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path: root/src/mame/video/sidearms.cpp
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// license:BSD-3-Clause
// copyright-holders:Paul Leaman, Curt Coder
/***************************************************************************

  sidearms.c

  Functions to emulate the video hardware of the machine.

***************************************************************************/

#include "emu.h"
#include "includes/sidearms.h"

WRITE8_MEMBER(sidearms_state::videoram_w)
{
	m_videoram[offset] = data;
	m_fg_tilemap->mark_tile_dirty(offset);
}

WRITE8_MEMBER(sidearms_state::colorram_w)
{
	m_colorram[offset] = data;
	m_fg_tilemap->mark_tile_dirty(offset);
}

WRITE8_MEMBER(sidearms_state::c804_w)
{
	/* bits 0 and 1 are coin counters */
	machine().bookkeeping().coin_counter_w(0, data & 0x01);
	machine().bookkeeping().coin_counter_w(1, data & 0x02);

	/* bit 2 and 3 lock the coin chutes */
	if (!m_gameid || m_gameid==3)
	{
		machine().bookkeeping().coin_lockout_w(0, !(data & 0x04));
		machine().bookkeeping().coin_lockout_w(1, !(data & 0x08));
	}
	else
	{
		machine().bookkeeping().coin_lockout_w(0, data & 0x04);
		machine().bookkeeping().coin_lockout_w(1, data & 0x08);
	}

	/* bit 4 resets the sound CPU */
	if (data & 0x10)
	{
		m_audiocpu->pulse_input_line(INPUT_LINE_RESET, attotime::zero);
	}

	/* bit 5 enables starfield */
	if (m_staron != (data & 0x20))
	{
		m_staron = data & 0x20;
		m_hflop_74a_n = 1;
		m_hcount_191 = m_vcount_191 = 0;
	}

	/* bit 6 enables char layer */
	m_charon = data & 0x40;

	/* bit 7 flips screen */
	if (m_flipon != (data & 0x80))
	{
		m_flipon = data & 0x80;
		flip_screen_set(m_flipon);
		machine().tilemap().mark_all_dirty();
	}
}

WRITE8_MEMBER(sidearms_state::gfxctrl_w)
{
	m_objon = data & 0x01;
	m_bgon = data & 0x02;
}

WRITE8_MEMBER(sidearms_state::star_scrollx_w)
{
	uint32_t last_state = m_hcount_191;

	m_hcount_191++;
	m_hcount_191 &= 0x1ff;

	// invert 74LS74A(flipflop) output on 74LS191(hscan counter) carry's rising edge
	if (m_hcount_191 & ~last_state & 0x100)
		m_hflop_74a_n ^= 1;
}

WRITE8_MEMBER(sidearms_state::star_scrolly_w)
{
	m_vcount_191++;
	m_vcount_191 &= 0xff;
}


TILE_GET_INFO_MEMBER(sidearms_state::get_sidearms_bg_tile_info)
{
	int code, attr, color, flags;

	code = m_tilerom[tile_index];
	attr = m_tilerom[tile_index + 1];
	code |= attr<<8 & 0x100;
	color = attr>>3 & 0x1f;
	flags = attr>>1 & 0x03;

	SET_TILE_INFO_MEMBER(1, code, color, flags);
}

TILE_GET_INFO_MEMBER(sidearms_state::get_philko_bg_tile_info)
{
	int code, attr, color, flags;

	code = m_tilerom[tile_index];
	attr = m_tilerom[tile_index + 1];
	code |= (((attr>>6 & 0x02) | (attr & 0x01)) * 0x100);
	color = attr>>3 & 0x0f;
	flags = attr>>1 & 0x03;

	SET_TILE_INFO_MEMBER(1, code, color, flags);
}

TILE_GET_INFO_MEMBER(sidearms_state::get_fg_tile_info)
{
	int attr = m_colorram[tile_index];
	int code = m_videoram[tile_index] + (attr<<2 & 0x300);
	int color = attr & 0x3f;

	SET_TILE_INFO_MEMBER(0, code, color, 0);
}

TILEMAP_MAPPER_MEMBER(sidearms_state::tilemap_scan)
{
	/* logical (col,row) -> memory offset */
	int offset = ((row << 7) + col) << 1;

