#include "emu.h"
#include "includes/pcktgal.h"
#include "video/decbac06.h"
PALETTE_INIT( pcktgal )
{
int i;
for (i = 0;i < machine.total_colors();i++)
{
int bit0,bit1,bit2,bit3,r,g,b;
bit0 = (color_prom[i] >> 0) & 0x01;
bit1 = (color_prom[i] >> 1) & 0x01;
bit2 = (color_prom[i] >> 2) & 0x01;
bit3 = (color_prom[i] >> 3) & 0x01;
r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
bit0 = (color_prom[i] >> 4) & 0x01;
bit1 = (color_prom[i] >> 5) & 0x01;
bit2 = (color_prom[i] >> 6) & 0x01;
bit3 = (color_prom[i] >> 7) & 0x01;
g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
bit0 = (color_prom[i + machine.total_colors()] >> 0) & 0x01;
bit1 = (color_prom[i + machine.total_colors()] >> 1) & 0x01;
bit2 = (color_prom[i + machine.total_colors()] >> 2) & 0x01;
bit3 = (color_prom[i + machine.total_colors()] >> 3) & 0x01;
b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
palette_set_color(machine,i,MAKE_RGB(r,g,b));
}
}
static void draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect)
{
pcktgal_state *state = machine.driver_data<pcktgal_state>();
UINT8 *spriteram = state->m_spriteram;
int offs;
for (offs = 0;offs < state->m_spriteram_size;offs += 4)
{
if (spriteram[offs] != 0xf8)
{
int sx,sy,flipx,flipy;
sx = 240 - spriteram[offs+2];
sy = 240 - spriteram[offs];
flipx = spriteram[offs+1] & 0x04;
flipy = spriteram[offs+1] & 0x02;
if (flip_screen_get(machine)) {
sx=240-sx;
sy=240-sy;
if (flipx) flipx=0; else flipx=1;
if (flipy) flipy=0; else flipy=1;
}
drawgfx_transpen(bitmap,cliprect,machine.gfx[1],
spriteram[offs+3] + ((spriteram[offs+1] & 1) << 8),
(spriteram[offs+1] & 0x70) >> 4,
flipx,flipy,
sx,sy,0);
}
}
}
SCREEN_UPDATE( pcktgal )
{
// flip_screen_set(screen->machine(), screen->machine().device<deco_bac06_device>("tilegen1")->get_flip_state());
screen->machine().device<deco_bac06_device>("tilegen1")->deco_bac06_pf_draw(screen->machine(),bitmap,cliprect,TILEMAP_DRAW_OPAQUE, 0x00, 0x00, 0x00, 0x00);
draw_sprites(screen->machine(), bitmap, cliprect);
return 0;
}
SCREEN_UPDATE( pcktgalb )
{
// the bootleg doesn't properly set the tilemap registers, because it's on non-original hardware, which probably doesn't have the flexible tilemaps.
screen->machine().device<deco_bac06_device>("tilegen1")->deco_bac06_pf_draw_bootleg(screen->machine(),bitmap,cliprect,TILEMAP_DRAW_OPAQUE, 0, 2);
draw_sprites(screen->machine(), bitmap, cliprect);
return 0;}