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/***************************************************************************

    Technos Mysterious Stones hardware

    driver by Nicola Salmoria

    There are only a few differences between the video hardware of Mysterious
    Stones and Mat Mania. The tile bank select bit is different and the sprite
    selection seems to be different as well. Additionally, the palette is stored
    differently. I'm also not sure that the 2nd tile page is really used in
    Mysterious Stones.

***************************************************************************/

#include "emu.h"
#include "video/resnet.h"
#include "includes/mystston.h"



/*************************************
 *
 *  Video timing constants
 *
 *************************************/

#define PIXEL_CLOCK		(MYSTSTON_MASTER_CLOCK / 2)
#define HTOTAL			(0x180)
#define HBEND			(0x000)
#define HBSTART			(0x100)
#define VTOTAL			(0x110)	 /* counts from 0x08-0xff, then from 0xe8-0xff */
#define VBEND			(0x008)
#define VBSTART			(0x0f8)
#define FIRST_INT_VPOS	(0x008)
#define INT_HPOS		(0x100)



/*************************************
 *
 *  Scanline interrupt system
 *
 *  There is an interrupt every 16
 *  scanlines, starting with 8.
 *
 *************************************/

static TIMER_CALLBACK( interrupt_callback )
{
	mystston_state *state = machine.driver_data<mystston_state>();
	int scanline = param;

	mystston_on_scanline_interrupt(machine);

	scanline = scanline + 16;
	if (scanline >= VTOTAL)
		scanline = FIRST_INT_VPOS;

	/* the vertical synch chain is clocked by H256 -- this is probably not important, but oh well */
	state->m_interrupt_timer->adjust(machine.primary_screen->time_until_pos(scanline - 1, INT_HPOS), scanline);
}



/*************************************
 *
 *  Palette handling
 *
 *************************************/

static void set_palette(running_machine &machine, mystston_state *state)
{
	int i;
	static const int resistances_rg[3] = { 4700, 3300, 1500 };
	static const int resistances_b [2] = { 3300, 1500 };
	double weights_rg[3], weights_b[2];

	UINT8 *color_prom = machine.region("proms")->base();

	compute_resistor_weights(0,	255, -1.0,
			3, resistances_rg, weights_rg, 0, 4700,
			2, resistances_b,  weights_b,  0, 4700,
			0, 0, 0, 0, 0);

	for (i = 0; i < 0x40; i++)
	{
		UINT8 data;
		int r, g, b;
		int bit0, bit1, bit2;

		/* first half is dynamic, second half is from the PROM */
		if (i & 0x20)
			data = color_prom[i & 0x1f];
		else
			data = state->m_paletteram[i];

		/* red component */
		bit0 = (data >> 0) & 0x01;
		bit1 = (data >> 1) & 0x01;
		bit2 = (data >> 2) & 0x01;
		r = combine_3_weights(weights_rg, bit0, bit1, bit2);

		/* green component */
		bit0 = (data >> 3) & 0x01;
		bit1 = (data >> 4) & 0x01;
		bit2 = (data >> 5) & 0x01;
		g = combine_3_weights(weights_rg, bit0, bit1, bit2);

		/* blue component */
		bit0 = (data >> 6) & 0x01;
		bit1 = (data >> 7) & 0x01;
		b = combine_2_weights(weights_b, bit0, bit1);

		palette_set_color(machine, i, MAKE_RGB(r, g, b));
	}
}



/*************************************
 *
 *  Video control register
 *
 *************************************/

WRITE8_HANDLER( mystston_video_control_w )
{
	mystston_state *state = space->machine().driver_data<mystston_state>();

	*state->m_video_control = data;

	/* D0-D1 - foreground text color */
	/* D2 - background page select */
	/* D3 - unused */

	/* D4-D5 - coin counters in flipped order */
	coin_counter_w(space->machine(), 0, data & 0x20);
	coin_counter_w(space->machine(), 1, data & 0x10);

	/* D6 - unused */
	/* D7 - screen flip */
}



/*************************************
 *
 *  Tilemap callbacks
 *
 *************************************/

static TILE_GET_INFO( get_bg_tile_info )
{
	mystston_state *state = machine.driver_data<mystston_state>();

	int page = (*state->m_video_control & 0x04) << 8;
	int code = ((state->m_bg_videoram[page | 0x200 | tile_index] & 0x01) << 8) | state->m_bg_videoram[page | tile_index];
	int flags = (tile_index & 0x10) ? TILE_FLIPY : 0;

