// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/*************************************************************************
The Game Room Lethal Justice hardware
**************************************************************************/
#ifndef MAME_INCLUDES_LETHALJ_H
#define MAME_INCLUDES_LETHALJ_H
#pragma once
#include "cpu/tms34010/tms34010.h"
#include "machine/ticket.h"
#include "screen.h"
class lethalj_state : public driver_device
{
public:
enum
{
TIMER_GEN_EXT1_INT
};
lethalj_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag) ,
m_maincpu(*this, "maincpu"),
m_screen(*this, "screen"),
m_ticket(*this, "ticket"),
m_paddle(*this, "PADDLE"),
m_light0_x(*this, "LIGHT0_X"),
m_light0_y(*this, "LIGHT0_Y"),
m_light1_x(*this, "LIGHT1_X"),
m_light1_y(*this, "LIGHT1_Y"),
m_lamp(*this, "lamp%u", 0U)
{ }
DECLARE_WRITE16_MEMBER(ripribit_control_w);
DECLARE_WRITE16_MEMBER(cfarm_control_w);
DECLARE_WRITE16_MEMBER(cclownz_control_w);
DECLARE_READ16_MEMBER(lethalj_gun_r);
DECLARE_WRITE16_MEMBER(lethalj_blitter_w);
void do_blit();
DECLARE_CUSTOM_INPUT_MEMBER(cclownz_paddle);
void init_cfarm();
void init_ripribit();
void init_cclownz();
inline void get_crosshair_xy(int player, int *x, int *y);
TMS340X0_SCANLINE_IND16_CB_MEMBER(scanline_update);
void lethalj(machine_config &config);
void gameroom(machine_config &config);
void lethalj_map(address_map &map);
protected:
virtual void machine_start() override { m_lamp.resolve(); }
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
virtual void video_start() override;
required_device<tms34010_device> m_maincpu;
required_device<screen_device> m_screen;
required_device<ticket_dispenser_device> m_ticket;
optional_ioport m_paddle;
optional_ioport m_light0_x;
optional_ioport m_light0_y;
optional_ioport m_light1_x;
optional_ioport m_light1_y;
output_finder<3> m_lamp;
emu_timer *m_gen_ext1_int_timer;
uint16_t m_blitter_data[8];
std::unique_ptr<uint16_t[]> m_screenram;
uint8_t m_vispage;
uint16_t *m_blitter_base;
int m_blitter_rows;
uint16_t m_gunx;
uint16_t m_guny;
uint8_t m_blank_palette;
};
#endif // MAME_INCLUDES_LETHALJ_H