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class flstory_state : public driver_device
{
public:
flstory_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
/* memory pointers */
UINT8 * m_videoram;
UINT8 * m_workram;
UINT8 * m_scrlram;
UINT8 * m_spriteram;
// UINT8 * m_paletteram; // currently this uses generic palette handling
// UINT8 * m_paletteram_2; // currently this uses generic palette handling
size_t m_videoram_size;
size_t m_spriteram_size;
/* video-related */
tilemap_t *m_bg_tilemap;
int m_char_bank;
int m_palette_bank;
int m_flipscreen;
int m_gfxctrl;
/* sound-related */
UINT8 m_snd_data;
UINT8 m_snd_flag;
int m_sound_nmi_enable;
int m_pending_nmi;
int m_vol_ctrl[16];
UINT8 m_snd_ctrl0;
UINT8 m_snd_ctrl1;
UINT8 m_snd_ctrl2;
UINT8 m_snd_ctrl3;
/* protection */
UINT8 m_from_main;
UINT8 m_from_mcu;
int m_mcu_sent;
int m_main_sent;
UINT8 m_port_a_in;
UINT8 m_port_a_out;
UINT8 m_ddr_a;
UINT8 m_port_b_in;
UINT8 m_port_b_out;
UINT8 m_ddr_b;
UINT8 m_port_c_in;
UINT8 m_port_c_out;
UINT8 m_ddr_c;
int m_mcu_select;
/* devices */
device_t *m_maincpu;
device_t *m_audiocpu;
device_t *m_mcu;
/* mcu */
UINT8 m_mcu_cmd;
UINT8 m_mcu_counter;
UINT8 m_mcu_b4_cmd;
UINT8 m_mcu_param;
UINT8 m_mcu_b2_res;
UINT8 m_mcu_b1_res;
UINT8 m_mcu_bb_res;
UINT8 m_mcu_b5_res;
UINT8 m_mcu_b6_res;
};
/*----------- defined in machine/flstory.c -----------*/
READ8_HANDLER( flstory_68705_port_a_r );
WRITE8_HANDLER( flstory_68705_port_a_w );
READ8_HANDLER( flstory_68705_port_b_r );
WRITE8_HANDLER( flstory_68705_port_b_w );
READ8_HANDLER( flstory_68705_port_c_r );
WRITE8_HANDLER( flstory_68705_port_c_w );
WRITE8_HANDLER( flstory_68705_ddr_a_w );
WRITE8_HANDLER( flstory_68705_ddr_b_w );
WRITE8_HANDLER( flstory_68705_ddr_c_w );
WRITE8_HANDLER( flstory_mcu_w );
READ8_HANDLER( flstory_mcu_r );
READ8_HANDLER( flstory_mcu_status_r );
WRITE8_HANDLER( onna34ro_mcu_w );
READ8_HANDLER( onna34ro_mcu_r );
READ8_HANDLER( onna34ro_mcu_status_r );
WRITE8_HANDLER( victnine_mcu_w );
READ8_HANDLER( victnine_mcu_r );
READ8_HANDLER( victnine_mcu_status_r );
/*----------- defined in video/flstory.c -----------*/
VIDEO_START( flstory );
SCREEN_UPDATE( flstory );
VIDEO_START( victnine );
SCREEN_UPDATE( victnine );
VIDEO_START( rumba );
SCREEN_UPDATE( rumba );
WRITE8_HANDLER( flstory_videoram_w );
READ8_HANDLER( flstory_palette_r );
WRITE8_HANDLER( flstory_palette_w );
WRITE8_HANDLER( flstory_gfxctrl_w );
WRITE8_HANDLER( flstory_scrlram_w );
READ8_HANDLER( victnine_gfxctrl_r );
WRITE8_HANDLER( victnine_gfxctrl_w );
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