#include "emu.h"
#include "includes/jailbrek.h"
PALETTE_INIT( jailbrek )
{
int i;
/* allocate the colortable */
machine.colortable = colortable_alloc(machine, 0x20);
/* create a lookup table for the palette */
for (i = 0; i < 0x20; i++)
{
int r = pal4bit(color_prom[i + 0x00] >> 0);
int g = pal4bit(color_prom[i + 0x00] >> 4);
int b = pal4bit(color_prom[i + 0x20] >> 0);
colortable_palette_set_color(machine.colortable, i, MAKE_RGB(r, g, b));
}
/* color_prom now points to the beginning of the lookup table */
color_prom += 0x40;
for (i = 0; i < 0x100; i++)
{
UINT8 ctabentry = (color_prom[i] & 0x0f) | 0x10;
colortable_entry_set_value(machine.colortable, i, ctabentry);
}
for (i = 0x100; i < 0x200; i++)
{
UINT8 ctabentry = color_prom[i] & 0x0f;
colortable_entry_set_value(machine.colortable, i, ctabentry);
}
}
WRITE8_HANDLER( jailbrek_videoram_w )
{
jailbrek_state *state = space->machine().driver_data<jailbrek_state>();
state->m_videoram[offset] = data;
tilemap_mark_tile_dirty(state->m_bg_tilemap, offset);
}
WRITE8_HANDLER( jailbrek_colorram_w )
{
jailbrek_state *state = space->machine().driver_data<jailbrek_state>();
state->m_colorram[offset] = data;
tilemap_mark_tile_dirty(state->m_bg_tilemap, offset);
}
static TILE_GET_INFO( get_bg_tile_info )
{
jailbrek_state *state = machine.driver_data<jailbrek_state>();
int attr = state->m_colorram[tile_index];
int code = state->m_videoram[tile_index] + ((attr & 0xc0) << 2);
int color = attr & 0x0f;
SET_TILE_INFO(0, code, color, 0);
}
VIDEO_START( jailbrek )
{
jailbrek_state *state = machine.driver_data<jailbrek_state>();
state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_rows, 8, 8, 64, 32);
tilemap_set_scrolldx(state->m_bg_tilemap, 0, 396 - 256);
}
static void draw_sprites( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect )
{
jailbrek_state *state = machine.driver_data<jailbrek_state>();
UINT8 *spriteram = state->m_spriteram;
int i;
for (i = 0; i < state->m_spriteram_size; i += 4)
{
int attr = spriteram[i + 1]; // attributes = ?tyxcccc
int code = spriteram[i] + ((attr & 0x40) << 2);
int color = attr & 0x0f;
int flipx = attr & 0x10;
int flipy = attr & 0x20;
int sx = spriteram[i + 2] - ((attr & 0x80) << 1);
int sy = spriteram[i + 3];
if (flip_screen_get(machine))
{
sx = 240 - sx;
sy = 240 - sy;
flipx = !flipx;
flipy = !flipy;
}
drawgfx_transmask(bitmap, cliprect, machine.gfx[1], code, color, flipx, flipy,
sx, sy,
colortable_get_transpen_mask(machine.colortable, machine.gfx[1], color, 0));
}
}
SCREEN_UPDATE( jailbrek )
{
jailbrek_state *state = screen->machine().driver_data<jailbrek_state>();
int i;
// added support for vertical scrolling (credits). 23/1/2002 -BR
// bit 2 appears to be horizontal/vertical scroll control
if (state->m_scroll_dir[0] & 0x04)
{
tilemap_set_scroll_cols(state->m_bg_tilemap, 32);
tilemap_set_scroll_rows(state->m_bg_tilemap, 1);
tilemap_set_scrollx(state->m_bg_tilemap, 0, 0);
for (i = 0; i < 32; i++)
tilemap_set_scrolly(state->m_bg_tilemap, i, ((state->m_scroll_x[i + 32] << 8) + state->m_scroll_x[i]));
}
else
{
tilemap_set_scroll_rows(state->m_bg_tilemap, 32);
tilemap_set_scroll_cols(state->m_bg_tilemap, 1);
tilemap_set_scrolly(state->m_bg_tilemap, 0, 0);
for (i = 0; i < 32; i++)
tilemap_set_scrollx(state->m_bg_tilemap, i, ((state->m_scroll_x[i + 32] << 8) + state->m_scroll_x[i]));
}
tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0);
draw_sprites(screen->machine(), bitmap, cliprect);
return 0;
}