/***************************************************************************
Functions to emulate the video hardware of some Toaplan games,
which use the BCU-2 tile controller, and the FCU-2 Sprite controller -
and SCU Sprite controller (Only Rally Bike uses the SCU controller).
There are 4 scrolling layers of graphics, stored in planes of 64x64 tiles.
Each tile in each plane is assigned a priority between 1 and 15, higher
numbers have greater priority.
BCU controller. Each tile takes up 32 bits - the format is:
0 1 2 3
---- ---- ---- ---- -ttt tttt tttt tttt = Tile number (0 - $7fff)
---- ---- ---- ---- h--- ---- ---- ---- = Hidden
---- ---- --cc cccc ---- ---- ---- ---- = Color (0 - $3f)
pppp ---- ---- ---- ---- ---- ---- ---- = Priority (0-$f)
---- ???? ??-- ---- ---- ---- ---- ---- = Unknown / Unused
Scroll Reg
0 1 2 3
xxxx xxxx x--- ---- ---- ---- ---- ---- = X position
---- ---- ---- ---- yyyy yyyy y--- ---- = Y position
---- ---- -??? ???? ---- ---- -??? ???? = Unknown / Unused
FCU controller. Sprite RAM format (except Rally Bike)
0 1 2 3
-sss ssss ssss ssss ---- ---- ---- ---- = Sprite number (0 - $7fff)
h--- ---- ---- ---- ---- ---- ---- ---- = Hidden
---- ---- ---- ---- ---- ---- --cc cccc = Color (0 - $3f)
---- ---- ---- ---- ---- dddd dd-- ---- = Dimension (pointer to Size RAM)
---- ---- ---- ---- pppp ---- ---- ---- = Priority (0-$f)
4 5 6 7
---- ---- ---- ---- xxxx xxxx x--- ---- = X position
yyyy yyyy y--- ---- ---- ---- ---- ---- = Y position
---- ---- -??? ???? ---- ---- -??? ???? = Unknown
SCU controller. Sprite RAM format (Rally Bike)
0 1 2 3
---- -sss ssss ssss ---- ---- ---- ---- = Sprite number (0 - $7FF)
---- ---- ---- ---- ---- ---- --cc cccc = Color (0 - $3F)
---- ---- ---- ---- ---- ---x ---- ---- = Flip X
---- ---- ---- ---- ---- --y- ---- ---- = Flip Y
---- ---- ---- ---- ---- pp-- ---- ---- = Priority (0h,4h,8h,Ch (shifted < 2 places))
???? ?--- ---- ---- ???? ---- ??-- ---- = Unknown / Unused
4 5 6 7
xxxx xxxx x--- ---- ---- ---- ---- ---- = X position
---- ---- ---- ---- yyyy yyyy y--- ---- = Y position
---- ---- -??? ???? ---- ---- -??? ???? = Unknown
The tiles use a palette of 1024 colors, the sprites use a different palette
of 1024 colors.
BCU Controller writes Tile Offsets
Game reg0 reg1 reg2 reg3 X Y flip-X flip-Y
RallyBik 41e0 2e1e 148c 0f09 01e6 00fc <- same --
Truxton 41e0 2717 0e86 0c06 01b7 00f2 0188 01fd
HellFire 41e0 2717 0e86 0c06 01b7 0102 0188 000d
ZeroWing 41e0 2717 0e86 0c06 01b7 0102 0188 000d
DemonWld 41e0 2e1e 148c 0f09 01a9 00fc 0196 0013
FireShrk 41e0 2717 0e86 0c06 01b7 00f2 0188 01fd
Out-Zone 41e0 2e1e 148c 0f09 01a9 00ec 0196 0003
Vimana 41e0 2717 0e86 0c06 01b7 00f2 0188 01fd
Sprites are of varying sizes between 8x8 and 128x128 with any variation
in between, in multiples of 8 either way.
Here we draw the first 8x8 part of the sprite, then by using the sprite
dimensions, we draw the rest of the 8x8 parts to produce the complete
sprite.
Abnormalities:
How/when do priority 0 Tile layers really get displayed ?
What are the video PROMs for ? Priority maybe ?
Zerowing flashes red when an enemy is shot, and this is done by flipping
layer 2 into its oversized second half which is all red. In flipscreen
mode, this doesn't work properly as the flip scroll value doesn't equate
properly.
Possibly a bug with the game itself using a wrong scroll value ??
Here's some notes:
First values are non red flash scrolls. Second values are red flash scrolls.
Scrolls PF1-X PF1-Y PF2-X PF2-Y PF3-X PF3-Y PF4-X PF4-Y
------> #4180 #f880 #1240 #f880 #4380 #f880 #e380 #f880
-flip-> #1500 #7f00 #e8c0 #7f00 #1300 #7f00 #bb00 #7f00
------> #4100 #f880 #1200 #7880 #4300 #f880 #e380 #f880
-flip-> #1500 #7f00 #e8c0 #8580?? #1300 #7f00 #bb00 #7f00
|
|
f880 = 111110001xxxxxxx -> 1f1 scroll
7f00 = 011111110xxxxxxx -> 0fe scroll
7880 = 011110001xxxxxxx -> 0f1 scroll
8580 = 100001011xxxxxxx -> 10b scroll
So a snapshot of the scroll equations become: (from the functions below)
1f1 - (102 - 101) == 1f0 star background
0fe - (00d - 1ef) == 0e0 star background (flipscreen)
0f1 - (102 - 101) == 0f0 red background
10b - (00d - 1ef) == 0ed red background (flipscreen) wrong!
