// license:BSD-3-Clause
// copyright-holders:David Graves
/*************************************************************************
Taito Dual Screen Games
*************************************************************************/
#include "audio/taitosnd.h"
#include "machine/taitoio.h"
#include "sound/flt_vol.h"
#include "video/tc0100scn.h"
#include "video/tc0110pcr.h"
class warriorb_state : public driver_device
{
public:
warriorb_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_tc0140syt(*this, "tc0140syt"),
m_tc0100scn(*this, "tc0100scn_%u", 1),
m_tc0110pcr(*this, "tc0110pcr_%u", 1),
m_tc0220ioc(*this, "tc0220ioc"),
m_tc0510nio(*this, "tc0510nio"),
m_2610_l(*this, "2610.%u.l", 1),
m_2610_r(*this, "2610.%u.r", 1),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_spriteram(*this, "spriteram"),
m_z80bank(*this, "z80bank") { }
/* devices */
required_device<cpu_device> m_maincpu;
required_device<tc0140syt_device> m_tc0140syt;
required_device_array<tc0100scn_device, 2> m_tc0100scn;
required_device_array<tc0110pcr_device, 2> m_tc0110pcr;
optional_device<tc0220ioc_device> m_tc0220ioc;
optional_device<tc0510nio_device> m_tc0510nio;
required_device_array<filter_volume_device, 2> m_2610_l;
required_device_array<filter_volume_device, 2> m_2610_r;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
/* memory pointers */
required_shared_ptr<uint16_t> m_spriteram;
/* memory regions */
required_memory_bank m_z80bank;
/* misc */
int m_pandata[4];
DECLARE_WRITE8_MEMBER(coin_control_w);
DECLARE_WRITE8_MEMBER(sound_bankswitch_w);
DECLARE_WRITE16_MEMBER(sound_w);
DECLARE_READ16_MEMBER(sound_r);
DECLARE_WRITE8_MEMBER(pancontrol_w);
DECLARE_WRITE16_MEMBER(tc0100scn_dual_screen_w);
virtual void machine_start() override;
virtual void machine_reset() override;
uint32_t screen_update_left(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_right(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int x_offs, int y_offs );
uint32_t update_screen(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int xoffs, int chip);
void warriorb(machine_config &config);
void darius2d(machine_config &config);
void darius2d_map(address_map &map);
void warriorb_map(address_map &map);
void z80_sound_map(address_map &map);
};