#include "driver.h"
#include "video/konamiic.h"
static int layer_colorbase[3],bg_colorbase,sprite_colorbase;
static int layerpri[3];
/***************************************************************************
Callbacks for the K052109
***************************************************************************/
static void vendetta_tile_callback(int layer,int bank,int *code,int *color,int *flags,int *priority)
{
*code |= ((*color & 0x03) << 8) | ((*color & 0x30) << 6) |
((*color & 0x0c) << 10) | (bank << 14);
*color = layer_colorbase[layer] + ((*color & 0xc0) >> 6);
}
static void esckids_tile_callback(int layer,int bank,int *code,int *color,int *flags,int *priority)
{
*code |= ((*color & 0x03) << 8) | ((*color & 0x10) << 6) |
((*color & 0x0c) << 9) | (bank << 13);
*color = layer_colorbase[layer] + ((*color & 0xe0) >> 5);
}
/***************************************************************************
Callbacks for the K053247
***************************************************************************/
static void sprite_callback(int *code,int *color,int *priority_mask)
{
int pri = (*color & 0x03e0) >> 4; /* ??????? */
if (pri <= layerpri[2]) *priority_mask = 0;
else if (pri > layerpri[2] && pri <= layerpri[1]) *priority_mask = 0xf0;
else if (pri > layerpri[1] && pri <= layerpri[0]) *priority_mask = 0xf0|0xcc;
else *priority_mask = 0xf0|0xcc|0xaa;
*color = sprite_colorbase + (*color & 0x001f);
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
VIDEO_START( vendetta )
{
K053251_vh_start();
K052109_vh_start(machine,REGION_GFX1,NORMAL_PLANE_ORDER,vendetta_tile_callback);
K053247_vh_start(machine,REGION_GFX2,53,6,NORMAL_PLANE_ORDER,sprite_callback);
}
VIDEO_START( esckids )
{
K053251_vh_start();
K052109_vh_start(machine,REGION_GFX1,NORMAL_PLANE_ORDER,esckids_tile_callback);
K053247_vh_start(machine,REGION_GFX2,101,6,NORMAL_PLANE_ORDER,sprite_callback);
}
/***************************************************************************
Display refresh
***************************************************************************/
/* useful function to sort the three tile layers by priority order */
static void sortlayers(int *layer,int *pri)
{
#define SWAP(a,b) \
if (pri[a] < pri[b]) \
{ \
int t; \
t = pri[a]; pri[a] = pri[b]; pri[b] = t; \
t = layer[a]; layer[a] = layer[b]; layer[b] = t; \
}
SWAP(0,1)
SWAP(0,2)
SWAP(1,2)
}
VIDEO_UPDATE( vendetta )
{
int layer[3];
bg_colorbase = K053251_get_palette_index(K053251_CI0);
sprite_colorbase = K053251_get_palette_index(K053251_CI1);
layer_colorbase[0] = K053251_get_palette_index(K053251_CI2);
layer_colorbase[1] = K053251_get_palette_index(K053251_CI3);
layer_colorbase[2] = K053251_get_palette_index(K053251_CI4);
K052109_tilemap_update();
layer[0] = 0;
layerpri[0] = K053251_get_priority(K053251_CI2);
layer[1] = 1;
layerpri[1] = K053251_get_priority(K053251_CI3);
layer[2] = 2;
layerpri[2] = K053251_get_priority(K053251_CI4);
sortlayers(layer,layerpri);
fillbitmap(priority_bitmap,0,cliprect);
tilemap_draw(bitmap,cliprect,K052109_tilemap[layer[0]],TILEMAP_DRAW_OPAQUE,1);
tilemap_draw(bitmap,cliprect,K052109_tilemap[layer[1]],0,2);
tilemap_draw(bitmap,cliprect,K052109_tilemap[layer[2]],0,4);
K053247_sprites_draw(machine, bitmap,cliprect);
return 0;
}