/***************************************************************************
Bishi Bashi Champ Mini Game Senshuken
(c) 1996 Konami
Video hardware emulation.
***************************************************************************/
#include "emu.h"
#include "video/konicdev.h"
#include "includes/bishi.h"
void bishi_tile_callback( running_machine &machine, int layer, int *code, int *color, int *flags )
{
bishi_state *state = machine.driver_data<bishi_state>();
// *code -= '0';
// *color = state->m_layer_colorbase[layer] | (*color>>2 & 0x0f);
// K055555GX_decode_vmixcolor(layer, color);
// if (*color) mame_printf_debug("plane %x col %x [55 %x %x]\n", layer, *color, layer_colorbase[layer], K055555_get_palette_index(layer));
*color = state->m_layer_colorbase[layer] + ((*color & 0xf0));
}
VIDEO_START( bishi )
{
bishi_state *state = machine.driver_data<bishi_state>();
assert(machine.primary_screen->format() == BITMAP_FORMAT_RGB32);
k056832_set_layer_association(state->m_k056832, 0);
k056832_set_layer_offs(state->m_k056832, 0, -2, 0);
k056832_set_layer_offs(state->m_k056832, 1, 2, 0);
k056832_set_layer_offs(state->m_k056832, 2, 4, 0);
k056832_set_layer_offs(state->m_k056832, 3, 6, 0);
// the 55555 is set to "0x10, 0x11, 0x12, 0x13", but these values are almost correct...
state->m_layer_colorbase[0] = 0x00;
state->m_layer_colorbase[1] = 0x40; // this one is wrong
state->m_layer_colorbase[2] = 0x80;
state->m_layer_colorbase[3] = 0xc0;
}
SCREEN_UPDATE(bishi)
{
bishi_state *state = screen->machine().driver_data<bishi_state>();
int layers[4], layerpri[4], i;/*, old;*/
/* int bg_colorbase, new_colorbase, plane, dirty; */
static const int pris[4] = { K55_PRIINP_0, K55_PRIINP_3, K55_PRIINP_6, K55_PRIINP_7 };
static const int enables[4] = { K55_INP_VRAM_A, K55_INP_VRAM_B, K55_INP_VRAM_C, K55_INP_VRAM_D };
k054338_update_all_shadows(state->m_k054338, 0);
k054338_fill_backcolor(state->m_k054338, bitmap, 0);
for (i = 0; i < 4; i++)
{
layers[i] = i;
layerpri[i] = k055555_read_register(state->m_k055555, pris[i]);
}
konami_sortlayers4(layers, layerpri);
bitmap_fill(screen->machine().priority_bitmap, cliprect, 0);
for (i = 0; i < 4; i++)
{
if (k055555_read_register(state->m_k055555, K55_INPUT_ENABLES) & enables[layers[i]])
{
k056832_tilemap_draw(state->m_k056832, bitmap, cliprect, layers[i], 0, 1 << i);
}
}
return 0;
}