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/*************************************************************************
Namco PuckMan
**************************************************************************/
/*----------- defined in video/pacman.c -----------*/
PALETTE_INIT( pacman );
VIDEO_START( pacman );
VIDEO_UPDATE( pacman );
WRITE8_HANDLER( pacman_videoram_w );
WRITE8_HANDLER( pacman_colorram_w );
WRITE8_HANDLER( pacman_flipscreen_w );
VIDEO_START( pengo );
WRITE8_HANDLER( pengo_palettebank_w );
WRITE8_HANDLER( pengo_colortablebank_w );
WRITE8_HANDLER( pengo_gfxbank_w );
WRITE8_HANDLER( vanvan_bgcolor_w );
VIDEO_START( s2650games );
VIDEO_UPDATE( s2650games );
extern UINT8 *s2650games_spriteram;
extern UINT8 *s2650games_tileram;
WRITE8_HANDLER( s2650games_videoram_w );
WRITE8_HANDLER( s2650games_colorram_w );
WRITE8_HANDLER( s2650games_scroll_w );
WRITE8_HANDLER( s2650games_tilesbank_w );
VIDEO_START( jrpacman );
WRITE8_HANDLER( jrpacman_videoram_w );
WRITE8_HANDLER( jrpacman_charbank_w );
WRITE8_HANDLER( jrpacman_spritebank_w );
WRITE8_HANDLER( jrpacman_scroll_w );
WRITE8_HANDLER( jrpacman_bgpriority_w );
/*----------- defined in machine/pacplus.c -----------*/
void pacplus_decode(void);
/*----------- defined in machine/jumpshot.c -----------*/
void jumpshot_decode(void);
/*----------- defined in machine/theglobp.c -----------*/
MACHINE_RESET( theglobp );
READ8_HANDLER( theglobp_decrypt_rom );
/*----------- defined in machine/mspacman.c -----------*/
MACHINE_RESET( mspacman );
WRITE8_HANDLER( mspacman_activate_rom );
/*----------- defined in machine/acitya.c -------------*/
MACHINE_RESET( acitya );
READ8_HANDLER( acitya_decrypt_rom );
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