516 * (Cb - 128)                    + 128) >> 8)

	    R = clip(( 298 * Y - 298 * 16                        + 409 * Cr - 409 * 128 + 128) >> 8)
	    G = clip(( 298 * Y - 298 * 16 - 100 * Cb + 100 * 128 - 208 * Cr + 208 * 128 + 128) >> 8)
	    B = clip(( 298 * Y - 298 * 16 + 516 * Cb - 516 * 128                        + 128) >> 8)

	    R = clip(( 298 * Y - 298 * 16                        + 409 * Cr - 409 * 128 + 128) >> 8)
	    G = clip(( 298 * Y - 298 * 16 - 100 * Cb + 100 * 128 - 208 * Cr + 208 * 128 + 128) >> 8)
	    B = clip(( 298 * Y - 298 * 16 + 516 * Cb - 516 * 128                        + 128) >> 8)
	*/
	//int r, g, b, common;
	unsigned int r, g, b, common;

	common = 298 * y - 56992;
	r = (common +            409 * cr);
	g = (common - 100 * cb - 208 * cr + 91776);
	b = (common + 516 * cb - 13696);

	if ((int) r < 0) r = 0;
	if ((int) g < 0) g = 0;
	if ((int) b < 0) b = 0;

	/* MAME_RGB does upper clamping */

	return MAKE_RGB(r >> 8, g >> 8, b >> 8);
}
#else


static int clamp_lu[256+128+128] = { 255 };
static int coff_cr[256][2] = {  {0, 0} };
static int coff_cb[256][2] = { {0, 0} };

static void init_clamp(void)
{
	int i;
	for (i=0;i<128;i++)
	{
		clamp_lu[i] = 0;
		clamp_lu[i + 256 + 128] = 255;
	}
	for (i=0;i<256;i++)
	{
		clamp_lu[i + 128] = i;

		coff_cr[i][0] =              + 409 * i     - 56992;
		coff_cr[i][1] =              - 208 * i;
		coff_cb[i][0] = - 100 * i /* - 208 * cr */ + 34784;
		coff_cb[i][1] = + 516 * i                  - 70688;
	}
}

INLINE int clamp(int x) {   return (const int) clamp_lu[(x >> 8) + 128] ; }

INLINE UINT32 ycc_to_rgb(unsigned y, unsigned cb, unsigned cr)
{
	int r, g, b, common;
	common = y * 298;

	r = (const int) coff_cr[cr][0]; //             409 * cr - 56992;
	g = (const int) coff_cb[cb][0] + (const int) coff_cr[cr][1]; //- 100 * cb - 208 * cr + 34784;
	b = (const int) coff_cb[cb][1]; //+ 516 * cb - 70688;
	return 0xff000000 | (clamp(r + common)<<16) | (clamp(g + common)<<8) | (clamp(b + common));
}

#endif

#define SDL_TEXFORMAT SDL_TEXFORMAT_ARGB32
#include "texcopy.c"

#define SDL_TEXFORMAT SDL_TEXFORMAT_RGB32
#include "texcopy.c"

#define SDL_TEXFORMAT SDL_TEXFORMAT_RGB32_PALETTED
#include "texcopy.c"

#define SDL_TEXFORMAT SDL_TEXFORMAT_PALETTE16
#include "texcopy.c"

#define SDL_TEXFORMAT SDL_TEXFORMAT_PALETTE16A
#include "texcopy.c"

#define SDL_TEXFORMAT SDL_TEXFORMAT_RGB15
#include "texcopy.c"

#define SDL_TEXFORMAT SDL_TEXFORMAT_RGB15_PALETTED
#include "texcopy.c"

#define SDL_TEXFORMAT SDL_TEXFORMAT_PALETTE16_ARGB1555
#include "texcopy.c"

#define SDL_TEXFORMAT SDL_TEXFORMAT_RGB15_ARGB1555
#include "texcopy.c"

#define SDL_TEXFORMAT SDL_TEXFORMAT_RGB15_PALETTED_ARGB1555
#include "texcopy.c"

#if 0 //def SDLMAME_MACOSX /* native MacOS X composite texture format */

#define SDL_TEXFORMAT SDL_TEXFORMAT_YUY16
#include "texcopy.c"

#define SDL_TEXFORMAT SDL_TEXFORMAT_YUY16_PALETTED
#include "texcopy.c"

#endif

//============================================================
//  MANUAL TEXCOPY FUNCS
//  (YUY format is weird and doesn't fit the assumptions of the
//   standard macros so we handle it here
//============================================================
#if 1 //ndef SDLMAME_MACOSX
static void texcopy_yuv16(texture_info *texture, const render_texinfo *texsource)
{
	int x, y;
	UINT32 *dst;
	UINT16 *src;

	if (clamp_lu[0]>0)
		init_clamp();

	// loop over Y
	for (y = 0; y < texsource->height; y++)
	{
		src = (UINT16 *)texsource->base + y * texsource->rowpixels;
		dst = (UINT32 *)texture->data + (y * texture->yprescale + texture->borderpix) * texture->rawwidth;

