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#ifndef _osdsdl_h_
#define _osdsdl_h_
#include <SDL/SDL.h>
//============================================================
// System dependent defines
//============================================================
// Process events in worker thread
#if defined(SDLMAME_WIN32) || (SDL_VERSION_ATLEAST(1,3,0))
#define SDLMAME_EVENTS_IN_WORKER_THREAD (1)
#else
#define SDLMAME_EVENTS_IN_WORKER_THREAD (0)
#endif
#if defined(SDLMAME_WIN32)
#if (SDL_VERSION_ATLEAST(1,3,0))
#define SDLMAME_INIT_IN_WORKER_THREAD (0) //FIXME: breaks mt
#define SDL13_COMBINE_RESIZE (1)
#else
#define SDLMAME_INIT_IN_WORKER_THREAD (1)
#define SDL13_COMBINE_RESIZE (0)
#endif
#else
#define SDL13_COMBINE_RESIZE (0)
#define SDLMAME_INIT_IN_WORKER_THREAD (0)
#endif
#if defined(NO_DEBUGGER)
#define SDLMAME_HAS_DEBUGGER (0)
#else
#define SDLMAME_HAS_DEBUGGER (1)
#endif
//============================================================
// Defines
//============================================================
#define SDLOPTION_INIPATH "inipath"
#define SDLOPTION_AUDIO_LATENCY "audio_latency"
#define SDLOPTION_SCREEN(x) "screen" x
#define SDLOPTION_ASPECT(x) "aspect" x
#define SDLOPTION_RESOLUTION(x) "resolution" x
#define SDLOPTION_VIEW(x) "view" x
#define SDLOPTION_SDLVIDEOFPS "sdlvideofps"
#define SDLOPTION_KEEPASPECT "keepaspect"
#define SDLOPTION_WINDOW "window"
#define SDLOPTION_NUMSCREENS "numscreens"
#define SDLOPTION_UNEVENSTRETCH "unevenstretch"
#define SDLOPTION_USEALLHEADS "useallheads"
#define SDLOPTION_MAXIMIZE "maximize"
#define SDLOPTION_VIDEO "video"
#define SDLOPTION_SWITCHRES "switchres"
#define SDLOPTION_FILTER "filter"
#define SDLOPTION_CENTERH "centerh"
#define SDLOPTION_CENTERV "centerv"
#define SDLOPTION_PRESCALE "prescale"
#define SDLOPTION_SCALEMODE "scalemode"
#define SDLOPTION_MULTITHREADING "multithreading"
#define SDLOPTION_NUMPROCESSORS "numprocessors"
#define SDLOPTION_WAITVSYNC "waitvsync"
#define SDLOPTION_KEYMAP "keymap"
#define SDLOPTION_KEYMAP_FILE "keymap_file"
#define SDLOPTION_UIMODEKEY "uimodekey"
#define SDLOPTION_OSLOG "oslog"
#define SDLOPTION_SIXAXIS "sixaxis"
#define SDLOPTION_JOYINDEX "joy_idx"
#define SDLOPTION_KEYBINDEX "keyb_idx"
#define SDLOPTION_MOUSEINDEX "mouse_index"
#define SDLOPTION_SHADER_MAME(x) "glsl_shader_mame" x
#define SDLOPTION_SHADER_SCREEN(x) "glsl_shader_screen" x
#define SDLOPTION_GLSL_FILTER "gl_glsl_filter"
#define SDLOPTION_GL_GLSL "gl_glsl"
#define SDLOPTION_GL_PBO "gl_pbo"
#define SDLOPTION_GL_VBO "gl_vbo"
#define SDLOPTION_GL_NOTEXTURERECT "gl_notexturerect"
#define SDLOPTION_GL_FORCEPOW2TEXTURE "gl_forcepow2texture"
#define SDLOPTION_GL_GLSL_VID_ATTR "gl_glsl_vid_attr"
#define SDLOPTION_AUDIODRIVER "audiodriver"
#define SDLOPTION_VIDEODRIVER "videodriver"
#define SDLOPTION_RENDERDRIVER "renderdriver"
#define SDLOPTION_GL_LIB "gl_lib"
#define SDLOPTVAL_NONE "none"
#define SDLOPTVAL_AUTO "auto"
#define SDLOPTVAL_OPENGL "opengl"
#define SDLOPTVAL_OPENGL16 "opengl16"
#define SDLOPTVAL_SOFT "soft"
#define SDLOPTVAL_SDL13 "sdl13"
#define SDLMAME_LED(x) "led" #x
// read by sdlmame
#define SDLENV_DESKTOPDIM "SDLMAME_DESKTOPDIM"
#define SDLENV_VMWARE "SDLMAME_VMWARE"
// set by sdlmame
#define SDLENV_VISUALID "SDL_VIDEO_X11_VISUALID"
#define SDLENV_VIDEODRIVER "SDL_VIDEODRIVER"
#define SDLENV_AUDIODRIVER "SDL_AUDIODRIVER"
#define SDLENV_RENDERDRIVER "SDL_VIDEO_RENDERER"
#define SDLMAME_SOUND_LOG "sound.log"
#ifdef SDLMAME_MACOSX
/* Vas Crabb: Default GL-lib for MACOSX */
#define SDLOPTVAL_GLLIB "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
#else
#define SDLOPTVAL_GLLIB SDLOPTVAL_AUTO
#endif
//============================================================
// TYPE DEFINITIONS
//============================================================
class sdl_osd_interface : public osd_interface
{
public:
// construction/destruction
sdl_osd_interface();
virtual ~sdl_osd_interface();
// general overridables
virtual void init(running_machine &machine);
virtual void update(bool skip_redraw);
// debugger overridables
virtual void init_debugger();
virtual void wait_for_debugger(device_t &device, bool firststop);
// audio overridables
virtual void update_audio_stream(const INT16 *buffer, int samples_this_frame);
virtual void set_mastervolume(int attenuation);
// input overridables
virtual void customize_input_type_list(input_type_desc *typelist);
private:
static void osd_exit(running_machine &machine);
};
//============================================================
// sound.c
//============================================================
void sdlaudio_init(running_machine *machine);
//============================================================
// sdlwork.c
//============================================================
extern int sdl_num_processors;
#endif
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