blob: 110f67423d268f48f2b6bcee50a9af92a97f3f91 (
plain) (
tree)
|
|
/***************************************************************************
Fast Freddie/Jump Coaster hardware
driver by Zsolt Vasvari
***************************************************************************/
#include "includes/galaxold.h"
class fastfred_state : public galaxold_state
{
public:
fastfred_state(const machine_config &mconfig, device_type type, const char *tag)
: galaxold_state(mconfig, type, tag) { }
UINT8 m_imago_sprites[0x800*3];
UINT16 m_imago_sprites_address;
UINT8 m_imago_sprites_bank;
int m_hardware_type;
UINT8 *m_videoram;
UINT8 *m_spriteram;
size_t m_spriteram_size;
UINT8 *m_attributesram;
UINT8 *m_background_color;
UINT8 *m_imago_fg_videoram;
UINT16 m_charbank;
UINT8 m_colorbank;
tilemap_t *m_bg_tilemap;
tilemap_t *m_fg_tilemap;
tilemap_t *m_web_tilemap;
};
/*----------- defined in video/fastfred.c -----------*/
PALETTE_INIT( fastfred );
VIDEO_START( fastfred );
WRITE8_HANDLER( fastfred_videoram_w );
WRITE8_HANDLER( fastfred_attributes_w );
WRITE8_HANDLER( fastfred_charbank1_w );
WRITE8_HANDLER( fastfred_charbank2_w );
WRITE8_HANDLER( fastfred_colorbank1_w );
WRITE8_HANDLER( fastfred_colorbank2_w );
WRITE8_HANDLER( fastfred_flip_screen_x_w );
WRITE8_HANDLER( fastfred_flip_screen_y_w );
SCREEN_UPDATE( fastfred );
VIDEO_START( imago );
SCREEN_UPDATE( imago );
WRITE8_HANDLER( imago_fg_videoram_w );
WRITE8_HANDLER( imago_charbank_w );
|