		// always fill non-wrapping textures with an extra pixel on the left
		if (texture->borderpix)
			*dst++ = 0;

		// we don't support prescale for YUV textures
		for (x = texsource->width/2; x > 0 ; x--)
		{
			UINT16 srcpix0 = *src++;
			UINT16 srcpix1 = *src++;
			UINT8 cb = srcpix0 & 0xff;
			UINT8 cr = srcpix1 & 0xff;

			*dst++ = ycc_to_rgb(srcpix0 >> 8, cb, cr);
			*dst++ = ycc_to_rgb(srcpix1 >> 8, cb, cr);
		}

		// always fill non-wrapping textures with an extra pixel on the right
		#if 0
		if (texture->borderpix)
			*dst++ = 0;
		#endif
	}
}


static void texcopy_yuv16_paletted(texture_info *texture, const render_texinfo *texsource)
{
	int x, y;
	UINT32 *dst;
	UINT16 *src;
	int lookup[256];

	if (clamp_lu[0]>0)
		init_clamp();

	/* preprocess lookup */
	for (x=0; x<256; x++)
		lookup[x] = texsource->palette[x] * 298;

	// loop over Y
	for (y = 0; y < texsource->height; y++)
	{
		src = (UINT16 *)texsource->base + y * texsource->rowpixels;
		dst = (UINT32 *)texture->data + (y * texture->yprescale + texture->borderpix) * texture->rawwidth;

		// always fill non-wrapping textures with an extra pixel on the left
		if (texture->borderpix)
			*dst++ = 0;

		// we don't support prescale for YUV textures
		for (x = texsource->width/2; x > 0 ; x--)
		{
			UINT16 srcpix0 = *src++;
			UINT16 srcpix1 = *src++;
			UINT8 cb = srcpix0 & 0xff;
			UINT8 cr = srcpix1 & 0xff;

#if 0
			*dst++ = ycc_to_rgb(texsource->palette[0x000 + (srcpix0 >> 8)], cb, cr);
			*dst++ = ycc_to_rgb(texsource->palette[0x000 + (srcpix1 >> 8)], cb, cr);
#else
			int r  = (const int) coff_cr[cr][0];
			int g  = (const int) coff_cb[cb][0] + (const int) coff_cr[cr][1];
			int b  = (const int) coff_cb[cb][1];
			int y1 = (const int) lookup[(srcpix0 >> 8)];
			int y2 = (const int) lookup[(srcpix1 >> 8)];


			*dst++ = 0xff000000 | (clamp(r + y1)<<16) | (clamp(g + y1)<<8) | (clamp(b + y1));
			*dst++ = 0xff000000 | (clamp(r + y2)<<16) | (clamp(g + y2)<<8) | (clamp(b + y2));
#endif
		}

		// always fill non-wrapping textures with an extra pixel on the right
		#if 0
		if (texture->borderpix)
			*dst++ = 0;
		#endif
	}
}

#endif

#else // recursive include

#include "texsrc.h"

static void FUNC_NAME(texcopy)(texture_info *texture, const render_texinfo *texsource)
{
	int x, y;
	DEST_TYPE *dst;
	TEXSRC_TYPE *src;

	// loop over Y
	for (y = 0; y < texsource->height; y++)
	{
		src = (TEXSRC_TYPE *)texsource->base + y * texsource->rowpixels;
		dst = (DEST_TYPE *)texture->data + (y * texture->yprescale + texture->borderpix) * texture->rawwidth;

		// always fill non-wrapping textures with an extra pixel on the left
		if (texture->borderpix)
			*dst++ = 0;

		switch(texture->xprescale)
		{
		case 1:
			for (x = 0; x < texsource->width; x++)
			{
				*dst++ = TEXSRC_TO_DEST(*src);
				src++;
			}
			break;
		case 2:
			for (x = 0; x < texsource->width; x++)
			{
				DEST_TYPE pixel = TEXSRC_TO_DEST(*src);
				*dst++ = pixel;
				*dst++ = pixel;
				src++;
			}
			break;
		case 3:
			for (x = 0; x < texsource->width; x++)
			{
				DEST_TYPE pixel = TEXSRC_TO_DEST(*src);
				*dst++ = pixel;
				*dst++ = pixel;
				*dst++ = pixel;
				src++;
			}
			break;
		}

		// always fill non-wrapping textures with an extra pixel on the right
		if (texture->borderpix)
			*dst++ = 0;

		/* abuse x var to act as line counter while copying */
		for (x = 1; x < texture->yprescale; x++)
		{
			DEST_TYPE *src1 = (DEST_TYPE *)texture->data + (y * texture->yprescale + texture->borderpix) * texture->rawwidth;
			dst = (DEST_TYPE *)texture->data + (y * texture->yprescale + texture->borderpix + x) * texture->rawwidth;
			memcpy(dst, src1, (texture->rawwidth + 2*texture->borderpix) * sizeof(DEST_TYPE));
		}
	}
}

#undef SDL_TEXFORMAT
#endif