/***************************************************************************
video.c
Functions to emulate the video hardware of the machine.
***************************************************************************/
#include "emu.h"
#include "includes/funkybee.h"
PALETTE_INIT( funkybee )
{
int i;
/* first, the character/sprite palette */
for (i = 0; i < 32; i++)
{
int bit0, bit1, bit2, r, g, b;
/* red component */
bit0 = (*color_prom >> 0) & 0x01;
bit1 = (*color_prom >> 1) & 0x01;
bit2 = (*color_prom >> 2) & 0x01;
r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* green component */
bit0 = (*color_prom >> 3) & 0x01;
bit1 = (*color_prom >> 4) & 0x01;
bit2 = (*color_prom >> 5) & 0x01;
g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* blue component */
bit0 = 0;
bit1 = (*color_prom >> 6) & 0x01;
bit2 = (*color_prom >> 7) & 0x01;
b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
palette_set_color(machine, i, MAKE_RGB(r,g,b));
color_prom++;
}
}
WRITE8_HANDLER( funkybee_videoram_w )
{
funkybee_state *state = space->machine().driver_data<funkybee_state>();
state->m_videoram[offset] = data;
tilemap_mark_tile_dirty(state->m_bg_tilemap, offset);
}
WRITE8_HANDLER( funkybee_colorram_w )
{
funkybee_state *state = space->machine().driver_data<funkybee_state>();
state->m_colorram[offset] = data;
tilemap_mark_tile_dirty(state->m_bg_tilemap, offset);
}
WRITE8_HANDLER( funkybee_gfx_bank_w )
{
funkybee_state *state = space->machine().driver_data<funkybee_state>();
if (state->m_gfx_bank != (data & 0x01))
{
state->m_gfx_bank = data & 0x01;
tilemap_mark_all_tiles_dirty_all(space->machine());
}
}
WRITE8_HANDLER( funkybee_scroll_w )
{
funkybee_state *state = space->machine().driver_data<funkybee_state>();
tilemap_set_scrollx(state->m_bg_tilemap, 0, flip_screen_get(space->machine()) ? -data : data);
}
WRITE8_HANDLER( funkybee_flipscreen_w )
{
flip_screen_set(space->machine(), data & 0x01);
}
static TILE_GET_INFO( get_bg_tile_info )
{
funkybee_state *state = machine.driver_data<funkybee_state>();
int code = state->m_videoram[tile_index] + ((state->m_colorram[tile_index] & 0x80) << 1);
int color = state->m_colorram[tile_index] & 0x03;
SET_TILE_INFO(state->m_gfx_bank, code, color, 0);
}
static TILEMAP_MAPPER( funkybee_tilemap_scan )
{
/* logical (col,row) -> memory offset */
return 256 * row + col;
}
VIDEO_START( funkybee )
{
funkybee_state *state = machine.driver_data<funkybee_state>();
state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, funkybee_tilemap_scan, 8, 8, 32, 32);
}
static void draw_sprites( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect )
{
funkybee_state *state = machine.driver_data<funkybee_state>();
int offs;
for (offs = 0x0f; offs >= 0; offs--)
{
int offs2 = offs + 0x1e00;
int attr = state->m_videoram[offs2];
int code = (attr >> 2) | ((attr & 2) << 5);
int color = state->m_colorram[offs2 + 0x10];
int flipx = 0;
int flipy = attr & 0x01;
int sx = state->m_videoram[offs2 + 0x10];
int sy = 224 - state->m_colorram[offs2];
if (flip_screen_get(machine))
{
sy += 32;
flipx = !flipx;
}
drawgfx_transpen(bitmap,cliprect, machine.gfx[2 + state->m_gfx_bank],
code, color,
flipx, flipy,
sx, sy, 0);
}
}
static void draw_columns( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect )
{
funkybee_state *state = machine.driver_data<funkybee_state>();
int offs;
for (offs = 0x1f; offs >= 0; offs--)
{
int const flip = flip_screen_get(machine);
int code = state->m_videoram[0x1c00 + offs];
int color = state->m_colorram[0x1f10] & 0x03;
int sx = flip ? state->m_videoram[0x1f1f] : state->m_videoram[0x1f10];
int sy = offs * 8;
if (flip)
sy = 248 - sy;
drawgfx_transpen(bitmap,cliprect,machine.gfx[state->m_gfx_bank],
code, color,
flip, flip,
sx, sy,0);
code = state->m_videoram[0x1d00 + offs];
color = state->m_colorram[0x1f11] & 0x03;
sx = flip ? state->m_videoram[0x1f1e] : state->m_videoram[0x1f11];
sy = offs * 8;
if (flip)
sy = 248 - sy;
drawgfx_transpen(bitmap,cliprect,machine.gfx[state->m_gfx_bank],
code, color,
flip, flip,
sx, sy,0);
}
}
SCREEN_UPDATE( funkybee )
{
funkybee_state *state = screen->machine().driver_data<funkybee_state>();
tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0);
draw_sprites(screen->machine(), bitmap, cliprect);
draw_columns(screen->machine(), bitmap, cliprect);
return 0;
}