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/*************************************************************************
VIC Dual Game board
*************************************************************************/
#include "sound/discrete.h"
#define VICDUAL_MASTER_CLOCK (15468480)
#define VICDUAL_MAIN_CPU_CLOCK (VICDUAL_MASTER_CLOCK/8)
#define VICDUAL_PIXEL_CLOCK (VICDUAL_MASTER_CLOCK/3)
#define VICDUAL_HTOTAL (0x148)
#define VICDUAL_HBEND (0x000)
#define VICDUAL_HBSTART (0x100)
#define VICDUAL_HSSTART (0x110)
#define VICDUAL_HSEND (0x130)
#define VICDUAL_VTOTAL (0x106)
#define VICDUAL_VBEND (0x000)
#define VICDUAL_VBSTART (0x0e0)
#define VICDUAL_VSSTART (0x0ec)
#define VICDUAL_VSEND (0x0f0)
class vicdual_state : public driver_device
{
public:
vicdual_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
UINT32 m_coin_status;
UINT8 *m_videoram;
UINT8 *m_characterram;
UINT8 m_samurai_protection_data;
UINT8 m_palette_bank;
};
/*----------- defined in drivers/vicdual.c -----------*/
int vicdual_is_cabinet_color(running_machine &machine);
/*----------- defined in video/vicdual.c -----------*/
WRITE8_HANDLER( vicdual_palette_bank_w );
SCREEN_UPDATE( vicdual_bw );
SCREEN_UPDATE( vicdual_color );
SCREEN_UPDATE( vicdual_bw_or_color );
/*----------- defined in audio/vicdual.c -----------*/
MACHINE_START( frogs_audio );
MACHINE_CONFIG_EXTERN( frogs_audio );
MACHINE_CONFIG_EXTERN( headon_audio );
WRITE8_HANDLER( frogs_audio_w );
WRITE8_HANDLER( headon_audio_w );
WRITE8_HANDLER( invho2_audio_w );
/*----------- defined in audio/depthch.c -----------*/
MACHINE_CONFIG_EXTERN( depthch_audio );
WRITE8_HANDLER( depthch_audio_w );
/*----------- defined in audio/carnival.c -----------*/
MACHINE_CONFIG_EXTERN( carnival_audio );
WRITE8_HANDLER( carnival_audio_1_w );
WRITE8_HANDLER( carnival_audio_2_w );
/*----------- defined in audio/invinco.c -----------*/
MACHINE_CONFIG_EXTERN( invinco_audio );
WRITE8_HANDLER( invinco_audio_w );
/*----------- defined in audio/pulsar.c -----------*/
MACHINE_CONFIG_EXTERN( pulsar_audio );
WRITE8_HANDLER( pulsar_audio_1_w );
WRITE8_HANDLER( pulsar_audio_2_w );
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