	/* swap bits 1-7 and 8-10 of the address to compensate for the funny layout of the ROM data */
	return ((offset & 0xf801) | ((offset & 0x0700) >> 7) | ((offset & 0x00fe) << 3)) & 0x7fff;
}

void sidearms_state::video_start()
{
	m_tilerom = memregion("gfx4")->base();

	if (!m_gameid)
	{
		m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(sidearms_state::get_sidearms_bg_tile_info)), tilemap_mapper_delegate(*this, FUNC(sidearms_state::tilemap_scan)),
				32, 32, 128, 128);

		m_bg_tilemap->set_transparent_pen(15);
	}
	else
	{
		m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(sidearms_state::get_philko_bg_tile_info)), tilemap_mapper_delegate(*this, FUNC(sidearms_state::tilemap_scan)), 32, 32, 128, 128);
	}

	m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(sidearms_state::get_fg_tile_info)), TILEMAP_SCAN_ROWS,
			8, 8, 64, 64);

	m_fg_tilemap->set_transparent_pen(3);

	m_hflop_74a_n = 1;
	m_latch_374 = m_vcount_191 = m_hcount_191 = 0;

	m_flipon = m_charon = m_staron = m_objon = m_bgon = 0;

	save_item(NAME(m_bgon));
	save_item(NAME(m_objon));
	save_item(NAME(m_staron));
	save_item(NAME(m_charon));
	save_item(NAME(m_flipon));
	save_item(NAME(m_hflop_74a_n));
	save_item(NAME(m_hcount_191));
	save_item(NAME(m_vcount_191));
	save_item(NAME(m_latch_374));
}

void sidearms_state::draw_sprites_region(bitmap_ind16 &bitmap, const rectangle &cliprect, int start_offset, int end_offset )
{
	uint8_t *buffered_spriteram = m_spriteram->buffer();
	gfx_element *gfx = m_gfxdecode->gfx(2);
	int offs, attr, color, code, x, y, flipx, flipy;

	flipy = flipx = m_flipon;

	for (offs = end_offset - 32; offs >= start_offset; offs -= 32)
	{
		y = buffered_spriteram[offs + 2];
		if (!y || buffered_spriteram[offs + 5] == 0xc3) continue;

		attr = buffered_spriteram[offs + 1];
		color = attr & 0xf;
		code = buffered_spriteram[offs] + ((attr << 3) & 0x700);
		x = buffered_spriteram[offs + 3] + ((attr << 4) & 0x100);

		if (m_flipon)
		{
			x = (62 * 8) - x;
			y = (30 * 8) - y;
		}


			gfx->transpen(bitmap,cliprect,
			code, color,
			flipx, flipy,
			x, y, 15);
	}
}

void sidearms_state::draw_starfield( bitmap_ind16 &bitmap )
{
	int x, y, i;
	uint32_t hadd_283, vadd_283, _hflop_74a_n, _hcount_191, _vcount_191;
	uint8_t *sf_rom;
	uint16_t *lineptr;
	int pixadv, lineadv;

	// clear starfield background
	lineptr = &bitmap.pix16(16, 64);
	lineadv = bitmap.rowpixels();

	for (i=224; i; i--) { memset(lineptr, 0, 768); lineptr += lineadv; }

	// bail if not Side Arms or the starfield has been disabled
	if (m_gameid || !m_staron) return;

	// init and cache some global vars in stack frame
	hadd_283 = 0;

	_hflop_74a_n = m_hflop_74a_n;
	_vcount_191 = m_vcount_191;
	_hcount_191 = m_hcount_191 & 0xff;

	sf_rom = memregion("user1")->base();

#if 0 // old loop (for reference; easier to read)
	if (!flipon)
	{
		lineptr = bitmap.base;
		pixadv  = 1;
		lineadv = lineadv - 512;
	}
	else
	{
		lineptr = &bitmap.pix16(255, 512 - 1);
		pixadv  = -1;
		lineadv = -lineadv + 512;
	}

	for (y=0; y<256; y++) // 8-bit V-clock input
	{
		for (x=0; x<512; lineptr+=pixadv,x++) // 9-bit H-clock input
		{
			i = hadd_283; // store horizontal adder's previous state in i
			hadd_283 = _hcount_191 + (x & 0xff); // add lower 8 bits and preserve carry

			if (x<64 || x>447 || y<16 || y>239) continue; // clip rejection

			vadd_283 = _vcount_191 + y; // add lower 8 bits and discard carry (later)

			if (!((vadd_283 ^ (x>>3)) & 4)) continue;       // logic rejection 1
			if ((vadd_283 | (hadd_283>>1)) & 2) continue;   // logic rejection 2

