// license:BSD-3-Clause
// copyright-holders:David Haywood, Paul Priest
/*
Psikyo PS6807 (PS4):
See src/mame/drivers/psikyo4.cpp for more info
Each sprite has a flag denoting the screen to which it should be drawn.
*/
/*
Vid Regs:
0x3003fe4 -- ??xx???? vblank? 86??0000 always?
0x3003fe8 -- c0c0???? flipscreen for screen 1 and 2 resp.
????8080 Screen size select
0x3003fec -- a0000xxx always? is in two working games. 0x00000fff is bank select for gfx test
0x3003ff0 -- 000000ff brightness for screen 1, ffffff00 are probably separate rgb brightness (not used)
0x3003ff4 -- ffffff00 screen 1 clear colour
0x3003ff8 -- 000000ff brightness for screen 2, ffffff00 are probably separate rgb brightness (not used)
0x3003ffc -- ffffff00 screen 2 clear colour
HotDebut: 86010000 00009998 80000000 Small Screen
LodeRnDF: 86010000 00009998 a0000000 Small Screen
HotGmck: 86010000 1f201918 a0000000 Large Screen
HgKairak: 86010000 1f201918 a0000000 Large Screen
*/
#include "emu.h"
#include "includes/psikyo4.h"
/* --- SPRITES --- */
void psikyo4_state::draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, uint32_t scr)
{
/*- Sprite Format 0x0000 - 0x2bff -**
0 hhhh --yy yyyy yyyy | wwww --xx xxxx xxxx 1 Ffpp pppp ---- -nnn | nnnn nnnn nnnn nnnn
y = ypos
x = xpos
h = height
w = width
f = flip (x)
F = flip (y) Unused?
n = tile number
p = palette
**- End Sprite Format -*/
gfx_element *gfx = m_gfxdecode->gfx(0);
uint32_t *source = m_spriteram;
uint16_t *list = (uint16_t *)m_spriteram.target() + 0x2c00/2 + 0x04/2; /* 0x2c00/0x2c02 what are these for, pointers? one for each screen */
uint16_t listlen = (0xc00/2 - 0x04/2), listcntr = 0;
bool const flipscreen = BIT(m_vidregs[1], (scr == 0 ? 31 : 23));
uint16_t const screen_height = screen.visible_area().max_y + 1;
while (listcntr < listlen)
{
uint16_t const listdat = list[BYTE_XOR_BE(listcntr)];
uint16_t const sprnum = (listdat & 0x03ff) * 2;
/* start drawing */
if ((listdat & 0x8000) == 0 && (listdat & 0x2000) == scr) /* draw only selected screen */
{
int loopnum = 0;
int xstart, ystart, xend, yend, xinc, yinc;
int16_t ypos = (source[sprnum + 0] & 0x03ff0000) >> 16;
int16_t xpos = (source[sprnum + 0] & 0x000003ff) >> 00;
uint8_t const high = ((source[sprnum + 0] & 0xf0000000) >> (12 + 16)) + 1;
uint8_t const wide = ((source[sprnum + 0] & 0x0000f000) >> 12) + 1;
uint32_t const tnum = (source[sprnum + 1] & 0x0007ffff) >> 00;
uint8_t const colr = (source[sprnum + 1] & 0x3f000000) >> 24;
bool flipx = (source[sprnum + 1] & 0x40000000);
bool flipy = (source[sprnum + 1] & 0x80000000); /* Guess */
if (ypos & 0x200) ypos -= 0x400;
if (xpos & 0x200) xpos -= 0x400;
if (flipscreen)
{
/* Screen Height depends on game */
ypos = screen_height - ypos - high * 16;
xpos = 40 * 8 - xpos - wide * 16;
flipx = !flipx;
flipy = !flipy;
}
if (flipx) { xstart = wide - 1; xend = -1; xinc = -1; }
else { xstart = 0; xend = wide; xinc = +1; }
if (flipy) { ystart = high - 1; yend = -1; yinc = -1; }
else { ystart = 0; yend = high; yinc = +1; }
for (int j = ystart; j != yend; j += yinc)
{
for (int i = xstart; i != xend; i += xinc)
{
gfx->transpen(bitmap,cliprect, tnum + loopnum, colr, flipx, flipy, xpos + 16 * i, ypos + 16 * j, 0);
loopnum++;
}
}
}
/* end drawing */
listcntr++;
if (listdat & 0x4000)
break;
}
}
void psikyo4_state::video_start()
{
m_gfxdecode->gfx(0)->set_granularity(32); /* 256 colour sprites with palette selectable on 32 colour boundaries */
}