// license:BSD-3-Clause
// copyright-holders:Curt Coder
/*****************************************************************************
*
* video/abc80.c
*
****************************************************************************/
#include "emu.h"
#include "includes/abc80.h"
//-------------------------------------------------
// gfx_layout charlayout
//-------------------------------------------------
static const gfx_layout charlayout =
{
6, 10,
128,
1,
{ 0 },
{ 0, 1, 2, 3, 4, 5 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8 },
10*8
};
//-------------------------------------------------
// GFXDECODE( abc80 )
//-------------------------------------------------
static GFXDECODE_START( abc80 )
GFXDECODE_ENTRY( "chargen", 0, charlayout, 0, 2 ) // normal characters
GFXDECODE_ENTRY( "chargen", 0x500, charlayout, 0, 2 ) // graphics characters
GFXDECODE_END
//-------------------------------------------------
// update_screen -
//-------------------------------------------------
void abc80_state::update_screen(bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
int c = 0;
int r = 0;
int mode = 0;
for (int y = 0; y < 312; y++)
{
UINT8 vsync_data = m_vsync_prom->base()[y];
UINT8 l = m_line_prom->base()[y];
int dv = (vsync_data & ABC80_K2_DV) ? 1 : 0;
if (!(vsync_data & ABC80_K2_FRAME_RESET))
{
// reset F2
r = 0;
}
for (int sx = 0; sx < 64; sx++)
{
UINT8 hsync_data = m_hsync_prom->base()[sx];
int dh = (hsync_data & ABC80_K5_DH) ? 1 : 0;
UINT8 data = 0;
if (hsync_data & ABC80_K5_LINE_END)
{
// reset F4
c = 0;
// reset J5
mode = 0;
}
/*
Video RAM Addressing Scheme
A9 A8 A7 A6 A5 A4 A3 A2 A1 A0
R2 R1 R0 xx xx xx xx C2 C1 C0
A6 A5 A4 A3 = 00 C5 C4 C3 + R4 R3 R4 R3
*/
int a = (c >> 3) & 0x07;
int b = ((r >> 1) & 0x0c) | ((r >> 3) & 0x03);
int s = (a + b) & 0x0f;
UINT16 videoram_addr = ((r & 0x07) << 7) | (s << 3) | (c & 0x07);
UINT8 videoram_data = m_latch;
UINT8 attr_addr = ((dh & dv) << 7) | (videoram_data & 0x7f);
UINT8 attr_data = m_attr_prom->base()[attr_addr];
int blank = (attr_data & ABC80_J3_BLANK) ? 1 : 0;
int j = (attr_data & ABC80_J3_TEXT) ? 1 : 0;
int k = (attr_data & ABC80_J3_GRAPHICS) ? 1 : 0;
int versal = (attr_data & ABC80_J3_VERSAL) ? 1 : 0;
int cursor = (videoram_data & ABC80_CHAR_CURSOR) ? 1 : 0;
if (!j && k) mode = 0;
if (j && !k) mode = 1;
if (j && k) mode = !mode;
if (mode & versal)
{
// graphics mode
int r0 = 1, r1 = 1, r2 = 1;
if (l < 3) r0 = 0; else if (l < 7) r1 = 0; else r2 = 0;
int c0 = BIT(videoram_data, 0) | r0;
int c1 = BIT(videoram_data, 1) | r0;
int c2 = BIT(videoram_data, 2) | r1;
int c3 = BIT(videoram_data, 3) | r1;
int c4 = BIT(videoram_data, 4) | r2;
int c5 = BIT(videoram_data, 6) | r2;
if (!(c0 & c2 & c4)) data |= 0xe0;
if (!(c1 & c3 & c5)) data |= 0x1c;
}
else
{
// text mode
UINT16 chargen_addr = ((videoram_data & 0x7f) * 10) + l;
data = m_char_rom->base()[chargen_addr];
}
// shift out pixels
for (int bit = 0; bit < 6; bit++)
{
int color = BIT(data, 7);
int x = (sx * 6) + bit;
color ^= (cursor & m_blink);
color &= blank;
bitmap.pix32(y, x) = RGB_MONOCHROME_WHITE[color];
data <<= 1;
}
m_latch = m_video_ram[videoram_addr];
if (hsync_data & ABC80_K5_ROW_START)
{
// clock F4
c++;
}
}
if (vsync_data & ABC80_K2_FRAME_END)
{
// clock F2
r++;
}
}
}
void abc80_state::video_start()
{
screen_device *screen = machine().device<screen_device>(SCREEN_TAG);
// start timers
m_pio_timer = timer_alloc(TIMER_ID_PIO);
m_pio_timer->adjust(screen->time_until_pos(0, 0), 0, screen->scan_period());
m_blink_timer = timer_alloc(TIMER_ID_BLINK);
m_blink_timer->adjust(attotime::from_hz(XTAL_11_9808MHz/2/6/64/312/16), 0, attotime::from_hz(XTAL_11_9808MHz/2/6/64/312/16));
m_vsync_on_timer = timer_alloc(TIMER_ID_VSYNC_ON);
m_vsync_on_timer->adjust(screen->time_until_pos(0, 0), 0, screen->frame_period());
m_vsync_off_timer = timer_alloc(TIMER_ID_VSYNC_OFF);
m_vsync_on_timer->adjust(screen->time_until_pos(16, 0), 0, screen->frame_period());
// allocate memory
m_video_ram.allocate(0x400);
// register for state saving
save_item(NAME(m_blink));
save_item(NAME(m_latch));
}
UINT32 abc80_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
update_screen(bitmap, cliprect);
return 0;
}
//-------------------------------------------------
// MACHINE_CONFIG_FRAGMENT( abc80_video )
//-------------------------------------------------
MACHINE_CONFIG_FRAGMENT( abc80_video )
MCFG_SCREEN_ADD(SCREEN_TAG, RASTER)
MCFG_SCREEN_UPDATE_DRIVER(abc80_state, screen_update)
MCFG_GFXDECODE(abc80)
MCFG_SCREEN_RAW_PARAMS(XTAL_11_9808MHz/2, ABC80_HTOTAL, ABC80_HBEND, ABC80_HBSTART, ABC80_VTOTAL, ABC80_VBEND, ABC80_VBSTART)
MACHINE_CONFIG_END