			// latch data from starfield EPROM on rising edge of 74LS374's clock input
			if (!(~i & 0x1f))
			{
				i = vadd_283<<4 & 0xff0;                // to starfield EPROM A04-A11 (8 bits)
				i |= (_hflop_74a_n^(hadd_283>>8)) << 3; // to starfield EPROM A03     (1 bit)
				i |= hadd_283>>5 & 7;                   // to starfield EPROM A00-A02 (3 bits)
				latch_374 = sf_rom[i + 0x3000];         // lines A12-A13 are always high
			}

			if ((~((latch_374^hadd_283)^1) & 0x1f)) continue; // logic rejection 3

			*lineptr = (uint16_t)(latch_374>>5 | 0x378); // to color mixer
		}
		lineptr += lineadv;
	}
#else // optimized loop
	if (!m_flipon)
	{
		lineptr = &bitmap.pix16(16, 64);
		pixadv  = 1;
		lineadv = lineadv - 384;
	}
	else
	{
		lineptr = &bitmap.pix16(239, 512 - 64 - 1);
		pixadv  = -1;
		lineadv = -lineadv + 384;
	}

	for (y=16; y<240; y++) // 8-bit V-clock input (clipped against vertical visible area)
	{
		// inner loop pre-entry conditioning
		hadd_283 = (_hcount_191 + 64) & ~0x1f;
		vadd_283 = _vcount_191 + y;

		i = vadd_283<<4 & 0xff0;                // to starfield EPROM A04-A11 (8 bits)
		i |= (_hflop_74a_n^(hadd_283>>8)) << 3; // to starfield EPROM A03     (1 bit)
		i |= hadd_283>>5 & 7;                   // to starfield EPROM A00-A02 (3 bits)
		m_latch_374 = sf_rom[i + 0x3000];            // lines A12-A13 are always high

		hadd_283 = _hcount_191 + 63;

		for (x=64; x<448; lineptr+=pixadv,x++) // 9-bit H-clock input (clipped against horizontal visible area)
		{
			i = hadd_283;                           // store horizontal adder's previous state in i
			hadd_283 = _hcount_191 + (x & 0xff);    // add lower 8 bits and preserve carry
			vadd_283 = _vcount_191 + y;             // add lower 8 bits and discard carry (later)

			if (!((vadd_283 ^ (x>>3)) & 4)) continue;       // logic rejection 1
			if ((vadd_283 | (hadd_283>>1)) & 2) continue;   // logic rejection 2

			// latch data from starfield EPROM on rising edge of 74LS374's clock input
			if (!(~i & 0x1f))
			{
				i = vadd_283<<4 & 0xff0;                // to starfield EPROM A04-A11 (8 bits)
				i |= (_hflop_74a_n^(hadd_283>>8)) << 3; // to starfield EPROM A03     (1 bit)
				i |= hadd_283>>5 & 7;                   // to starfield EPROM A00-A02 (3 bits)
				m_latch_374 = sf_rom[i + 0x3000];            // lines A12-A13 are always high
			}

			if ((~((m_latch_374^hadd_283)^1) & 0x1f)) continue; // logic rejection 3

			*lineptr = (uint16_t)(m_latch_374>>5 | 0x378); // to color mixer
		}
		lineptr += lineadv;
	}
#endif
}

void sidearms_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	if (m_gameid == 2 || m_gameid == 3) // Dyger and Whizz have simple front-to-back sprite priority
		draw_sprites_region(bitmap, cliprect, 0x0000, 0x1000);
	else
	{
		draw_sprites_region(bitmap, cliprect, 0x0700, 0x0800);
		draw_sprites_region(bitmap, cliprect, 0x0e00, 0x1000);
		draw_sprites_region(bitmap, cliprect, 0x0800, 0x0f00);
		draw_sprites_region(bitmap, cliprect, 0x0000, 0x0700);
	}
}

uint32_t sidearms_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	draw_starfield(bitmap);

	m_bg_tilemap->set_scrollx(0, m_bg_scrollx[0] + (m_bg_scrollx[1] << 8 & 0xf00));
	m_bg_tilemap->set_scrolly(0, m_bg_scrolly[0] + (m_bg_scrolly[1] << 8 & 0xf00));

	if (m_bgon)
		m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	if (m_objon)
		draw_sprites(bitmap, cliprect);

	if (m_charon)
		m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}