#include "emu.h"
#include "includes/solomon.h"
WRITE8_HANDLER( solomon_videoram_w )
{
solomon_state *state = space->machine().driver_data<solomon_state>();
state->m_videoram[offset] = data;
tilemap_mark_tile_dirty(state->m_fg_tilemap, offset);
}
WRITE8_HANDLER( solomon_colorram_w )
{
solomon_state *state = space->machine().driver_data<solomon_state>();
state->m_colorram[offset] = data;
tilemap_mark_tile_dirty(state->m_fg_tilemap, offset);
}
WRITE8_HANDLER( solomon_videoram2_w )
{
solomon_state *state = space->machine().driver_data<solomon_state>();
state->m_videoram2[offset] = data;
tilemap_mark_tile_dirty(state->m_bg_tilemap, offset);
}
WRITE8_HANDLER( solomon_colorram2_w )
{
solomon_state *state = space->machine().driver_data<solomon_state>();
state->m_colorram2[offset] = data;
tilemap_mark_tile_dirty(state->m_bg_tilemap, offset);
}
WRITE8_HANDLER( solomon_flipscreen_w )
{
if (flip_screen_get(space->machine()) != (data & 0x01))
{
flip_screen_set(space->machine(), data & 0x01);
tilemap_mark_all_tiles_dirty_all(space->machine());
}
}
static TILE_GET_INFO( get_bg_tile_info )
{
solomon_state *state = machine.driver_data<solomon_state>();
int attr = state->m_colorram2[tile_index];
int code = state->m_videoram2[tile_index] + 256 * (attr & 0x07);
int color = ((attr & 0x70) >> 4);
int flags = ((attr & 0x80) ? TILE_FLIPX : 0) | ((attr & 0x08) ? TILE_FLIPY : 0);
SET_TILE_INFO(1, code, color, flags);
}
static TILE_GET_INFO( get_fg_tile_info )
{
solomon_state *state = machine.driver_data<solomon_state>();
int attr = state->m_colorram[tile_index];
int code = state->m_videoram[tile_index] + 256 * (attr & 0x07);
int color = (attr & 0x70) >> 4;
SET_TILE_INFO(0, code, color, 0);
}
VIDEO_START( solomon )
{
solomon_state *state = machine.driver_data<solomon_state>();
state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_rows,
8, 8, 32, 32);
state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info, tilemap_scan_rows,
8, 8, 32, 32);
tilemap_set_transparent_pen(state->m_fg_tilemap, 0);
}
static void draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect )
{
solomon_state *state = machine.driver_data<solomon_state>();
UINT8 *spriteram = state->m_spriteram;
int offs;
for (offs = state->m_spriteram_size - 4; offs >= 0; offs -= 4)
{
int code = spriteram[offs] + 16 * (spriteram[offs + 1] & 0x10);
int color = (spriteram[offs + 1] & 0x0e) >> 1;
int flipx = spriteram[offs + 1] & 0x40;
int flipy = spriteram[offs + 1] & 0x80;
int sx = spriteram[offs + 3];
int sy = 241 - spriteram[offs + 2];
if (flip_screen_get(machine))
{
sx = 240 - sx;
sy = 242 - sy;
flipx = !flipx;
flipy = !flipy;
}
drawgfx_transpen(bitmap, cliprect,
machine.gfx[2],
code, color,
flipx, flipy,
sx, sy, 0);
}
}
SCREEN_UPDATE( solomon )
{
solomon_state *state = screen->machine().driver_data<solomon_state>();
tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0);
tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0);
draw_sprites(screen->machine(), bitmap, cliprect);
return 0;
}