10b - (00d - 0ef) == 1ed red background (flipscreen) should somehow equate to this
***************************************************************************/
#include "emu.h"
#include "includes/toaplan1.h"
#include "cpu/m68000/m68000.h"
#define TOAPLAN1_TILEVRAM_SIZE 0x4000 /* 4 tile layers each this RAM size */
#define TOAPLAN1_SPRITERAM_SIZE 0x800 /* sprite ram */
#define TOAPLAN1_SPRITESIZERAM_SIZE 0x80 /* sprite size ram */
/***************************************************************************
Callbacks for the TileMap code
***************************************************************************/
static TILE_GET_INFO( get_pf1_tile_info )
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
int color, tile_number, attrib;
tile_number = state->m_pf1_tilevram16[2*tile_index+1] & 0x7fff;
attrib = state->m_pf1_tilevram16[2*tile_index];
color = attrib & 0x3f;
SET_TILE_INFO(
0,
tile_number,
color,
0);
if (state->m_pf1_tilevram16[2*tile_index+1] & 0x8000) tileinfo->pen_data = state->m_empty_tile;
tileinfo->category = (attrib & 0xf000) >> 12;
}
static TILE_GET_INFO( get_pf2_tile_info )
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
int color, tile_number, attrib;
tile_number = state->m_pf2_tilevram16[2*tile_index+1] & 0x7fff;
attrib = state->m_pf2_tilevram16[2*tile_index];
color = attrib & 0x3f;
SET_TILE_INFO(
0,
tile_number,
color,
0);
if (state->m_pf2_tilevram16[2*tile_index+1] & 0x8000) tileinfo->pen_data = state->m_empty_tile;
tileinfo->category = (attrib & 0xf000) >> 12;
}
static TILE_GET_INFO( get_pf3_tile_info )
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
int color, tile_number, attrib;
tile_number = state->m_pf3_tilevram16[2*tile_index+1] & 0x7fff;
attrib = state->m_pf3_tilevram16[2*tile_index];
color = attrib & 0x3f;
SET_TILE_INFO(
0,
tile_number,
color,
0);
if (state->m_pf3_tilevram16[2*tile_index+1] & 0x8000) tileinfo->pen_data = state->m_empty_tile;
tileinfo->category = (attrib & 0xf000) >> 12;
}
static TILE_GET_INFO( get_pf4_tile_info )
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
int color, tile_number, attrib;
tile_number = state->m_pf4_tilevram16[2*tile_index+1] & 0x7fff;
attrib = state->m_pf4_tilevram16[2*tile_index];
color = attrib & 0x3f;
SET_TILE_INFO(
0,
tile_number,
color,
0);
if (state->m_pf4_tilevram16[2*tile_index+1] & 0x8000) tileinfo->pen_data = state->m_empty_tile;
tileinfo->category = (attrib & 0xf000) >> 12;
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
static void toaplan1_create_tilemaps(running_machine &machine)
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
state->m_pf1_tilemap = tilemap_create(machine, get_pf1_tile_info, tilemap_scan_rows, 8, 8, 64, 64);
state->m_pf2_tilemap = tilemap_create(machine, get_pf2_tile_info, tilemap_scan_rows, 8, 8, 64, 64);
state->m_pf3_tilemap = tilemap_create(machine, get_pf3_tile_info, tilemap_scan_rows, 8, 8, 64, 64);
state->m_pf4_tilemap = tilemap_create(machine, get_pf4_tile_info, tilemap_scan_rows, 8, 8, 64, 64);
tilemap_set_transparent_pen(state->m_pf1_tilemap, 0);
tilemap_set_transparent_pen(state->m_pf2_tilemap, 0);
tilemap_set_transparent_pen(state->m_pf3_tilemap, 0);
tilemap_set_transparent_pen(state->m_pf4_tilemap, 0);
memset(state->m_empty_tile, 0x00, sizeof(state->m_empty_tile));
}
static void toaplan1_paletteram_alloc(running_machine &machine)
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
machine.generic.paletteram.u16 = auto_alloc_array(machine, UINT16, (state->m_colorram1_size + state->m_colorram2_size)/2);
state_save_register_global_pointer(machine, machine.generic.paletteram.u16, (state->m_colorram1_size + state->m_colorram2_size)/2);
}
static void toaplan1_vram_alloc(running_machine &machine)
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
state->m_pf1_tilevram16 = auto_alloc_array_clear(machine, UINT16, TOAPLAN1_TILEVRAM_SIZE/2);
state->m_pf2_tilevram16 = auto_alloc_array_clear(machine, UINT16, TOAPLAN1_TILEVRAM_SIZE/2);
state->m_pf3_tilevram16 = auto_alloc_array_clear(machine, UINT16, TOAPLAN1_TILEVRAM_SIZE/2);
state->m_pf4_tilevram16 = auto_alloc_array_clear(machine, UINT16, TOAPLAN1_TILEVRAM_SIZE/2);
state->save_pointer(NAME(state->m_pf1_tilevram16), TOAPLAN1_TILEVRAM_SIZE/2);
state->save_pointer(NAME(state->m_pf2_tilevram16), TOAPLAN1_TILEVRAM_SIZE/2);
state->save_pointer(NAME(state->m_pf3_tilevram16), TOAPLAN1_TILEVRAM_SIZE/2);
state->save_pointer(NAME(state->m_pf4_tilevram16), TOAPLAN1_TILEVRAM_SIZE/2);
#ifdef MAME_DEBUG
state->m_display_pf1 = 1;
state->m_display_pf2 = 1;
state->m_display_pf3 = 1;
state->m_display_pf4 = 1;
state->m_displog = 0;
#endif
}
static void toaplan1_spritevram_alloc(running_machine &machine)
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
state->m_spriteram = auto_alloc_array_clear(machine, UINT16, TOAPLAN1_SPRITERAM_SIZE/2);
state->m_buffered_spriteram = auto_alloc_array_clear(machine, UINT16, TOAPLAN1_SPRITERAM_SIZE/2);
state->m_spritesizeram16 = auto_alloc_array_clear(machine, UINT16, TOAPLAN1_SPRITESIZERAM_SIZE/2);
state->m_buffered_spritesizeram16 = auto_alloc_array_clear(machine, UINT16, TOAPLAN1_SPRITESIZERAM_SIZE/2);
state->save_pointer(NAME(state->m_spriteram), TOAPLAN1_SPRITERAM_SIZE/2);
state->save_pointer(NAME(state->m_buffered_spriteram), TOAPLAN1_SPRITERAM_SIZE/2);
state->save_pointer(NAME(state->m_spritesizeram16), TOAPLAN1_SPRITESIZERAM_SIZE/2);
state->save_pointer(NAME(state->m_buffered_spritesizeram16), TOAPLAN1_SPRITESIZERAM_SIZE/2);
state->m_spriteram_size = TOAPLAN1_SPRITERAM_SIZE;
}
static void toaplan1_set_scrolls(running_machine &machine)
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
tilemap_set_scrollx(state->m_pf1_tilemap, 0, (state->m_pf1_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs1));
tilemap_set_scrollx(state->m_pf2_tilemap, 0, (state->m_pf2_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs2));
tilemap_set_scrollx(state->m_pf3_tilemap, 0, (state->m_pf3_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs3));
tilemap_set_scrollx(state->m_pf4_tilemap, 0, (state->m_pf4_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs4));
