#include "emu.h"
#include "video/konicdev.h"
#include "includes/gbusters.h"
/***************************************************************************
Callbacks for the K052109
***************************************************************************/
void gbusters_tile_callback( running_machine &machine, int layer, int bank, int *code, int *color, int *flags, int *priority )
{
gbusters_state *state = machine.driver_data<gbusters_state>();
/* (color & 0x02) is flip y handled internally by the 052109 */
*code |= ((*color & 0x0d) << 8) | ((*color & 0x10) << 5) | (bank << 12);
*color = state->m_layer_colorbase[layer] + ((*color & 0xe0) >> 5);
}
/***************************************************************************
Callbacks for the K051960
***************************************************************************/
void gbusters_sprite_callback( running_machine &machine, int *code, int *color, int *priority, int *shadow )
{
gbusters_state *state = machine.driver_data<gbusters_state>();
*priority = (*color & 0x30) >> 4;
*color = state->m_sprite_colorbase + (*color & 0x0f);
}
/***************************************************************************
Start the video hardware emulation.
***************************************************************************/
VIDEO_START( gbusters )
{
gbusters_state *state = machine.driver_data<gbusters_state>();
state->m_layer_colorbase[0] = 48;
state->m_layer_colorbase[1] = 0;
state->m_layer_colorbase[2] = 16;
state->m_sprite_colorbase = 32;
}
SCREEN_UPDATE( gbusters )
{
gbusters_state *state = screen->machine().driver_data<gbusters_state>();
k052109_tilemap_update(state->m_k052109);
/* sprite priority 3 = disable */
if (state->m_priority)
{
// k051960_sprites_draw(state->m_k051960, bitmap, cliprect, 1, 1); /* are these used? */
k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 2, TILEMAP_DRAW_OPAQUE, 0);
k051960_sprites_draw(state->m_k051960, bitmap, cliprect, 2, 2);
k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 1, 0, 0);
k051960_sprites_draw(state->m_k051960, bitmap, cliprect, 0, 0);
k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 0, 0, 0);
}
else
{
// k051960_sprites_draw(state->m_k051960, bitmap, cliprect, 1, 1); /* are these used? */
k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 1, TILEMAP_DRAW_OPAQUE, 0);
k051960_sprites_draw(state->m_k051960, bitmap, cliprect, 2, 2);
k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 2, 0, 0);
k051960_sprites_draw(state->m_k051960, bitmap, cliprect, 0, 0);
k052109_tilemap_draw(state->m_k052109, bitmap, cliprect, 0, 0, 0);
}
return 0;
}