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class dec8_state : public driver_device
{
public:
dec8_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
/* memory pointers */
UINT8 * m_videoram;
UINT8 * m_bg_data;
UINT8 * m_pf1_data;
UINT8 * m_row;
// UINT8 * m_paletteram; // currently this uses generic palette handling
// UINT8 * m_paletteram_2; // currently this uses generic palette handling
// UINT8 * m_spriteram; // currently this uses buffered_spriteram in some games
size_t m_videoram_size;
UINT16 m_buffered_spriteram16[0x800/2]; // for the mxc06 sprite chip emulation (oscar, cobra)
/* video-related */
tilemap_t *m_bg_tilemap;
tilemap_t *m_pf1_tilemap;
tilemap_t *m_fix_tilemap;
//int m_scroll1[4];
int m_scroll2[4];
int m_bg_control[0x20];
int m_pf1_control[0x20];
int m_game_uses_priority;
/* misc */
int m_i8751_port0;
int m_i8751_port1;
int m_nmi_enable;
int m_i8751_return;
int m_i8751_value;
int m_coin1;
int m_coin2;
int m_latch;
int m_snd;
int m_msm5205next;
int m_toggle;
/* devices */
device_t *m_maincpu;
device_t *m_subcpu;
device_t *m_audiocpu;
device_t *m_mcu;
};
/*----------- defined in video/dec8.c -----------*/
PALETTE_INIT( ghostb );
SCREEN_UPDATE( cobracom );
SCREEN_UPDATE( ghostb );
SCREEN_UPDATE( srdarwin );
SCREEN_UPDATE( gondo );
SCREEN_UPDATE( garyoret );
SCREEN_UPDATE( lastmisn );
SCREEN_UPDATE( shackled );
SCREEN_UPDATE( oscar );
VIDEO_START( cobracom );
VIDEO_START( oscar );
VIDEO_START( ghostb );
VIDEO_START( lastmisn );
VIDEO_START( shackled );
VIDEO_START( srdarwin );
VIDEO_START( gondo );
VIDEO_START( garyoret );
WRITE8_HANDLER( dec8_bac06_0_w );
WRITE8_HANDLER( dec8_bac06_1_w );
WRITE8_HANDLER( dec8_bg_data_w );
WRITE8_HANDLER( dec8_pf1_data_w );
READ8_HANDLER( dec8_bg_data_r );
READ8_HANDLER( dec8_pf1_data_r );
WRITE8_HANDLER( srdarwin_videoram_w );
WRITE8_HANDLER( dec8_scroll2_w );
WRITE8_HANDLER( srdarwin_control_w );
WRITE8_HANDLER( gondo_scroll_w );
WRITE8_HANDLER( shackled_control_w );
WRITE8_HANDLER( lastmisn_control_w );
WRITE8_HANDLER( lastmisn_scrollx_w );
WRITE8_HANDLER( lastmisn_scrolly_w );
WRITE8_HANDLER( dec8_videoram_w );
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