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/*************************************************************************
Atari Pool Shark hardware
*************************************************************************/
#include "sound/discrete.h"
/* Discrete Sound Input Nodes */
class poolshrk_state : public driver_device
{
public:
poolshrk_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
int m_da_latch;
UINT8* m_playfield_ram;
UINT8* m_hpos_ram;
UINT8* m_vpos_ram;
tilemap_t* m_bg_tilemap;
};
/*----------- defined in audio/poolshrk.c -----------*/
WRITE8_DEVICE_HANDLER( poolshrk_scratch_sound_w );
WRITE8_DEVICE_HANDLER( poolshrk_score_sound_w );
WRITE8_DEVICE_HANDLER( poolshrk_click_sound_w );
WRITE8_DEVICE_HANDLER( poolshrk_bump_sound_w );
DISCRETE_SOUND_EXTERN( poolshrk );
/*----------- defined in video/poolshrk.c -----------*/
VIDEO_START( poolshrk );
SCREEN_UPDATE( poolshrk );
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