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/***************************************************************************

GAME PLAN driver

driver by Chris Moore

****************************************************************************/

#include "emu.h"
#include "machine/6522via.h"
#include "includes/gameplan.h"



/*************************************
 *
 *  Constants
 *
 *************************************/

#define HTOTAL              (0x160)
#define HBEND               (0x000)
#define HBSTART             (0x100)
#define VTOTAL              (0x118)
#define VBEND               (0x000)
#define VBSTART             (0x100)

#define GAMEPLAN_NUM_PENS   (0x08)
#define LEPRECHN_NUM_PENS   (0x10)



/*************************************
 *
 *  Palette handling
 *
 *************************************/

static void gameplan_get_pens( pen_t *pens )
{
	offs_t i;

	for (i = 0; i < GAMEPLAN_NUM_PENS; i++)
		pens[i] = MAKE_RGB(pal1bit(i >> 0), pal1bit(i >> 1), pal1bit(i >> 2));
}


/* RGBI palette. Is it correct, or does it use the standard RGB? */
static void leprechn_get_pens( pen_t *pens )
{
	offs_t i;

	for (i = 0; i < LEPRECHN_NUM_PENS; i++)
	{
		UINT8 bk = (i & 8) ? 0x40 : 0x00;
		UINT8 r = (i & 1) ? 0xff : bk;
		UINT8 g = (i & 2) ? 0xff : bk;
		UINT8 b = (i & 4) ? 0xff : bk;

		pens[i] = MAKE_RGB(r, g, b);
	}
}



/*************************************
 *
 *  Update
 *
 *************************************/

static SCREEN_UPDATE( gameplan )
{
	gameplan_state *state = screen->machine().driver_data<gameplan_state>();
	pen_t pens[GAMEPLAN_NUM_PENS];
	offs_t offs;

	gameplan_get_pens(pens);

	for (offs = 0; offs < state->m_videoram_size; offs++)
	{
		UINT8 y = offs >> 8;
		UINT8 x = offs & 0xff;

		*BITMAP_ADDR32(bitmap, y, x) = pens[state->m_videoram[offs] & 0x07];
	}

	return 0;
}


static SCREEN_UPDATE( leprechn )
{
	gameplan_state *state = screen->machine().driver_data<gameplan_state>();
	pen_t pens[LEPRECHN_NUM_PENS];
	offs_t offs;

	leprechn_get_pens(pens);

	for (offs = 0; offs < state->m_videoram_size; offs++)
	{
		UINT8 y = offs >> 8;
		UINT8 x = offs & 0xff;

		*BITMAP_ADDR32(bitmap, y, x) = pens[state->m_videoram[offs]];
	}

	return 0;
}



/*************************************
 *
 *  VIA
 *
 *************************************/

static WRITE8_DEVICE_HANDLER( video_data_w )
{
	gameplan_state *state = device->machine().driver_data<gameplan_state>();

	state->m_video_data = data;
}


static WRITE8_DEVICE_HANDLER( gameplan_video_command_w )
{
	gameplan_state *state = device->machine().driver_data<gameplan_state>();

	state->m_video_command = data & 0x07;
}


static WRITE8_DEVICE_HANDLER( leprechn_video_command_w )
{
	gameplan_state *state = device->machine().driver_data<gameplan_state>();

	state->m_video_command = (data >> 3) & 0x07;
}


static TIMER_CALLBACK( clear_screen_done_callback )
{
	gameplan_state *state = machine.driver_data<gameplan_state>();

	/* indicate that the we are done clearing the screen */
	state->m_via_0->write_ca1(0);
}


static WRITE_LINE_DEVICE_HANDLER( video_command_trigger_w )
{
	gameplan_state *driver_state = device->machine().driver_data<gameplan_state>();

	if (state == 0)
	{
		switch (driver_state->m_video_command)
		{
		/* draw pixel */
		case 0:
			/* auto-adjust X? */
			if (driver_state->m_video_data & 0x10)
			{
				if (driver_state->m_video_data & 0x40)
					driver_state->m_video_x = driver_state->m_video_x - 1;
				else
					driver_state->m_video_x = driver_state->m_video_x + 1;
			}

			/* auto-adjust Y? */
			if (driver_state->m_video_data & 0x20)
			{
				if (driver_state->m_video_data & 0x80)
					driver_state->m_video_y = driver_state->m_video_y - 1;
				else
					driver_state->m_video_y = driver_state->m_video_y + 1;
			}

			driver_state->m_videoram[driver_state->m_video_y * (HBSTART - HBEND) + driver_state->m_video_x] = driver_state->m_video_data & 0x0f;

			break;

		/* load X register */
		case 1:
			driver_state->m_video_x = driver_state->m_video_data;
			break;

		/* load Y register */
		case 2:
			driver_state->m_video_y = driver_state->m_video_data;
			break;

		/* clear screen */
		case 3:
			/* indicate that the we are busy */
			{
				driver_state->m_via_0->write_ca1(1);
			}

			memset(driver_state->m_videoram, driver_state->m_video_data & 0x0f, driver_state->m_videoram_size);