tilemap_set_scrolly(state->m_pf1_tilemap, 0, (state->m_pf1_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
tilemap_set_scrolly(state->m_pf2_tilemap, 0, (state->m_pf2_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
tilemap_set_scrolly(state->m_pf3_tilemap, 0, (state->m_pf3_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
tilemap_set_scrolly(state->m_pf4_tilemap, 0, (state->m_pf4_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
}
static void rallybik_flipscreen(running_machine &machine)
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM);
rallybik_bcu_flipscreen_w(space, 0, state->m_bcu_flipscreen, 0xffff);
}
static void toaplan1_flipscreen(running_machine &machine)
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM);
toaplan1_bcu_flipscreen_w(space, 0, state->m_bcu_flipscreen, 0xffff);
}
static void register_common(running_machine &machine)
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
state->save_item(NAME(state->m_scrollx_offs1));
state->save_item(NAME(state->m_scrollx_offs2));
state->save_item(NAME(state->m_scrollx_offs3));
state->save_item(NAME(state->m_scrollx_offs4));
state->save_item(NAME(state->m_scrolly_offs));
state->save_item(NAME(state->m_bcu_flipscreen));
state->save_item(NAME(state->m_fcu_flipscreen));
state->save_item(NAME(state->m_reset));
state->save_item(NAME(state->m_pf1_scrollx));
state->save_item(NAME(state->m_pf1_scrolly));
state->save_item(NAME(state->m_pf2_scrollx));
state->save_item(NAME(state->m_pf2_scrolly));
state->save_item(NAME(state->m_pf3_scrollx));
state->save_item(NAME(state->m_pf3_scrolly));
state->save_item(NAME(state->m_pf4_scrollx));
state->save_item(NAME(state->m_pf4_scrolly));
state->save_item(NAME(state->m_tiles_offsetx));
state->save_item(NAME(state->m_tiles_offsety));
state->save_item(NAME(state->m_pf_voffs));
state->save_item(NAME(state->m_spriteram_offs));
}
VIDEO_START( rallybik )
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
toaplan1_create_tilemaps(machine);
toaplan1_paletteram_alloc(machine);
toaplan1_vram_alloc(machine);
state->m_buffered_spriteram = auto_alloc_array_clear(machine, UINT16, state->m_spriteram_size/2);
state->save_pointer(NAME(state->m_buffered_spriteram), state->m_spriteram_size/2);
state->m_scrollx_offs1 = 0x00d + 6;
state->m_scrollx_offs2 = 0x00d + 4;
state->m_scrollx_offs3 = 0x00d + 2;
state->m_scrollx_offs4 = 0x00d + 0;
state->m_scrolly_offs = 0x111;
state->m_bcu_flipscreen = -1;
state->m_fcu_flipscreen = 0;
state->m_reset = 0;
register_common(machine);
machine.save().register_postload(save_prepost_delegate(FUNC(rallybik_flipscreen), &machine));
}
VIDEO_START( toaplan1 )
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
toaplan1_create_tilemaps(machine);
toaplan1_paletteram_alloc(machine);
toaplan1_vram_alloc(machine);
toaplan1_spritevram_alloc(machine);
state->m_scrollx_offs1 = 0x1ef + 6;
state->m_scrollx_offs2 = 0x1ef + 4;
state->m_scrollx_offs3 = 0x1ef + 2;
state->m_scrollx_offs4 = 0x1ef + 0;
state->m_scrolly_offs = 0x101;
state->m_bcu_flipscreen = -1;
state->m_fcu_flipscreen = 0;
state->m_reset = 1;
register_common(machine);
machine.save().register_postload(save_prepost_delegate(FUNC(toaplan1_flipscreen), &machine));
}
/***************************************************************************
Video I/O port hardware.
***************************************************************************/
READ16_HANDLER( toaplan1_frame_done_r )
{
return space->machine().primary_screen->vblank();
}
WRITE16_HANDLER( toaplan1_tile_offsets_w )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
if ( offset == 0 )
{
COMBINE_DATA(&state->m_tiles_offsetx);
logerror("Tiles_offsetx now = %08x\n", state->m_tiles_offsetx);
}
else
{
COMBINE_DATA(&state->m_tiles_offsety);
logerror("Tiles_offsety now = %08x\n", state->m_tiles_offsety);
}
state->m_reset = 1;
toaplan1_set_scrolls(space->machine());
}
WRITE16_HANDLER( rallybik_bcu_flipscreen_w )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
if (ACCESSING_BITS_0_7 && (data != state->m_bcu_flipscreen))
{
logerror("Setting BCU controller flipscreen port to %04x\n",data);
state->m_bcu_flipscreen = data & 0x01; /* 0x0001 = flip, 0x0000 = no flip */
tilemap_set_flip_all(space->machine(), (data ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0));
if (state->m_bcu_flipscreen)
{
state->m_scrollx_offs1 = 0x1c0 - 6;
state->m_scrollx_offs2 = 0x1c0 - 4;
state->m_scrollx_offs3 = 0x1c0 - 2;
state->m_scrollx_offs4 = 0x1c0 - 0;
state->m_scrolly_offs = 0x0e8;
}
else
{
state->m_scrollx_offs1 = 0x00d + 6;
state->m_scrollx_offs2 = 0x00d + 4;
state->m_scrollx_offs3 = 0x00d + 2;
state->m_scrollx_offs4 = 0x00d + 0;
state->m_scrolly_offs = 0x111;
}
toaplan1_set_scrolls(space->machine());
}
}
WRITE16_HANDLER( toaplan1_bcu_flipscreen_w )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
if (ACCESSING_BITS_0_7 && (data != state->m_bcu_flipscreen))
{
logerror("Setting BCU controller flipscreen port to %04x\n",data);
state->m_bcu_flipscreen = data & 0x01; /* 0x0001 = flip, 0x0000 = no flip */
tilemap_set_flip_all(space->machine(), (data ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0));
if (state->m_bcu_flipscreen)
{
const rectangle &visarea = space->machine().primary_screen->visible_area();
state->m_scrollx_offs1 = 0x151 - 6;
state->m_scrollx_offs2 = 0x151 - 4;
state->m_scrollx_offs3 = 0x151 - 2;
state->m_scrollx_offs4 = 0x151 - 0;
state->m_scrolly_offs = 0x1ef;
state->m_scrolly_offs += ((visarea.max_y + 1) - ((visarea.max_y + 1) - visarea.min_y)) * 2; /* Horizontal games are offset so adjust by +0x20 */
}
else
{
state->m_scrollx_offs1 = 0x1ef + 6;
state->m_scrollx_offs2 = 0x1ef + 4;
state->m_scrollx_offs3 = 0x1ef + 2;
state->m_scrollx_offs4 = 0x1ef + 0;
state->m_scrolly_offs = 0x101;
}
toaplan1_set_scrolls(space->machine());
}
}
WRITE16_HANDLER( toaplan1_fcu_flipscreen_w )
{
if (ACCESSING_BITS_8_15)
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
logerror("Setting FCU controller flipscreen port to %04x\n",data);
state->m_fcu_flipscreen = data & 0x8000; /* 0x8000 = flip, 0x0000 = no flip */
}
}
READ16_HANDLER( toaplan1_spriteram_offs_r ) /// this aint really needed ?
