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<?xml version="1.0"?>
<!-- pe_keno.lay -->
<mamelayout version="2">
<element name="bezel">
</element>
<!-- specific elements to a kind of machine -->
<element name="erase" defstate="1">
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<text string="ERASE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<!-- change text depending on kind of machine -->
<element name="dealspinstart" defstate="1">
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<text string="START">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<!-- shared elements by all kinds of machine -->
<element name="dooropen" defstate="1">
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<text string="DOOR OPEN">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="hopper1" defstate="1">
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<text string="HOPPER 1">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="hopper2" defstate="1">
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<text string="HOPPER 2">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="change" defstate="1">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.5" green="0.0" blue="0.0" />
</rect>
</element>
<element name="changetext" defstate="1">
<rect state="1">
<color red="1.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<color red="0.0" green="0.0" blue="0.0" />
</rect>
<text string="CHANGE REQUEST ... CALLING ATTENDANT ...">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="bet1" defstate="1">
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<text string="BET 1">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="betmax" defstate="1">
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<text string="BET MAX">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<element name="cashout" defstate="1">
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
<rect state="1">
<color red="1.0" green="1.0" blue="1.0" />
</rect>
<text string="CASHOUT">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
</element>
<view name="Bezel Lamps">
<screen index="0">
<bounds left="10" top="40" right="330" bottom="240" />
</screen>
<bezel element="bezel">
<bounds left="0" top="0" right="340" bottom="310" />
</bezel>
<!-- specific bezels to a kind of machine -->
<bezel name="pe_bnkb7" element="erase" inputtag="IN_BANK1" inputmask="0x40">
<bounds x="268" y="250" width="60" height="20" />
</bezel>
<!-- shared bezels by all kinds of machine -->
<bezel name="pe_bnkb5" element="changetext">
<bounds x="20" y="10" width="300" height="20" />
</bezel>
<bezel name="pe_bnkb1" element="dealspinstart" inputtag="IN_BANK2" inputmask="0x01">
<bounds x="10" y="280" width="74" height="20" />
</bezel>
<bezel name="pe_bnkb4" element="bet1" inputtag="IN_BANK2" inputmask="0x08">
<bounds x="92" y="280" width="74" height="20" />
</bezel>
<bezel name="pe_bnkb4" element="betmax" inputtag="IN_BANK2" inputmask="0x02">
<bounds x="174" y="280" width="74" height="20" />
</bezel>
<bezel name="pe_bnkb2" element="cashout" inputtag="IN_BANK2" inputmask="0x10">
<bounds x="256" y="280" width="74" height="20" />
</bezel>
</view>
<view name="Debug Lamps">
<screen index="0">
<bounds left="10" top="40" right="330" bottom="240" />
</screen>
<bezel element="bezel">
<bounds left="0" top="0" right="340" bottom="310" />
</bezel>
<!-- specific bezels to a kind of machine -->
<bezel name="pe_bnkb7" element="erase">
<bounds x="268" y="250" width="60" height="20" />
</bezel>
<!-- shared bezels by all kinds of machine -->
<bezel name="pe_bnkb6" element="dooropen">
<bounds x="10" y="10" width="90" height="20" />
</bezel>
<bezel name="pe_bnka4" element="hopper1">
<bounds x="110" y="10" width="90" height="20" />
</bezel>
<bezel name="pe_bnka5" element="hopper2">
<bounds x="210" y="10" width="90" height="20" />
</bezel>
<bezel name="pe_bnkb5" element="change">
<bounds x="310" y="10" width="20" height="20" />
</bezel>
<bezel name="pe_bnkb1" element="dealspinstart">
<bounds x="10" y="280" width="74" height="20" />
</bezel>
<bezel name="pe_bnkb4" element="bet1">
<bounds x="92" y="280" width="74" height="20" />
</bezel>
<bezel name="pe_bnkb4" element="betmax">
<bounds x="174" y="280" width="74" height="20" />
</bezel>
<bezel name="pe_bnkb2" element="cashout">
<bounds x="256" y="280" width="74" height="20" />
</bezel>
</view>
</mamelayout>
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