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/*************************************************************************
Atari Skull & Crossbones hardware
*************************************************************************/
#include "machine/atarigen.h"
class skullxbo_state : public atarigen_state
{
public:
skullxbo_state(const machine_config &mconfig, device_type type, const char *tag)
: atarigen_state(mconfig, type, tag) { }
};
/*----------- defined in video/skullxbo.c -----------*/
WRITE16_HANDLER( skullxbo_playfieldlatch_w );
WRITE16_HANDLER( skullxbo_xscroll_w );
WRITE16_HANDLER( skullxbo_yscroll_w );
WRITE16_HANDLER( skullxbo_mobmsb_w );
VIDEO_START( skullxbo );
SCREEN_UPDATE( skullxbo );
void skullxbo_scanline_update(running_machine &machine, int param);
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