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
return state->m_spriteram_offs;
}
WRITE16_HANDLER( toaplan1_spriteram_offs_w )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
COMBINE_DATA(&state->m_spriteram_offs);
}
/* tile palette */
READ16_HANDLER( toaplan1_colorram1_r )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
return state->m_colorram1[offset];
}
WRITE16_HANDLER( toaplan1_colorram1_w )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
COMBINE_DATA(&state->m_colorram1[offset]);
paletteram16_xBBBBBGGGGGRRRRR_word_w(space, offset, data, mem_mask);
}
/* sprite palette */
READ16_HANDLER( toaplan1_colorram2_r )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
return state->m_colorram2[offset];
}
WRITE16_HANDLER( toaplan1_colorram2_w )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
COMBINE_DATA(&state->m_colorram2[offset]);
paletteram16_xBBBBBGGGGGRRRRR_word_w(space, offset+(state->m_colorram1_size/2), data, mem_mask);
}
READ16_HANDLER( toaplan1_spriteram16_r )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
return state->m_spriteram[state->m_spriteram_offs & ((TOAPLAN1_SPRITERAM_SIZE/2)-1)];
}
WRITE16_HANDLER( toaplan1_spriteram16_w )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
COMBINE_DATA(&state->m_spriteram[state->m_spriteram_offs & ((TOAPLAN1_SPRITERAM_SIZE/2)-1)]);
#ifdef MAME_DEBUG
if (state->m_spriteram_offs >= (TOAPLAN1_SPRITERAM_SIZE/2))
{
logerror("Sprite_RAM_word_w, %08x out of range !\n", state->m_spriteram_offs);
return;
}
#endif
state->m_spriteram_offs++;
}
READ16_HANDLER( toaplan1_spritesizeram16_r )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
return state->m_spritesizeram16[state->m_spriteram_offs & ((TOAPLAN1_SPRITESIZERAM_SIZE/2)-1)];
}
WRITE16_HANDLER( toaplan1_spritesizeram16_w )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
COMBINE_DATA(&state->m_spritesizeram16[state->m_spriteram_offs & ((TOAPLAN1_SPRITESIZERAM_SIZE/2)-1)]);
#ifdef MAME_DEBUG
if (state->m_spriteram_offs >= (TOAPLAN1_SPRITESIZERAM_SIZE/2))
{
logerror("Sprite_Size_RAM_word_w, %08x out of range !\n", state->m_spriteram_offs);
return;
}
#endif
state->m_spriteram_offs++; /// really ? shouldn't happen on the sizeram
}
WRITE16_HANDLER( toaplan1_bcu_control_w )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
logerror("BCU tile controller register:%02x now = %04x\n",offset,data);
/*** Hack for Zero Wing and OutZone, to reset the sound system on */
/*** soft resets. These two games don't have a sound reset port, */
/*** unlike the other games */
if (state->m_unk_reset_port && state->m_reset)
{
state->m_reset = 0;
toaplan1_reset_sound(space,0,0,0);
}
}
READ16_HANDLER( toaplan1_tileram_offs_r )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
return state->m_pf_voffs;
}
WRITE16_HANDLER( toaplan1_tileram_offs_w )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
if (data >= 0x4000)
logerror("Hmmm, unknown video layer being selected (%08x)\n",data);
COMBINE_DATA(&state->m_pf_voffs);
}
READ16_HANDLER( toaplan1_tileram16_r )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
offs_t vram_offset;
UINT16 video_data = 0;
switch (state->m_pf_voffs & 0xf000) /* Locate Layer (PlayField) */
{
case 0x0000:
vram_offset = ((state->m_pf_voffs * 2) + offset) & ((TOAPLAN1_TILEVRAM_SIZE/2)-1);
video_data = state->m_pf1_tilevram16[vram_offset];
break;
case 0x1000:
vram_offset = ((state->m_pf_voffs * 2) + offset) & ((TOAPLAN1_TILEVRAM_SIZE/2)-1);
video_data = state->m_pf2_tilevram16[vram_offset];
break;
case 0x2000:
vram_offset = ((state->m_pf_voffs * 2) + offset) & ((TOAPLAN1_TILEVRAM_SIZE/2)-1);
video_data = state->m_pf3_tilevram16[vram_offset];
break;
case 0x3000:
vram_offset = ((state->m_pf_voffs * 2) + offset) & ((TOAPLAN1_TILEVRAM_SIZE/2)-1);
video_data = state->m_pf4_tilevram16[vram_offset];
break;
default:
logerror("Hmmm, reading %04x from unknown playfield layer address %06x Offset:%01x !!!\n", video_data, state->m_pf_voffs, offset);
break;
}
return video_data;
}
READ16_HANDLER( rallybik_tileram16_r )
{
UINT16 data = toaplan1_tileram16_r(space, offset, mem_mask);
if (offset == 0) /* some bit lines may be stuck to others */
{
data |= ((data & 0xf000) >> 4);
data |= ((data & 0x0030) << 2);
}
return data;
}
WRITE16_HANDLER( toaplan1_tileram16_w )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
offs_t vram_offset;
switch (state->m_pf_voffs & 0xf000) /* Locate Layer (PlayField) */
{
case 0x0000:
vram_offset = ((state->m_pf_voffs * 2) + offset) & ((TOAPLAN1_TILEVRAM_SIZE/2)-1);
COMBINE_DATA(&state->m_pf1_tilevram16[vram_offset]);
tilemap_mark_tile_dirty(state->m_pf1_tilemap, vram_offset/2);
break;
case 0x1000:
vram_offset = ((state->m_pf_voffs * 2) + offset) & ((TOAPLAN1_TILEVRAM_SIZE/2)-1);
COMBINE_DATA(&state->m_pf2_tilevram16[vram_offset]);
tilemap_mark_tile_dirty(state->m_pf2_tilemap, vram_offset/2);
break;
case 0x2000:
vram_offset = ((state->m_pf_voffs * 2) + offset) & ((TOAPLAN1_TILEVRAM_SIZE/2)-1);