	SET_TILE_INFO(1, code, 0, flags);
}


static TILE_GET_INFO( get_fg_tile_info )
{
	mystston_state *state = machine.driver_data<mystston_state>();

	int code = ((state->m_fg_videoram[0x400 | tile_index] & 0x07) << 8) | state->m_fg_videoram[tile_index];
	int color = ((*state->m_video_control & 0x01) << 1) | ((*state->m_video_control & 0x02) >> 1);

	SET_TILE_INFO(0, code, color, 0);
}



/*************************************
 *
 *  Sprite drawing
 *
 *************************************/

static void draw_sprites(bitmap_t *bitmap, const rectangle *cliprect, const gfx_element *gfx, int flip)
{
	mystston_state *state = gfx->machine().driver_data<mystston_state>();
	int offs;

	for (offs = 0; offs < 0x60; offs += 4)
	{
		int attr = state->m_spriteram[offs];

		if (attr & 0x01)
		{
			int code = ((attr & 0x10) << 4) | state->m_spriteram[offs + 1];
			int color = (attr & 0x08) >> 3;
			int flipx = attr & 0x04;
			int flipy = attr & 0x02;
			int x = 240 - state->m_spriteram[offs + 3];
			int y = (240 - state->m_spriteram[offs + 2]) & 0xff;

			if (flip)
			{
				x = 240 - x;
				y = 240 - y;
				flipx = !flipx;
				flipy = !flipy;
			}

			drawgfx_transpen(bitmap, cliprect, gfx, code, color, flipx, flipy, x, y, 0);
		}
	}
}



/*************************************
 *
 *  Start
 *
 *************************************/

static VIDEO_START( mystston )
{
	mystston_state *state = machine.driver_data<mystston_state>();

	state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_cols_flip_x, 16, 16, 16, 32);

	state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info, tilemap_scan_cols_flip_x,  8,  8, 32, 32);
	tilemap_set_transparent_pen(state->m_fg_tilemap, 0);

	/* create the interrupt timer */
	state->m_interrupt_timer = machine.scheduler().timer_alloc(FUNC(interrupt_callback));
}



/*************************************
 *
 *  Reset
 *
 *************************************/

static VIDEO_RESET( mystston )
{
	mystston_state *state = machine.driver_data<mystston_state>();

	state->m_interrupt_timer->adjust(machine.primary_screen->time_until_pos(FIRST_INT_VPOS - 1, INT_HPOS), FIRST_INT_VPOS);
}



/*************************************
 *
 *  Update
 *
 *************************************/

static SCREEN_UPDATE( mystston )
{
	mystston_state *state = screen->machine().driver_data<mystston_state>();

	int flip = (*state->m_video_control & 0x80) ^ ((input_port_read(screen->machine(), "DSW1") & 0x20) << 2);

	set_palette(screen->machine(), state);

	tilemap_mark_all_tiles_dirty_all(screen->machine());
	tilemap_set_scrolly(state->m_bg_tilemap, 0, *state->m_scroll);
	tilemap_set_flip_all(screen->machine(), flip ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);

	tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0);
	draw_sprites(bitmap, cliprect, screen->machine().gfx[2], flip);
	tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0);

	return 0;
}



/*************************************
 *
 *  Graphics decoding
 *
 *************************************/

static const gfx_layout charlayout =
{
	8,8,
	RGN_FRAC(1,3),
	3,
	{ RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8
};


static const gfx_layout spritelayout =
{
	16,16,
	RGN_FRAC(1,3),
	3,
	{ RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) },
	{ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
	  16*0+0, 16*0+1, 16*0+2, 16*0+3, 16*0+4, 16*0+5, 16*0+6, 16*0+7 },
	{ 0*8, 1*8,  2*8,  3*8,  4*8,  5*8,  6*8,  7*8,
	  8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	32*8
};


static GFXDECODE_START( mystston )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout,   4*8, 4 )
	GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 2*8, 1 )
	GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 0*8, 2 )
GFXDECODE_END



/*************************************
 *
 *  Machine driver
 *
 *************************************/

MACHINE_CONFIG_FRAGMENT( mystston_video )
	MCFG_VIDEO_START(mystston)
	MCFG_VIDEO_RESET(mystston)

	MCFG_GFXDECODE(mystston)
	MCFG_PALETTE_LENGTH(0x40)

	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MCFG_SCREEN_RAW_PARAMS(PIXEL_CLOCK, HTOTAL, HBEND, HBSTART, VTOTAL, VBEND, VBSTART)
	MCFG_SCREEN_UPDATE(mystston)
MACHINE_CONFIG_END