blob: 5a67ac5abb0f5fd740b115a7bc9665dc0dab34a6 (
plain) (
tree)
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<?xml version="1.0"?>
<mamelayout version="2">
<element name="digit" defstate="0">
<led7seg>
<color red="1.0" green="0.0" blue="0.0" />
</led7seg>
</element>
<element name="lamp" defstate="0">
<disk state="0">
<color red="0.2" green="0.2" blue="0" />
<bounds x="0" y="0" width="1" height="1" />
</disk>
<disk state="1">
<color red="1" green="1" blue="0" />
<bounds x="0" y="0" width="1" height="1" />
</disk>
</element>
<element name="rect" defstate="0">
<rect state="0">
<color red="1" green="1" blue="0" />
<bounds x="0" y="0" width="1" height="1" />
</rect>
</element>
<element name="alligator" defstate="0">
<rect state="0">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="2" />
</rect>
<disk state="0">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="4" />
</disk>
<rect state="1">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="5" />
</rect>
<disk state="1">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="10" />
</disk>
<rect state="2">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="8" />
</rect>
<disk state="2">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="16" />
</disk>
<rect state="3">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="13" />
</rect>
<disk state="3">
<color red="0" green="1" blue="0" />
<bounds x="0" y="5" width="10" height="16" />
</disk>
<rect state="4">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="18" />
</rect>
<disk state="4">
<color red="0" green="1" blue="0" />
<bounds x="0" y="10" width="10" height="16" />
</disk>
<rect state="5">
<color red="0" green="1" blue="0" />
<bounds x="0" y="0" width="10" height="23" />
</rect>
<disk state="5">
<color red="0" green="1" blue="0" />
<bounds x="0" y="15" width="10" height="16" />
</disk>
</element>
<view name="Default Layout">
<!-- wacks -->
<bezel name="digit5" element="digit">
<bounds x="25" y="10" width="8" height="10" />
</bezel>
<bezel name="digit4" element="digit">
<bounds x="35" y="10" width="8" height="10" />
</bezel>
<!-- bites -->
<bezel name="digit3" element="digit">
<bounds x="25" y="25" width="8" height="10" />
</bezel>
<bezel name="digit2" element="digit">
<bounds x="35" y="25" width="8" height="10" />
</bezel>
<!-- score -->
<bezel name="digit1" element="digit">
<bounds x="25" y="40" width="8" height="10" />
</bezel>
<bezel name="digit0" element="digit">
<bounds x="35" y="40" width="8" height="10" />
</bezel>
<!-- high score -->
<bezel name="digit7" element="digit">
<bounds x="55" y="25" width="8" height="10" />
</bezel>
<bezel name="digit6" element="digit">
<bounds x="65" y="25" width="8" height="10" />
</bezel>
<!-- shadow box lamps -->
<bezel name="lamp4" element="lamp">
<bounds x="10" y="10" width="10" height="4" />
</bezel>
<bezel name="lamp3" element="lamp">
<bounds x="10" y="18" width="10" height="4" />
</bezel>
<bezel name="lamp2" element="lamp">
<bounds x="10" y="26" width="10" height="4" />
</bezel>
<bezel name="lamp1" element="lamp">
<bounds x="10" y="34" width="10" height="4" />
</bezel>
<bezel name="lamp0" element="lamp">
<bounds x="10" y="42" width="10" height="4" />
</bezel>
<!-- game over lamp -->
<bezel name="lamp5" element="lamp">
<bounds x="35" y="55" width="9" height="4" />
</bezel>
<!-- left timing lamps -->
<bezel name="lamp8" element="lamp">
<bounds x="25" y="0" width="4" height="4" />
</bezel>
<bezel name="lamp9" element="lamp">
<bounds x="15" y="0" width="4" height="4" />
</bezel>
<bezel name="lamp11" element="lamp">
<bounds x="5" y="2" width="4" height="4" />
</bezel>
<bezel name="lamp10" element="lamp">
<bounds x="0" y="10" width="4" height="4" />
</bezel>
<bezel name="lamp12" element="lamp">
<bounds x="0" y="21" width="4" height="4" />
</bezel>
<bezel name="lamp13" element="lamp">
<bounds x="0" y="33" width="4" height="4" />
</bezel>
<bezel name="lamp15" element="lamp">
<bounds x="0" y="45" width="4" height="4" />
</bezel>
<bezel name="lamp14" element="lamp">
<bounds x="5" y="53" width="4" height="4" />
</bezel>
<bezel name="lamp16" element="lamp">
<bounds x="15" y="55" width="4" height="4" />
</bezel>
<bezel name="lamp17" element="lamp">
<bounds x="25" y="55" width="4" height="4" />
</bezel>
<!-- right timing lamps -->
<bezel name="lamp27" element="lamp">
<bounds x="50" y="0" width="4" height="4" />
</bezel>
<bezel name="lamp26" element="lamp">
<bounds x="60" y="0" width="4" height="4" />
</bezel>
<bezel name="lamp24" element="lamp">
<bounds x="70" y="2" width="4" height="4" />
</bezel>
<bezel name="lamp25" element="lamp">
<bounds x="75" y="10" width="4" height="4" />
</bezel>
<bezel name="lamp23" element="lamp">
<bounds x="75" y="21" width="4" height="4" />
</bezel>
<bezel name="lamp22" element="lamp">
<bounds x="75" y="33" width="4" height="4" />
</bezel>
<bezel name="lamp20" element="lamp">
<bounds x="75" y="45" width="4" height="4" />
</bezel>
<bezel name="lamp21" element="lamp">
<bounds x="70" y="53" width="4" height="4" />
</bezel>
<bezel name="lamp19" element="lamp">
<bounds x="60" y="55" width="4" height="4" />
</bezel>
<bezel name="lamp18" element="lamp">
<bounds x="50" y="55" width="4" height="4" />
</bezel>
<!-- alligators -->
<bezel name="alligator0" element="alligator" inputtag="IN2" inputmask="0x01">
<bounds x="5" y="65" width="10" height="40" />
</bezel>
<bezel name="alligator1" element="alligator" inputtag="IN2" inputmask="0x02">
<bounds x="20" y="65" width="10" height="40" />
</bezel>
<bezel name="alligator2" element="alligator" inputtag="IN2" inputmask="0x04">
<bounds x="35" y="65" width="10" height="40" />
</bezel>
<bezel name="alligator3" element="alligator" inputtag="IN2" inputmask="0x08">
<bounds x="50" y="65" width="10" height="40" />
</bezel>
<bezel name="alligator4" element="alligator" inputtag="IN2" inputmask="0x10">
<bounds x="65" y="65" width="10" height="40" />
</bezel>
<bezel name="cave" element="rect">
<bounds x="0" y="65" width="80" height="4" />
</bezel>
</view>
</mamelayout>
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