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#define ISMACS (st0016_game&0x80)
#define ISMACS1 (((st0016_game&0x180)==0x180))
#define ISMACS2 (((st0016_game&0x180)==0x080))
#define ST0016_MAX_SPR_BANK 0x10
#define ST0016_MAX_CHAR_BANK 0x10000
#define ST0016_MAX_PAL_BANK 4
#define ST0016_SPR_BANK_SIZE 0x1000
#define ST0016_CHAR_BANK_SIZE 0x20
#define ST0016_PAL_BANK_SIZE 0x200
#define UNUSED_PEN 1024
#define ST0016_SPR_BANK_MASK (ST0016_MAX_SPR_BANK-1)
#define ST0016_CHAR_BANK_MASK (ST0016_MAX_CHAR_BANK-1)
#define ST0016_PAL_BANK_MASK (ST0016_MAX_PAL_BANK-1)
/*----------- defined in drivers/macs.c -----------*/
extern UINT8 macs_mux_data;
/*----------- defined in video/st0016.c -----------*/
extern UINT8 *st0016_charram,*st0016_spriteram,*st0016_paletteram;
extern UINT8 *macs_ram1,*macs_ram2;
READ8_HANDLER(st0016_dma_r);
WRITE8_HANDLER (st0016_sprite_bank_w);
WRITE8_HANDLER (st0016_palette_bank_w);
WRITE8_HANDLER (st0016_character_bank_w);
READ8_HANDLER (st0016_sprite_ram_r);
WRITE8_HANDLER (st0016_sprite_ram_w);
READ8_HANDLER (st0016_sprite2_ram_r);
WRITE8_HANDLER (st0016_sprite2_ram_w);
READ8_HANDLER (st0016_palette_ram_r);
WRITE8_HANDLER (st0016_palette_ram_w);
READ8_HANDLER (st0016_character_ram_r);
WRITE8_HANDLER (st0016_character_ram_w);
READ8_HANDLER (st0016_vregs_r);
WRITE8_HANDLER (st0016_vregs_w);
WRITE8_HANDLER (st0016_rom_bank_w);
VIDEO_START(st0016);
VIDEO_UPDATE(st0016);
extern UINT32 st0016_game;
extern UINT32 st0016_rom_bank;
void st0016_save_init(void);
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