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/***************************************************************************

  Fast Freddie/Jump Coaster hardware
  driver by Zsolt Vasvari

***************************************************************************/

#include "includes/galaxold.h"

class fastfred_state : public galaxold_state
{
public:
	fastfred_state(const machine_config &mconfig, device_type type, const char *tag)
		: galaxold_state(mconfig, type, tag) { }

	UINT8 m_imago_sprites[0x800*3];
	UINT16 m_imago_sprites_address;
	UINT8 m_imago_sprites_bank;
	int m_hardware_type;
	UINT8 *m_videoram;
	UINT8 *m_spriteram;
	size_t m_spriteram_size;
	UINT8 *m_attributesram;
	UINT8 *m_background_color;
	UINT8 *m_imago_fg_videoram;
	UINT16 m_charbank;
	UINT8 m_colorbank;
	tilemap_t *m_bg_tilemap;
	tilemap_t *m_fg_tilemap;
	tilemap_t *m_web_tilemap;
};


/*----------- defined in video/fastfred.c -----------*/

PALETTE_INIT( fastfred );
VIDEO_START( fastfred );
WRITE8_HANDLER( fastfred_videoram_w );
WRITE8_HANDLER( fastfred_attributes_w );
WRITE8_HANDLER( fastfred_charbank1_w );
WRITE8_HANDLER( fastfred_charbank2_w );
WRITE8_HANDLER( fastfred_colorbank1_w );
WRITE8_HANDLER( fastfred_colorbank2_w );
WRITE8_HANDLER( fastfred_flip_screen_x_w );
WRITE8_HANDLER( fastfred_flip_screen_y_w );
SCREEN_UPDATE( fastfred );

VIDEO_START( imago );
SCREEN_UPDATE( imago );
WRITE8_HANDLER( imago_fg_videoram_w );
WRITE8_HANDLER( imago_charbank_w );