COMBINE_DATA(&state->m_pf3_tilevram16[vram_offset]);
tilemap_mark_tile_dirty(state->m_pf3_tilemap, vram_offset/2);
break;
case 0x3000:
vram_offset = ((state->m_pf_voffs * 2) + offset) & ((TOAPLAN1_TILEVRAM_SIZE/2)-1);
COMBINE_DATA(&state->m_pf4_tilevram16[vram_offset]);
tilemap_mark_tile_dirty(state->m_pf4_tilemap, vram_offset/2);
break;
default:
logerror("Hmmm, writing %04x to unknown playfield layer address %06x Offset:%01x\n", data, state->m_pf_voffs, offset);
break;
}
}
READ16_HANDLER( toaplan1_scroll_regs_r )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
UINT16 scroll = 0;
switch(offset)
{
case 00: scroll = state->m_pf1_scrollx; break;
case 01: scroll = state->m_pf1_scrolly; break;
case 02: scroll = state->m_pf2_scrollx; break;
case 03: scroll = state->m_pf2_scrolly; break;
case 04: scroll = state->m_pf3_scrollx; break;
case 05: scroll = state->m_pf3_scrolly; break;
case 06: scroll = state->m_pf4_scrollx; break;
case 07: scroll = state->m_pf4_scrolly; break;
default: logerror("Hmmm, reading unknown video scroll register (%08x) !!!\n",offset);
break;
}
return scroll;
}
WRITE16_HANDLER( toaplan1_scroll_regs_w )
{
toaplan1_state *state = space->machine().driver_data<toaplan1_state>();
switch(offset)
{
case 00: COMBINE_DATA(&state->m_pf1_scrollx); /* 1D3h */
tilemap_set_scrollx(state->m_pf1_tilemap, 0, (state->m_pf1_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs1));
break;
case 01: COMBINE_DATA(&state->m_pf1_scrolly); /* 1EBh */
tilemap_set_scrolly(state->m_pf1_tilemap, 0, (state->m_pf1_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
break;
case 02: COMBINE_DATA(&state->m_pf2_scrollx); /* 1D5h */
tilemap_set_scrollx(state->m_pf2_tilemap, 0, (state->m_pf2_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs2));
break;
case 03: COMBINE_DATA(&state->m_pf2_scrolly); /* 1EBh */
tilemap_set_scrolly(state->m_pf2_tilemap, 0, (state->m_pf2_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
break;
case 04: COMBINE_DATA(&state->m_pf3_scrollx); /* 1D7h */
tilemap_set_scrollx(state->m_pf3_tilemap, 0, (state->m_pf3_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs3));
break;
case 05: COMBINE_DATA(&state->m_pf3_scrolly); /* 1EBh */
tilemap_set_scrolly(state->m_pf3_tilemap, 0, (state->m_pf3_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
break;
case 06: COMBINE_DATA(&state->m_pf4_scrollx); /* 1D9h */
tilemap_set_scrollx(state->m_pf4_tilemap, 0, (state->m_pf4_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs4));
break;
case 07: COMBINE_DATA(&state->m_pf4_scrolly); /* 1EBh */
tilemap_set_scrolly(state->m_pf4_tilemap, 0, (state->m_pf4_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
break;
default: logerror("Hmmm, writing %08x to unknown video scroll register (%08x) !!!\n",data ,offset);
break;
}
}
static void toaplan1_log_vram(running_machine &machine)
{
#ifdef MAME_DEBUG
toaplan1_state *state = machine.driver_data<toaplan1_state>();
if ( machine.input().code_pressed(KEYCODE_M) )
{
UINT16 *spriteram16 = state->m_spriteram;
UINT16 *buffered_spriteram16 = state->m_buffered_spriteram;
offs_t sprite_voffs;
while (machine.input().code_pressed(KEYCODE_M)) ;
if (state->m_spritesizeram16) /* FCU controller */
{
int schar,sattr,sxpos,sypos,bschar,bsattr,bsxpos,bsypos;
UINT16 *size = (UINT16 *)(state->m_spritesizeram16);
UINT16 *bsize = (UINT16 *)(state->m_buffered_spritesizeram16);
logerror("Scrolls PF1-X PF1-Y PF2-X PF2-Y PF3-X PF3-Y PF4-X PF4-Y\n");
logerror("------> #%04x #%04x #%04x #%04x #%04x #%04x #%04x #%04x\n",
state->m_pf1_scrollx, state->m_pf1_scrolly, state->m_pf2_scrollx, state->m_pf2_scrolly, state->m_pf3_scrollx, state->m_pf3_scrolly, state->m_pf4_scrollx, state->m_pf4_scrolly);
for ( sprite_voffs = 0; sprite_voffs < state->m_spriteram_size/2; sprite_voffs += 4 )
{
bschar = buffered_spriteram16[sprite_voffs];
bsattr = buffered_spriteram16[sprite_voffs + 1];
bsxpos = buffered_spriteram16[sprite_voffs + 2];
bsypos = buffered_spriteram16[sprite_voffs + 3];
schar = spriteram16[sprite_voffs];
sattr = spriteram16[sprite_voffs + 1];
sxpos = spriteram16[sprite_voffs + 2];
sypos = spriteram16[sprite_voffs + 3];
logerror("$(%04x) Tile-Attr-Xpos-Ypos Now:%04x %04x %04x.%01x %04x.%01x nxt:%04x %04x %04x.%01x %04x.%01x\n", sprite_voffs,
schar, sattr, sxpos, size[( sattr>>6)&0x3f]&0xf, sypos,( size[( sattr>>6)&0x3f]>>4)&0xf,
bschar,bsattr,bsxpos,bsize[(bsattr>>6)&0x3f]&0xf,bsypos,(bsize[(bsattr>>6)&0x3f]>>4)&0xf);
}
}
else /* SCU controller */
{
int schar,sattr,sxpos,sypos,bschar,bsattr,bsxpos,bsypos;
logerror("Scrolls PF1-X PF1-Y PF2-X PF2-Y PF3-X PF3-Y PF4-X PF4-Y\n");
logerror("------> #%04x #%04x #%04x #%04x #%04x #%04x #%04x #%04x\n",
state->m_pf1_scrollx, state->m_pf1_scrolly, state->m_pf2_scrollx, state->m_pf2_scrolly, state->m_pf3_scrollx, state->m_pf3_scrolly, state->m_pf4_scrollx, state->m_pf4_scrolly);
for ( sprite_voffs = 0; sprite_voffs < state->m_spriteram_size/2; sprite_voffs += 4 )
{
bschar = buffered_spriteram16[sprite_voffs];
