// license:BSD-3-Clause
// copyright-holders:Tomasz Slanina
/***************************************************************************
Based on taito_h.cpp
***************************************************************************/
#include "emu.h"
#include "includes/taito_o.h"
void taitoo_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int priority)
{
for (int offs = 0x03f8 / 2; offs >= 0; offs -= 0x008 / 2)
{
if (offs < 0x01b0 && priority == 0) continue;
if (offs >= 0x01b0 && priority == 1) continue;
m_tc0080vco->get_sprite_params(offs, true);
if (m_tc0080vco->get_sprite_tile_offs())
{
m_tc0080vco->draw_single_sprite(bitmap, cliprect);
}
}
}
u32 taitoo_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
m_tc0080vco->tilemap_update();
bitmap.fill(0, cliprect);
m_tc0080vco->tilemap_draw(screen, bitmap, cliprect, 0, TILEMAP_DRAW_OPAQUE, 0);
draw_sprites(bitmap, cliprect, 0);
draw_sprites(bitmap, cliprect, 1);
m_tc0080vco->tilemap_draw(screen, bitmap, cliprect, 1, 0, 0);
m_tc0080vco->tilemap_draw(screen, bitmap, cliprect, 2, 0, 0);
return 0;
}