blob: 250b54aa9e4736bdba514587a7794c90f3d8a1d3 (
plain) (
tree)
|
|
/*************************************************************************
Taito Grand Champ hardware
*************************************************************************/
#include "sound/discrete.h"
typedef struct _grchamp_state grchamp_state;
struct _grchamp_state
{
UINT8 cpu0_out[16];
UINT8 cpu1_out[16];
UINT8 comm_latch;
UINT8 comm_latch2[4];
UINT16 ledlatch;
UINT8 ledaddr;
UINT16 ledram[8];
UINT16 collide;
UINT8 collmode;
UINT8 * radarram;
UINT8 * videoram;
UINT8 * leftram;
UINT8 * centerram;
UINT8 * rightram;
UINT8 * spriteram;
mame_bitmap *work_bitmap;
tilemap * text_tilemap;
tilemap * left_tilemap;
tilemap * center_tilemap;
tilemap * right_tilemap;
rgb_t bgcolor[0x20];
};
/* Discrete Sound Input Nodes */
#define GRCHAMP_ENGINE_CS_EN NODE_01
#define GRCHAMP_SIFT_DATA NODE_02
#define GRCHAMP_ATTACK_UP_DATA NODE_03
#define GRCHAMP_IDLING_EN NODE_04
#define GRCHAMP_FOG_EN NODE_05
#define GRCHAMP_PLAYER_SPEED_DATA NODE_06
#define GRCHAMP_ATTACK_SPEED_DATA NODE_07
#define GRCHAMP_A_DATA NODE_08
#define GRCHAMP_B_DATA NODE_09
/*----------- defined in audio/grchamp.c -----------*/
DISCRETE_SOUND_EXTERN( grchamp );
/*----------- defined in video/grchamp.c -----------*/
PALETTE_INIT( grchamp );
VIDEO_START( grchamp );
VIDEO_UPDATE( grchamp );
WRITE8_HANDLER( grchamp_left_w );
WRITE8_HANDLER( grchamp_center_w );
WRITE8_HANDLER( grchamp_right_w );
|