// license:BSD-3-Clause
// copyright-holders:Mirko Buffoni
#ifndef MAME_INCLUDES_MARIO_H
#define MAME_INCLUDES_MARIO_H
#include "machine/gen_latch.h"
#include "machine/z80dma.h"
#define OLD_SOUND (0)
#if !OLD_SOUND
#include "machine/netlist.h"
#include "netlist/devices/net_lib.h"
#else
#include "sound/discrete.h"
#endif
/*
* From the schematics:
*
* Video generation like dkong/dkongjr. However, clock is 24MHZ
* 7C -> 100 => 256 - 124 = 132 ==> 264 Scanlines
*/
#define MASTER_CLOCK XTAL(24'000'000)
#define PIXEL_CLOCK (MASTER_CLOCK / 4)
#define CLOCK_1H (MASTER_CLOCK / 8)
#define CLOCK_16H (CLOCK_1H / 16)
#define CLOCK_1VF ((CLOCK_16H) / 12 / 2)
#define CLOCK_2VF ((CLOCK_1VF) / 2)
#define HTOTAL (384)
#define HBSTART (256)
#define HBEND (0)
#define VTOTAL (264)
#define VBSTART (240)
#define VBEND (16)
#define Z80_MASTER_CLOCK XTAL(8'000'000)
#define Z80_CLOCK (Z80_MASTER_CLOCK / 2) /* verified on pcb */
#define I8035_MASTER_CLOCK XTAL(11'000'000) /* verified on pcb: 730Khz */
#define I8035_CLOCK (I8035_MASTER_CLOCK)
class mario_state : public driver_device
{
public:
mario_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_z80dma(*this, "z80dma"),
m_soundlatch(*this, "soundlatch"),
m_soundlatch2(*this, "soundlatch2"),
m_soundlatch3(*this, "soundlatch3"),
m_soundlatch4(*this, "soundlatch4"),
#if OLD_SOUND
m_discrete(*this, "discrete"),
#else
m_audio_snd0(*this, "snd_nl:snd0"),
m_audio_snd1(*this, "snd_nl:snd1"),
m_audio_snd7(*this, "snd_nl:snd7"),
m_audio_dac(*this, "snd_nl:dac"),
#endif
m_spriteram(*this, "spriteram"),
m_videoram(*this, "videoram"),
m_monitor(0) { }
/* devices */
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<z80dma_device> m_z80dma;
optional_device<generic_latch_8_device> m_soundlatch;
optional_device<generic_latch_8_device> m_soundlatch2;
optional_device<generic_latch_8_device> m_soundlatch3;
optional_device<generic_latch_8_device> m_soundlatch4;
#if OLD_SOUND
optional_device<discrete_device> m_discrete;
#else
optional_device<netlist_mame_logic_input_device> m_audio_snd0;
optional_device<netlist_mame_logic_input_device> m_audio_snd1;
optional_device<netlist_mame_logic_input_device> m_audio_snd7;
optional_device<netlist_mame_int_input_device> m_audio_dac;
#endif
/* memory pointers */
required_shared_ptr<uint8_t> m_spriteram;
required_shared_ptr<uint8_t> m_videoram;
/* sound state */
uint8_t m_last;
uint8_t m_portT;
const char *m_eabank;
/* video state */
uint8_t m_gfx_bank;
uint8_t m_palette_bank;
uint16_t m_gfx_scroll;
uint8_t m_flip;
tilemap_t *m_bg_tilemap;
int m_monitor;
bool m_nmi_mask;
DECLARE_WRITE_LINE_MEMBER(nmi_mask_w);
DECLARE_WRITE_LINE_MEMBER(coin_counter_1_w);
DECLARE_WRITE_LINE_MEMBER(coin_counter_2_w);
DECLARE_WRITE8_MEMBER(mario_videoram_w);
DECLARE_WRITE_LINE_MEMBER(gfx_bank_w);
DECLARE_WRITE_LINE_MEMBER(palette_bank_w);
DECLARE_WRITE8_MEMBER(mario_scroll_w);
DECLARE_WRITE_LINE_MEMBER(flip_w);
DECLARE_READ8_MEMBER(mario_sh_p1_r);
DECLARE_READ8_MEMBER(mario_sh_p2_r);
DECLARE_READ_LINE_MEMBER(mario_sh_t0_r);
DECLARE_READ_LINE_MEMBER(mario_sh_t1_r);
DECLARE_READ8_MEMBER(mario_sh_tune_r);
DECLARE_WRITE8_MEMBER(mario_sh_p1_w);
DECLARE_WRITE8_MEMBER(mario_sh_p2_w);
DECLARE_WRITE8_MEMBER(masao_sh_irqtrigger_w);
DECLARE_WRITE8_MEMBER(mario_sh_tuneselect_w);
DECLARE_WRITE8_MEMBER(mario_sh3_w);
TILE_GET_INFO_MEMBER(get_bg_tile_info);
virtual void video_start() override;
virtual void sound_start() override;
virtual void sound_reset() override;
DECLARE_PALETTE_INIT(mario);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(vblank_irq);
DECLARE_WRITE8_MEMBER(mario_sh_sound_w);
DECLARE_WRITE8_MEMBER(mario_sh1_w);
DECLARE_WRITE8_MEMBER(mario_sh2_w);
DECLARE_READ8_MEMBER(memory_read_byte);
DECLARE_WRITE8_MEMBER(memory_write_byte);
void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void set_ea(int ea);
void mario_base(machine_config &config);
void masao(machine_config &config);
void masao_audio(machine_config &config);
void mario(machine_config &config);
void mario_audio(machine_config &config);
void mario_io_map(address_map &map);
void mario_map(address_map &map);
void mario_sound_io_map(address_map &map);
void mario_sound_map(address_map &map);
void masao_map(address_map &map);
void masao_sound_map(address_map &map);
};
#endif // MAME_INCLUDES_MARIO_H