			/* set a timer for an arbitrarily short period.
               The real time it takes to clear to screen is not
               important to the software */
			device->machine().scheduler().synchronize(FUNC(clear_screen_done_callback));

			break;
		}
	}
}


static TIMER_CALLBACK( via_irq_delayed )
{
	gameplan_state *state = machine.driver_data<gameplan_state>();
	device_set_input_line(state->m_maincpu, 0, param);
}


static void via_irq(device_t *device, int state)
{
	/* Kaos sits in a tight loop polling the VIA irq flags register, but that register is
       cleared by the irq handler. Therefore, I wait a bit before triggering the irq to
       leave time for the program to see the flag change. */
	device->machine().scheduler().timer_set(attotime::from_usec(50), FUNC(via_irq_delayed), state);
}


static READ8_DEVICE_HANDLER( vblank_r )
{
	/* this is needed for trivia quest */
	return 0x20;
}


const via6522_interface gameplan_via_0_interface =
{
	DEVCB_NULL, DEVCB_HANDLER(vblank_r),										/*inputs : A/B         */
	DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL,								/*inputs : CA/B1,CA/B2 */
	DEVCB_HANDLER(video_data_w), DEVCB_HANDLER(gameplan_video_command_w),		/*outputs: A/B         */
	DEVCB_NULL, DEVCB_NULL, DEVCB_LINE(video_command_trigger_w), DEVCB_NULL,	/*outputs: CA/B1,CA/B2 */
	DEVCB_LINE(via_irq)															/*irq                  */
};


const via6522_interface leprechn_via_0_interface =
{
	DEVCB_NULL, DEVCB_HANDLER(vblank_r),										/*inputs : A/B         */
	DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL,								/*inputs : CA/B1,CA/B2 */
	DEVCB_HANDLER(video_data_w), DEVCB_HANDLER(leprechn_video_command_w),		/*outputs: A/B         */
	DEVCB_NULL, DEVCB_NULL, DEVCB_LINE(video_command_trigger_w), DEVCB_NULL,	/*outputs: CA/B1,CA/B2 */
	DEVCB_LINE(via_irq)															/*irq                  */
};


const via6522_interface trvquest_via_0_interface =
{
	DEVCB_NULL, DEVCB_HANDLER(vblank_r),										/*inputs : A/B         */
	DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL,								/*inputs : CA/B1,CA/B2 */
	DEVCB_HANDLER(video_data_w), DEVCB_HANDLER(gameplan_video_command_w),		/*outputs: A/B         */
	DEVCB_NULL, DEVCB_NULL, DEVCB_LINE(video_command_trigger_w), DEVCB_NULL,	/*outputs: CA/B1,CA/B2 */
	DEVCB_NULL																	/*irq                  */
};


static TIMER_CALLBACK( via_0_ca1_timer_callback )
{
	gameplan_state *state = machine.driver_data<gameplan_state>();

	/* !VBLANK is connected to CA1 */
	state->m_via_0->write_ca1(param);

	if (param)
		state->m_via_0_ca1_timer->adjust(machine.primary_screen->time_until_pos(VBSTART));
	else
		state->m_via_0_ca1_timer->adjust(machine.primary_screen->time_until_pos(VBEND), 1);
}


/*************************************
 *
 *  Start
 *
 *************************************/

static VIDEO_START( common )
{
	gameplan_state *state = machine.driver_data<gameplan_state>();

	state->m_videoram_size = (HBSTART - HBEND) * (VBSTART - VBEND);
	state->m_videoram = auto_alloc_array(machine, UINT8, state->m_videoram_size);

	state->m_via_0_ca1_timer = machine.scheduler().timer_alloc(FUNC(via_0_ca1_timer_callback));

	/* register for save states */
	state->save_pointer(NAME(state->m_videoram), state->m_videoram_size);
}


static VIDEO_START( gameplan )
{
	VIDEO_START_CALL(common);
}


static VIDEO_START( leprechn )
{
	VIDEO_START_CALL(common);
}


static VIDEO_START( trvquest )
{
	VIDEO_START_CALL(common);
}



/*************************************
 *
 *  Reset
 *
 *************************************/

static VIDEO_RESET( gameplan )
{
	gameplan_state *state = machine.driver_data<gameplan_state>();
	state->m_via_0_ca1_timer->adjust(machine.primary_screen->time_until_pos(VBSTART));
}



/*************************************
 *
 *  Machine drivers
 *
 *************************************/

MACHINE_CONFIG_FRAGMENT( gameplan_video )
	MCFG_VIDEO_START(gameplan)
	MCFG_VIDEO_RESET(gameplan)

	MCFG_VIDEO_START(gameplan)

	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
	MCFG_SCREEN_RAW_PARAMS(GAMEPLAN_PIXEL_CLOCK, HTOTAL, HBEND, HBSTART, VTOTAL, VBEND, VBSTART)
	MCFG_SCREEN_UPDATE(gameplan)
MACHINE_CONFIG_END


MACHINE_CONFIG_FRAGMENT( leprechn_video )
	MCFG_VIDEO_START(leprechn)
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_UPDATE(leprechn)
MACHINE_CONFIG_END


MACHINE_CONFIG_DERIVED( trvquest_video, gameplan_video )
	MCFG_VIDEO_START(trvquest)
	MCFG_SCREEN_MODIFY("screen")
	MCFG_SCREEN_UPDATE(gameplan)
MACHINE_CONFIG_END