// license:BSD-3-Clause
// copyright-holders:Hau
/***************************************************************************
video.c
***************************************************************************/
#include "emu.h"
#include "includes/qdrmfgp.h"
K056832_CB_MEMBER(qdrmfgp_state::qdrmfgp_tile_callback)
{
*color = ((*color>>2) & 0x0f) | m_pal;
}
K056832_CB_MEMBER(qdrmfgp_state::qdrmfgp2_tile_callback)
{
*color = (*color>>1) & 0x7f;
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
VIDEO_START_MEMBER(qdrmfgp_state,qdrmfgp)
{
m_k056832->set_layer_association(0);
m_k056832->set_layer_offs(0, 2, 0);
m_k056832->set_layer_offs(1, 4, 0);
m_k056832->set_layer_offs(2, 6, 0);
m_k056832->set_layer_offs(3, 8, 0);
}
VIDEO_START_MEMBER(qdrmfgp_state,qdrmfgp2)
{
m_k056832->set_layer_association(0);
m_k056832->set_layer_offs(0, 3, 1);
m_k056832->set_layer_offs(1, 5, 1);
m_k056832->set_layer_offs(2, 7, 1);
m_k056832->set_layer_offs(3, 9, 1);
}
/***************************************************************************
Display refresh
***************************************************************************/
uint32_t qdrmfgp_state::screen_update_qdrmfgp(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(m_palette->black_pen(), cliprect);
m_k056832->tilemap_draw(screen, bitmap, cliprect, 3, 0, 1);
m_k056832->tilemap_draw(screen, bitmap, cliprect, 2, 0, 2);
m_k056832->tilemap_draw(screen, bitmap, cliprect, 1, 0, 4);
m_k056832->tilemap_draw(screen, bitmap, cliprect, 0, 0, 8);
return 0;
}