// license:BSD-3-Clause
// copyright-holders:Luca Elia,Olivier Galibert,Paul Priest
/*************************************************************************
Psikyo Games
*************************************************************************/
#ifndef MAME_INCLUDES_PSIKYO_H
#define MAME_INCLUDES_PSIKYO_H
#pragma once
#include "machine/gen_latch.h"
#include "video/bufsprite.h"
#include "sound/okim6295.h"
#include "emupal.h"
#include "screen.h"
#include "tilemap.h"
#include <algorithm>
class psikyo_state : public driver_device
{
public:
psikyo_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_vram(*this, "vram_%u", 0)
, m_vregs(*this, "vregs")
, m_bootleg_spritebuffer(*this, "boot_spritebuf")
, m_spritelut(*this, "spritelut")
, m_audiobank(*this, "audiobank")
, m_okibank(*this, "okibank")
, m_in_dsw(*this, "DSW")
, m_in_p1_p2(*this, "P1_P2")
, m_in_coin(*this, "COIN")
, m_maincpu(*this, "maincpu")
, m_audiocpu(*this, "audiocpu")
, m_oki(*this, "oki")
, m_soundlatch(*this, "soundlatch")
, m_gfxdecode(*this, "gfxdecode")
, m_screen(*this, "screen")
, m_palette(*this, "palette")
, m_spriteram(*this, "spriteram")
{
std::fill(std::begin(m_old_linescroll), std::end(m_old_linescroll), ~u32(0));
}
void sngkace(machine_config &config);
void s1945n(machine_config &config);
void gunbird(machine_config &config);
void s1945(machine_config &config);
void s1945bl(machine_config &config);
void init_s1945a();
void init_s1945j();
void init_sngkace();
void init_s1945();
void init_s1945bl();
void init_tengai();
void init_gunbird();
DECLARE_READ_LINE_MEMBER(z80_nmi_r);
DECLARE_READ_LINE_MEMBER(mcu_status_r);
private:
/* memory pointers */
required_shared_ptr_array<u32, 2> m_vram;
required_shared_ptr<u32> m_vregs;
optional_shared_ptr<u32> m_bootleg_spritebuffer;
required_memory_region m_spritelut;
optional_memory_bank m_audiobank;
optional_memory_bank m_okibank;
optional_ioport m_in_dsw;
optional_ioport m_in_p1_p2;
optional_ioport m_in_coin;
/* video-related */
struct sprite_t
{
u8 gfx;
u32 code,color;
bool flipx,flipy;
s32 x,y;
u32 zoomx,zoomy;
u32 primask;
};
tilemap_t *m_tilemap[2][4];
u8 m_tilemap_bank[2];
bool m_ka302c_banking;
u32 m_old_linescroll[2];
std::unique_ptr<sprite_t[]> m_spritelist;
struct sprite_t *m_sprite_ptr_pre;
u16 m_sprite_ctrl;
/* game-specific */
// 1945 MCU
int m_mcu_status;
u8 m_s1945_mcu_direction;
u8 m_s1945_mcu_latch1;
u8 m_s1945_mcu_latch2;
u8 m_s1945_mcu_inlatch;
u8 m_s1945_mcu_index;
u8 m_s1945_mcu_latching;
u8 m_s1945_mcu_mode;
u8 m_s1945_mcu_control;
u8 m_s1945_mcu_bctrl;
const u8 *m_s1945_mcu_table;
DECLARE_READ32_MEMBER(sngkace_input_r);
DECLARE_READ32_MEMBER(gunbird_input_r);
void s1945_mcu_data_w(uint8_t data);
void s1945_mcu_control_w(uint8_t data);
void s1945_mcu_direction_w(uint8_t data);
void s1945_mcu_bctrl_w(uint8_t data);
void s1945_mcu_command_w(uint8_t data);
uint32_t s1945_mcu_data_r();
uint8_t s1945_mcu_control_r();
DECLARE_READ32_MEMBER(s1945_input_r);
DECLARE_WRITE8_MEMBER(s1945bl_okibank_w);
template<int Shift> DECLARE_WRITE8_MEMBER(sound_bankswitch_w);
template<int Layer> DECLARE_WRITE32_MEMBER(vram_w);
template<int Layer> TILE_GET_INFO_MEMBER(get_tile_info);
virtual void machine_start() override;
virtual void machine_reset() override;
DECLARE_VIDEO_START(sngkace);
DECLARE_VIDEO_START(psikyo);
u32 screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
u32 screen_update_bootleg(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(screen_vblank);
DECLARE_WRITE_LINE_MEMBER(screen_vblank_bootleg);
void switch_bgbanks(u8 tmap, u8 bank);
void draw_sprites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void get_sprites();
void get_sprites_bootleg();
u16 tilemap_width(u8 size);
void s1945_mcu_init();
/* devices */
required_device<cpu_device> m_maincpu;
optional_device<cpu_device> m_audiocpu;
optional_device<okim6295_device> m_oki;
optional_device<generic_latch_8_device> m_soundlatch;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
required_device<buffered_spriteram32_device> m_spriteram;
void gunbird_map(address_map &map);
void gunbird_sound_io_map(address_map &map);
void gunbird_sound_map(address_map &map);
void psikyo_bootleg_map(address_map &map);
void psikyo_map(address_map &map);
void s1945_map(address_map &map);
void s1945_sound_io_map(address_map &map);
void s1945bl_oki_map(address_map &map);
void s1945n_map(address_map &map);
void sngkace_map(address_map &map);
void sngkace_sound_io_map(address_map &map);
void sngkace_sound_map(address_map &map);
};
#endif // MAME_INCLUDES_PSIKYO_H