// license:BSD-3-Clause
// copyright-holders:Ernesto Corvi
#include "emu.h"
#include "includes/vendetta.h"
/***************************************************************************
Callbacks for the K052109
***************************************************************************/
K052109_CB_MEMBER(vendetta_state::vendetta_tile_callback)
{
*code |= ((*color & 0x03) << 8) | ((*color & 0x30) << 6) | ((*color & 0x0c) << 10) | (bank << 14);
*color = m_layer_colorbase[layer] + ((*color & 0xc0) >> 6);
}
K052109_CB_MEMBER(vendetta_state::esckids_tile_callback)
{
*code |= ((*color & 0x03) << 8) | ((*color & 0x10) << 6) | ((*color & 0x0c) << 9) | (bank << 13);
*color = m_layer_colorbase[layer] + ((*color & 0xe0) >> 5);
}
/***************************************************************************
Callbacks for the K053247
***************************************************************************/
K053246_CB_MEMBER(vendetta_state::sprite_callback)
{
int pri = (*color & 0x03e0) >> 4; /* ??????? */
if (pri <= m_layerpri[2])
*priority_mask = 0;
else if (pri > m_layerpri[2] && pri <= m_layerpri[1])
*priority_mask = 0xf0;
else if (pri > m_layerpri[1] && pri <= m_layerpri[0])
*priority_mask = 0xf0 | 0xcc;
else
*priority_mask = 0xf0 | 0xcc | 0xaa;
*color = m_sprite_colorbase + (*color & 0x001f);
}
/***************************************************************************
Display refresh
***************************************************************************/
uint32_t vendetta_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int layer[3];
m_sprite_colorbase = m_k053251->get_palette_index(k053251_device::CI1);
m_layer_colorbase[0] = m_k053251->get_palette_index(k053251_device::CI2);
m_layer_colorbase[1] = m_k053251->get_palette_index(k053251_device::CI3);
m_layer_colorbase[2] = m_k053251->get_palette_index(k053251_device::CI4);
m_k052109->tilemap_update();
layer[0] = 0;
m_layerpri[0] = m_k053251->get_priority(k053251_device::CI2);
layer[1] = 1;
m_layerpri[1] = m_k053251->get_priority(k053251_device::CI3);
layer[2] = 2;
m_layerpri[2] = m_k053251->get_priority(k053251_device::CI4);
konami_sortlayers3(layer, m_layerpri);
screen.priority().fill(0, cliprect);
m_k052109->tilemap_draw(screen, bitmap, cliprect, layer[0], TILEMAP_DRAW_OPAQUE, 1);
m_k052109->tilemap_draw(screen, bitmap, cliprect, layer[1], 0, 2);
m_k052109->tilemap_draw(screen, bitmap, cliprect, layer[2], 0, 4);
m_k053246->k053247_sprites_draw(bitmap, cliprect);
return 0;
}