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//============================================================
//
// debugwin.h - SDL/GTK+ debug window handling
//
// Copyright (c) 1996-2006, Nicola Salmoria and the MAME Team.
// Visit http://mamedev.org for licensing and usage restrictions.
//
// SDLMAME by Olivier Galibert and R. Belmont
//
//============================================================
#ifndef __WIN_DEBUGWIN__
#define __WIN_DEBUGWIN__
//============================================================
// PROTOTYPES
//============================================================
void debugwin_update_during_game(running_machine &machine);
#endif
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