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// license:BSD-3-Clause
// copyright-holders:Wilbert Pol
#ifndef MAME_INCLUDES_GAMEPOCK_H
#define MAME_INCLUDES_GAMEPOCK_H
#pragma once
#include "bus/generic/slot.h"
#include "sound/spkrdev.h"
struct HD44102CH {
uint8_t enabled;
uint8_t start_page;
uint8_t address;
uint8_t y_inc;
uint8_t ram[256]; /* There are actually 50 x 4 x 8 bits. This just makes addressing easier. */
};
class gamepock_state : public driver_device
{
public:
gamepock_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_speaker(*this, "speaker"),
m_cart(*this, "cartslot")
{ }
virtual void machine_reset() override;
uint8_t m_port_a;
uint8_t m_port_b;
HD44102CH m_hd44102ch[3];
void hd44102ch_w( int which, int c_d, uint8_t data );
void hd44102ch_init( int which );
void lcd_update();
DECLARE_WRITE8_MEMBER( port_a_w );
DECLARE_READ8_MEMBER( port_b_r );
DECLARE_WRITE8_MEMBER( port_b_w );
DECLARE_READ8_MEMBER( port_c_r );
uint32_t screen_update_gamepock(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
required_device<cpu_device> m_maincpu;
required_device<speaker_sound_device> m_speaker;
required_device<generic_slot_device> m_cart;
DECLARE_WRITE_LINE_MEMBER(gamepock_to_w);
void gamepock(machine_config &config);
void gamepock_mem(address_map &map);
};
#endif // MAME_INCLUDES_GAMEPOCK_H
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