bsattr = buffered_spriteram16[sprite_voffs + 1];
bsypos = buffered_spriteram16[sprite_voffs + 2];
bsxpos = buffered_spriteram16[sprite_voffs + 3];
schar = spriteram16[sprite_voffs];
sattr = spriteram16[sprite_voffs + 1];
sypos = spriteram16[sprite_voffs + 2];
sxpos = spriteram16[sprite_voffs + 3];
logerror("$(%04x) Tile-Attr-Xpos-Ypos Now:%04x %04x %04x %04x nxt:%04x %04x %04x %04x\n", sprite_voffs,
schar, sattr, sxpos, sypos,
bschar,bsattr,bsxpos, bsypos);
}
}
}
if ( machine.input().code_pressed(KEYCODE_SLASH) )
{
UINT16 *size = (UINT16 *)(state->m_spritesizeram16);
UINT16 *bsize = (UINT16 *)(state->m_buffered_spritesizeram16);
offs_t offs;
while (machine.input().code_pressed(KEYCODE_SLASH)) ;
if (state->m_spritesizeram16) /* FCU controller */
{
logerror("Scrolls PF1-X PF1-Y PF2-X PF2-Y PF3-X PF3-Y PF4-X PF4-Y\n");
logerror("------> #%04x #%04x #%04x #%04x #%04x #%04x #%04x #%04x\n",
state->m_pf1_scrollx, state->m_pf1_scrolly, state->m_pf2_scrollx, state->m_pf2_scrolly, state->m_pf3_scrollx, state->m_pf3_scrolly, state->m_pf4_scrollx, state->m_pf4_scrolly);
for ( offs = 0; offs < (TOAPLAN1_SPRITESIZERAM_SIZE/2); offs +=4 )
{
logerror("SizeOffs:%04x now:%04x %04x %04x %04x next: %04x %04x %04x %04x\n", offs,
bsize[offs+0], bsize[offs+1],
bsize[offs+2], bsize[offs+3],
size[offs+0], size[offs+1],
size[offs+2], size[offs+3]);
}
}
}
if ( machine.input().code_pressed(KEYCODE_N) )
{
offs_t tile_voffs;
int tchar[5], tattr[5];
while (machine.input().code_pressed(KEYCODE_N)) ; /* BCU controller */
logerror("Scrolls PF1-X PF1-Y PF2-X PF2-Y PF3-X PF3-Y PF4-X PF4-Y\n");
logerror("------> #%04x #%04x #%04x #%04x #%04x #%04x #%04x #%04x\n",
state->m_pf1_scrollx, state->m_pf1_scrolly, state->m_pf2_scrollx, state->m_pf2_scrolly, state->m_pf3_scrollx, state->m_pf3_scrolly, state->m_pf4_scrollx, state->m_pf4_scrolly);
for ( tile_voffs = 0; tile_voffs < (TOAPLAN1_TILEVRAM_SIZE/2); tile_voffs += 2 )
{
tchar[1] = state->m_pf1_tilevram16[tile_voffs + 1];
tattr[1] = state->m_pf1_tilevram16[tile_voffs];
tchar[2] = state->m_pf2_tilevram16[tile_voffs + 1];
tattr[2] = state->m_pf2_tilevram16[tile_voffs];
tchar[3] = state->m_pf3_tilevram16[tile_voffs + 1];
tattr[3] = state->m_pf3_tilevram16[tile_voffs];
tchar[4] = state->m_pf4_tilevram16[tile_voffs + 1];
tattr[4] = state->m_pf4_tilevram16[tile_voffs];
// logerror("PF3 offs:%04x Tile:%04x Attr:%04x\n", tile_voffs, tchar, tattr);
logerror("$(%04x) Attr-Tile PF1:%04x-%04x PF2:%04x-%04x PF3:%04x-%04x PF4:%04x-%04x\n", tile_voffs,
tattr[1], tchar[1], tattr[2], tchar[2],
tattr[3], tchar[3], tattr[4], tchar[4]);
}
}
if ( machine.input().code_pressed(KEYCODE_W) )
{
while (machine.input().code_pressed(KEYCODE_W)) ;
logerror("Mark here\n");
}
if ( machine.input().code_pressed(KEYCODE_E) )
{
while (machine.input().code_pressed(KEYCODE_E)) ;
state->m_displog += 1;
state->m_displog &= 1;
}
if (state->m_displog)
{
logerror("Scrolls PF1-X PF1-Y PF2-X PF2-Y PF3-X PF3-Y PF4-X PF4-Y\n");
logerror("------> #%04x #%04x #%04x #%04x #%04x #%04x #%04x #%04x\n",
state->m_pf1_scrollx, state->m_pf1_scrolly, state->m_pf2_scrollx, state->m_pf2_scrolly, state->m_pf3_scrollx, state->m_pf3_scrolly, state->m_pf4_scrollx, state->m_pf4_scrolly);
}
if ( machine.input().code_pressed(KEYCODE_B) )
{
// while (machine.input().code_pressed(KEYCODE_B)) ;
state->m_scrollx_offs1 += 0x1; state->m_scrollx_offs2 += 0x1; state->m_scrollx_offs3 += 0x1; state->m_scrollx_offs4 += 0x1;
logerror("Scrollx_offs now = %08x\n", state->m_scrollx_offs4);
tilemap_set_scrollx(state->m_pf1_tilemap, 0, (state->m_pf1_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs1));
tilemap_set_scrollx(state->m_pf2_tilemap, 0, (state->m_pf2_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs2));
tilemap_set_scrollx(state->m_pf3_tilemap, 0, (state->m_pf3_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs3));
tilemap_set_scrollx(state->m_pf4_tilemap, 0, (state->m_pf4_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs4));
}
if ( machine.input().code_pressed(KEYCODE_V) )
{
// while (machine.input().code_pressed(KEYCODE_V)) ;
state->m_scrollx_offs1 -= 0x1; state->m_scrollx_offs2 -= 0x1; state->m_scrollx_offs3 -= 0x1; state->m_scrollx_offs4 -= 0x1;
logerror("Scrollx_offs now = %08x\n", state->m_scrollx_offs4);
tilemap_set_scrollx(state->m_pf1_tilemap, 0, (state->m_pf1_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs1));
tilemap_set_scrollx(state->m_pf2_tilemap, 0, (state->m_pf2_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs2));
tilemap_set_scrollx(state->m_pf3_tilemap, 0, (state->m_pf3_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs3));
tilemap_set_scrollx(state->m_pf4_tilemap, 0, (state->m_pf4_scrollx >> 7) - (state->m_tiles_offsetx - state->m_scrollx_offs4));
}
if ( machine.input().code_pressed(KEYCODE_C) )
{
// while (machine.input().code_pressed(KEYCODE_C)) ;
state->m_scrolly_offs += 0x1;
logerror("Scrolly_offs now = %08x\n", state->m_scrolly_offs);
tilemap_set_scrolly(state->m_pf1_tilemap, 0, (state->m_pf1_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
