#include "emu.h"
#include "video/taitoic.h"
#include "includes/darius.h"
/***************************************************************************/
INLINE void actual_get_fg_tile_info( running_machine &machine, tile_data *tileinfo, int tile_index, UINT16 *ram, int gfxnum )
{
UINT16 code = (ram[tile_index + 0x2000] & 0x7ff);
UINT16 attr = ram[tile_index];
SET_TILE_INFO(
gfxnum,
code,
((attr & 0xff) << 2),
TILE_FLIPYX((attr & 0xc000) >> 14));
}
static TILE_GET_INFO( get_fg_tile_info )
{
darius_state *state = machine.driver_data<darius_state>();
actual_get_fg_tile_info(machine, tileinfo, tile_index, state->m_fg_ram, 2);
}
/***************************************************************************/
VIDEO_START( darius )
{
darius_state *state = machine.driver_data<darius_state>();
state->m_fg_tilemap = tilemap_create(machine, get_fg_tile_info,tilemap_scan_rows,8,8,128,64);
tilemap_set_transparent_pen(state->m_fg_tilemap, 0);
}
/***************************************************************************/
WRITE16_HANDLER( darius_fg_layer_w )
{
darius_state *state = space->machine().driver_data<darius_state>();
COMBINE_DATA(&state->m_fg_ram[offset]);
if (offset < 0x4000)
tilemap_mark_tile_dirty(state->m_fg_tilemap, (offset & 0x1fff));
}
/***************************************************************************/
static void draw_sprites( running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect, int primask, int x_offs, int y_offs )
{
darius_state *state = machine.driver_data<darius_state>();
UINT16 *spriteram = state->m_spriteram;
int offs, curx, cury;
UINT16 code, data, sx, sy;
UINT8 flipx, flipy, color, priority;
for (offs = state->m_spriteram_size / 2 - 4; offs >= 0; offs -= 4)
{
code = spriteram[offs + 2] & 0x1fff;
if (code)
{
data = spriteram[offs];
sy = (256 - data) & 0x1ff;
data = spriteram[offs + 1];
sx = data & 0x3ff;
data = spriteram[offs + 2];
flipx = ((data & 0x4000) >> 14);
flipy = ((data & 0x8000) >> 15);
data = spriteram[offs + 3];
priority = (data & 0x80) >> 7; // 0 = low
if (priority != primask)
continue;
color = (data & 0x7f);
curx = sx - x_offs;
cury = sy + y_offs;
if (curx > 900) curx -= 1024;
if (cury > 400) cury -= 512;
drawgfx_transpen(bitmap,cliprect,machine.gfx[0],
code, color,
flipx, flipy,
curx, cury, 0);
}
}
}
SCREEN_UPDATE( darius )
{
darius_state *state = screen->machine().driver_data<darius_state>();
int xoffs = 0;
if (screen == state->m_lscreen)
xoffs = 36 * 8 * 0;
else if (screen == state->m_mscreen)
xoffs = 36 * 8 * 1;
else if (screen == state->m_rscreen)
xoffs = 36 * 8 * 2;
pc080sn_tilemap_update(state->m_pc080sn);
// draw bottom layer(always active)
pc080sn_tilemap_draw_offset(state->m_pc080sn, bitmap, cliprect, 0, TILEMAP_DRAW_OPAQUE, 0, -xoffs, 0);
/* Sprites can be under/over the layer below text layer */
draw_sprites(screen->machine(), bitmap, cliprect, 0, xoffs, -8); // draw sprites with priority 0 which are under the mid layer
// draw middle layer
pc080sn_tilemap_draw_offset(state->m_pc080sn, bitmap, cliprect, 1, 0, 0, -xoffs, 0);
draw_sprites(screen->machine(), bitmap, cliprect, 1, xoffs, -8); // draw sprites with priority 1 which are over the mid layer
/* top(text) layer is in fixed position */
tilemap_set_scrollx(state->m_fg_tilemap, 0, 0 + xoffs);
tilemap_set_scrolly(state->m_fg_tilemap, 0, -8);
tilemap_draw(bitmap, cliprect, state->m_fg_tilemap, 0, 0);
return 0;
}