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// license:BSD-3-Clause
// copyright-holders:Mark McDougall, R. Belmont
/***************************************************************************

  Namco ND-1

  machine.c

  Functions to emulate general aspects of the machine
  (RAM, ROM, interrupts, I/O ports)

***************************************************************************/

#include "emu.h"
#include "cpu/m6809/m6809.h"
#include "includes/namcond1.h"

/* Perform basic machine initialisation */


void namcond1_state::machine_start()
{
	save_item(NAME(m_h8_irq5_enabled));
	// save_item(NAME(m_p8)); //isn't read anywhere for the time being
}

void namcond1_state::machine_reset()
{
#ifdef MAME_DEBUG
	/*uint8_t   *ROM = memregion(REGION_CPU1)->base();*/
	/*uint32_t debug_trigger_addr;*/
	/*int             i;*/

#if 0
	// debug trigger patch
	// insert a "move.b $B0000000,D2" into the code
	debug_trigger_addr = 0x152d4; // after ygv_init
	ROM[debug_trigger_addr++] = 0x39;
	ROM[debug_trigger_addr++] = 0x14;
	ROM[debug_trigger_addr++] = 0xB0;
	ROM[debug_trigger_addr++] = 0x00;
	ROM[debug_trigger_addr++] = 0x00;
	ROM[debug_trigger_addr++] = 0x00;
#endif
#endif

	// initialise MCU states
	m_h8_irq5_enabled = 0;

	// halt the MCU
	m_mcu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
}

// $c3ff00-$c3ffff
READ16_MEMBER(namcond1_state::cuskey_r)
{
	switch( offset )
	{
		// this address returns a jump vector inside ISR2
		// - if zero then the ISR returns without jumping
		case (0x2e>>1):
			return( 0x0000 );
		case (0x30>>1):
			return( 0x0000 );

		default :
			logerror( "offset $%X accessed from $%X\n",
						offset<<1, space.device().safe_pc() );
			return( 0 );
	}
}

WRITE16_MEMBER(namcond1_state::cuskey_w)
{
	switch( offset )
	{
		case (0x0a>>1):
			// this is a kludge until we emulate the h8
		if ((m_h8_irq5_enabled == 0) && (data != 0x0000))
		{
			m_mcu->set_input_line(INPUT_LINE_RESET, CLEAR_LINE);
		}
			m_h8_irq5_enabled = ( data != 0x0000 );
			break;

		case (0x0c>>1):
			m_ygv608->set_gfxbank((data & 0x0002) >> 1); // i think
			// should mark tilemaps dirty but i think they already are
			break;

		default :
			break;
	}
}