tilemap_set_scrolly(state->m_pf2_tilemap, 0, (state->m_pf2_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
tilemap_set_scrolly(state->m_pf3_tilemap, 0, (state->m_pf3_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
tilemap_set_scrolly(state->m_pf4_tilemap, 0, (state->m_pf4_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
}
if ( machine.input().code_pressed(KEYCODE_X) )
{
// while (machine.input().code_pressed(KEYCODE_X)) ;
state->m_scrolly_offs -= 0x1;
logerror("Scrolly_offs now = %08x\n", state->m_scrolly_offs);
tilemap_set_scrolly(state->m_pf1_tilemap, 0, (state->m_pf1_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
tilemap_set_scrolly(state->m_pf2_tilemap, 0, (state->m_pf2_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
tilemap_set_scrolly(state->m_pf3_tilemap, 0, (state->m_pf3_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
tilemap_set_scrolly(state->m_pf4_tilemap, 0, (state->m_pf4_scrolly >> 7) - (state->m_tiles_offsety - state->m_scrolly_offs));
}
if ( machine.input().code_pressed(KEYCODE_L) ) /* Turn Playfield 4 on/off */
{
while (machine.input().code_pressed(KEYCODE_L)) ;
state->m_display_pf4 += 1;
state->m_display_pf4 &= 1;
tilemap_set_enable(state->m_pf4_tilemap, state->m_display_pf4);
}
if ( machine.input().code_pressed(KEYCODE_K) ) /* Turn Playfield 3 on/off */
{
while (machine.input().code_pressed(KEYCODE_K)) ;
state->m_display_pf3 += 1;
state->m_display_pf3 &= 1;
tilemap_set_enable(state->m_pf3_tilemap, state->m_display_pf3);
}
if ( machine.input().code_pressed(KEYCODE_J) ) /* Turn Playfield 2 on/off */
{
while (machine.input().code_pressed(KEYCODE_J)) ;
state->m_display_pf2 += 1;
state->m_display_pf2 &= 1;
tilemap_set_enable(state->m_pf2_tilemap, state->m_display_pf2);
}
if ( machine.input().code_pressed(KEYCODE_H) ) /* Turn Playfield 1 on/off */
{
while (machine.input().code_pressed(KEYCODE_H)) ;
state->m_display_pf1 += 1;
state->m_display_pf1 &= 1;
tilemap_set_enable(state->m_pf1_tilemap, state->m_display_pf1);
}
#endif
}
/***************************************************************************
Sprite Handlers
***************************************************************************/
// custom function to draw a single sprite. needed to keep correct sprites - sprites and sprites - tilemaps priorities
static void toaplan1_draw_sprite_custom(bitmap_t *dest_bmp,const rectangle *clip,const gfx_element *gfx,
UINT32 code,UINT32 color,int flipx,int flipy,int sx,int sy,
int priority)
{
int pal_base = gfx->color_base + gfx->color_granularity * (color % gfx->total_colors);
const UINT8 *source_base = gfx_element_get_data(gfx, code % gfx->total_elements);
bitmap_t *priority_bitmap = gfx->machine().priority_bitmap;
int sprite_screen_height = ((1<<16)*gfx->height+0x8000)>>16;
int sprite_screen_width = ((1<<16)*gfx->width+0x8000)>>16;
if (sprite_screen_width && sprite_screen_height)
{
/* compute sprite increment per screen pixel */
int dx = (gfx->width<<16)/sprite_screen_width;
int dy = (gfx->height<<16)/sprite_screen_height;
int ex = sx+sprite_screen_width;
int ey = sy+sprite_screen_height;
int x_index_base;
int y_index;
if( flipx )
{
x_index_base = (sprite_screen_width-1)*dx;
dx = -dx;
}
else
{
x_index_base = 0;
}
if( flipy )
{
y_index = (sprite_screen_height-1)*dy;
dy = -dy;
}
else
{
y_index = 0;
}
if( clip )
{
if( sx < clip->min_x)
{ /* clip left */
int pixels = clip->min_x-sx;
sx += pixels;
x_index_base += pixels*dx;
}
if( sy < clip->min_y )
{ /* clip top */
int pixels = clip->min_y-sy;
sy += pixels;
y_index += pixels*dy;
}
/* NS 980211 - fixed incorrect clipping */
if( ex > clip->max_x+1 )
{ /* clip right */
int pixels = ex-clip->max_x-1;
ex -= pixels;
}
if( ey > clip->max_y+1 )
{ /* clip bottom */
int pixels = ey-clip->max_y-1;
ey -= pixels;
}
}
if( ex>sx )
{ /* skip if inner loop doesn't draw anything */
int y;
for( y=sy; y<ey; y++ )
{
const UINT8 *source = source_base + (y_index>>16) * gfx->line_modulo;
UINT16 *dest = BITMAP_ADDR16(dest_bmp, y, 0);
UINT8 *pri = BITMAP_ADDR8(priority_bitmap, y, 0);
int x, x_index = x_index_base;
for( x=sx; x<ex; x++ )
{
int c = source[x_index>>16];
if( c != 0 )
{
if (pri[x] < priority)
dest[x] = pal_base+c;
pri[x] = 0xff; // mark it "already drawn"
}
x_index += dx;
}
y_index += dy;
}
}
}
}
static void draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect )
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
UINT16 *source = (UINT16 *)state->m_buffered_spriteram;
UINT16 *size = (UINT16 *)state->m_buffered_spritesizeram16;
int fcu_flipscreen = state->m_fcu_flipscreen;
int offs;
for (offs = state->m_spriteram_size/2 - 4; offs >= 0; offs -= 4)
{
if (!(source[offs] & 0x8000))
{
int attrib, sprite, color, priority, sx, sy;
int sprite_sizex, sprite_sizey, dim_x, dim_y, sx_base, sy_base;
int sizeram_ptr;
attrib = source[offs+1];
priority = (attrib & 0xf000) >> 12;
sprite = source[offs] & 0x7fff;
color = attrib & 0x3f;
/****** find sprite dimension ******/
sizeram_ptr = (attrib >> 6) & 0x3f;
sprite_sizex = ( size[sizeram_ptr] & 0x0f) * 8;
sprite_sizey = ((size[sizeram_ptr] >> 4) & 0x0f) * 8;
/****** find position to display sprite ******/
sx_base = (source[offs + 2] >> 7) & 0x1ff;
sy_base = (source[offs + 3] >> 7) & 0x1ff;
if (sx_base >= 0x180) sx_base -= 0x200;
if (sy_base >= 0x180) sy_base -= 0x200;
/****** flip the sprite layer ******/
if (fcu_flipscreen)
{
const rectangle &visarea = machine.primary_screen->visible_area();
sx_base = ((visarea.max_x + 1) - visarea.min_x) - (sx_base + 8); /* visarea.x = 320 */
sy_base = ((visarea.max_y + 1) - visarea.min_y) - (sy_base + 8); /* visarea.y = 240 */
sy_base += ((visarea.max_y + 1) - ((visarea.max_y + 1) - visarea.min_y)) * 2; /* Horizontal games are offset so adjust by +0x20 */
}
for (dim_y = 0; dim_y < sprite_sizey; dim_y += 8)
{
if (fcu_flipscreen) sy = sy_base - dim_y;
else sy = sy_base + dim_y;
for (dim_x = 0; dim_x < sprite_sizex; dim_x += 8)
{
if (fcu_flipscreen) sx = sx_base - dim_x;
else sx = sx_base + dim_x;
toaplan1_draw_sprite_custom(bitmap,cliprect,machine.gfx[1],
sprite,color,
fcu_flipscreen,fcu_flipscreen,
sx,sy,
priority);
sprite++ ;
}
}
}
}
}
static void rallybik_draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect, int priority )
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
UINT16 *buffered_spriteram16 = state->m_buffered_spriteram;
int offs;
for (offs = 0; offs < state->m_spriteram_size/2; offs += 4)
{
int attrib, sx, sy, flipx, flipy;
int sprite, color;
attrib = buffered_spriteram16[offs + 1];
if ((attrib & 0x0c00) == priority)
{
sy = (buffered_spriteram16[offs + 3] >> 7) & 0x1ff;
if (sy != 0x0100) /* sx = 0x01a0 or 0x0040*/
{
sprite = buffered_spriteram16[offs] & 0x7ff;
color = attrib & 0x3f;
sx = (buffered_spriteram16[offs + 2] >> 7) & 0x1ff;
flipx = attrib & 0x100;
if (flipx) sx -= 15;
flipy = attrib & 0x200;
drawgfx_transpen(bitmap,cliprect,machine.gfx[1],
sprite,
color,
flipx,flipy,
sx-31,sy-16,0);
}
}
}
}
/***************************************************************************
Draw the game screen in the given bitmap_t.
***************************************************************************/
SCREEN_UPDATE( rallybik )
{
toaplan1_state *state = screen->machine().driver_data<toaplan1_state>();
int priority;
toaplan1_log_vram(screen->machine());
bitmap_fill(bitmap,cliprect,0x120);
tilemap_draw(bitmap, cliprect, state->m_pf1_tilemap, TILEMAP_DRAW_OPAQUE | 0, 0);
tilemap_draw(bitmap, cliprect, state->m_pf1_tilemap, TILEMAP_DRAW_OPAQUE | 1, 0);
for (priority = 1; priority < 16; priority++)
{
tilemap_draw(bitmap, cliprect, state->m_pf4_tilemap, priority, 0);
tilemap_draw(bitmap, cliprect, state->m_pf3_tilemap, priority, 0);
tilemap_draw(bitmap, cliprect, state->m_pf2_tilemap, priority, 0);
tilemap_draw(bitmap, cliprect, state->m_pf1_tilemap, priority, 0);
rallybik_draw_sprites(screen->machine(), bitmap,cliprect,priority << 8);
}
return 0;
}
SCREEN_UPDATE( toaplan1 )
{
toaplan1_state *state = screen->machine().driver_data<toaplan1_state>();
int priority;
toaplan1_log_vram(screen->machine());
bitmap_fill(screen->machine().priority_bitmap,cliprect,0);
bitmap_fill(bitmap,cliprect,0x120);
// it's really correct?
tilemap_draw(bitmap, cliprect, state->m_pf1_tilemap, TILEMAP_DRAW_OPAQUE | 0, 0);
tilemap_draw(bitmap, cliprect, state->m_pf1_tilemap, TILEMAP_DRAW_OPAQUE | 1, 0);
for (priority = 1; priority < 16; priority++)
{
tilemap_draw_primask(bitmap, cliprect, state->m_pf4_tilemap, priority, priority, 0);
tilemap_draw_primask(bitmap, cliprect, state->m_pf3_tilemap, priority, priority, 0);
tilemap_draw_primask(bitmap, cliprect, state->m_pf2_tilemap, priority, priority, 0);
tilemap_draw_primask(bitmap, cliprect, state->m_pf1_tilemap, priority, priority, 0);
}
draw_sprites(screen->machine(), bitmap, cliprect);
return 0;
}
/****************************************************************************
Spriteram is always 1 frame ahead, suggesting spriteram buffering.
There are no CPU output registers that control this so we
assume it happens automatically every frame, at the end of vblank
****************************************************************************/
SCREEN_EOF( rallybik )
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
memcpy(state->m_buffered_spriteram, state->m_spriteram, state->m_spriteram_size);
}
SCREEN_EOF( toaplan1 )
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
memcpy(state->m_buffered_spriteram, state->m_spriteram, state->m_spriteram_size);
memcpy(state->m_buffered_spritesizeram16, state->m_spritesizeram16, TOAPLAN1_SPRITESIZERAM_SIZE);
}
SCREEN_EOF( samesame )
{
toaplan1_state *state = machine.driver_data<toaplan1_state>();
memcpy(state->m_buffered_spriteram, state->m_spriteram, state->m_spriteram_size);
memcpy(state->m_buffered_spritesizeram16, state->m_spritesizeram16, TOAPLAN1_SPRITESIZERAM_SIZE);
cputag_set_input_line(machine, "maincpu", M68K_IRQ_2, HOLD_LINE); /* Frame done */
}