// license:BSD-3-Clause
// copyright-holders:Phil Stroffolino, Manuel Abadia
/*************************************************************************
Combat School
*************************************************************************/
#include "machine/gen_latch.h"
#include "sound/upd7759.h"
#include "sound/msm5205.h"
#include "video/k007121.h"
#include "screen.h"
class combatsc_state : public driver_device
{
public:
combatsc_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_k007121_1(*this, "k007121_1"),
m_k007121_2(*this, "k007121_2"),
m_upd7759(*this, "upd"),
m_msm(*this, "msm"),
m_screen(*this, "screen"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_soundlatch(*this, "soundlatch"),
m_track_ports(*this, {"TRACK0_Y", "TRACK0_X", "TRACK1_Y", "TRACK1_X"})
{
}
/* memory pointers */
uint8_t * m_videoram;
uint8_t * m_scrollram;
uint8_t * m_io_ram;
std::unique_ptr<uint8_t[]> m_spriteram[2];
/* video-related */
tilemap_t *m_bg_tilemap[2];
tilemap_t *m_textlayer;
uint8_t m_scrollram0[0x40];
uint8_t m_scrollram1[0x40];
int m_priority;
int m_vreg;
int m_bank_select; /* 0x00..0x1f */
int m_video_circuit; /* 0 or 1 */
bool m_textflip;
uint8_t *m_page[2];
/* misc */
uint8_t m_pos[4];
uint8_t m_sign[4];
int m_prot[2];
int m_boost;
emu_timer *m_interleave_timer;
/* devices */
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
optional_device<k007121_device> m_k007121_1;
optional_device<k007121_device> m_k007121_2;
optional_device<upd7759_device> m_upd7759;
optional_device<msm5205_device> m_msm;
required_device<screen_device> m_screen;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<generic_latch_8_device> m_soundlatch;
optional_ioport_array<4> m_track_ports;
DECLARE_WRITE8_MEMBER(combatsc_vreg_w);
DECLARE_READ8_MEMBER(combatscb_io_r);
DECLARE_WRITE8_MEMBER(combatscb_priority_w);
DECLARE_WRITE8_MEMBER(combatsc_bankselect_w);
DECLARE_WRITE8_MEMBER(combatscb_io_w);
DECLARE_WRITE8_MEMBER(combatscb_bankselect_w);
DECLARE_WRITE8_MEMBER(combatsc_coin_counter_w);
DECLARE_READ8_MEMBER(trackball_r);
DECLARE_WRITE8_MEMBER(protection_w);
DECLARE_READ8_MEMBER(protection_r);
DECLARE_READ8_MEMBER(unk_r);
DECLARE_WRITE8_MEMBER(protection_clock_w);
DECLARE_WRITE8_MEMBER(combatsc_sh_irqtrigger_w);
DECLARE_READ8_MEMBER(combatsc_video_r);
DECLARE_WRITE8_MEMBER(combatsc_video_w);
DECLARE_WRITE8_MEMBER(combatsc_pf_control_w);
DECLARE_READ8_MEMBER(combatsc_scrollram_r);
DECLARE_WRITE8_MEMBER(combatsc_scrollram_w);
DECLARE_READ8_MEMBER(combatsc_busy_r);
DECLARE_WRITE8_MEMBER(combatsc_play_w);
DECLARE_WRITE8_MEMBER(combatsc_voice_reset_w);
DECLARE_WRITE8_MEMBER(combatsc_portA_w);
DECLARE_WRITE8_MEMBER(combatscb_msm_w);
DECLARE_WRITE8_MEMBER(combatscb_sound_irq_ack);
void init_combatsc();
TILE_GET_INFO_MEMBER(get_tile_info0);
TILE_GET_INFO_MEMBER(get_tile_info1);
TILE_GET_INFO_MEMBER(get_text_info);
TILE_GET_INFO_MEMBER(get_tile_info0_bootleg);
TILE_GET_INFO_MEMBER(get_tile_info1_bootleg);
TILE_GET_INFO_MEMBER(get_text_info_bootleg);
virtual void machine_reset() override;
DECLARE_MACHINE_START(combatsc);
DECLARE_VIDEO_START(combatsc);
DECLARE_PALETTE_INIT(combatsc);
DECLARE_MACHINE_START(combatscb);
DECLARE_VIDEO_START(combatscb);
DECLARE_PALETTE_INIT(combatscb);
uint32_t screen_update_combatsc(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
uint32_t screen_update_combatscb(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect, const uint8_t *source, int circuit, bitmap_ind8 &priority_bitmap, uint32_t pri_mask );
void bootleg_draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprect, const uint8_t *source, int circuit );
void combatscb(machine_config &config);
void combatsc(machine_config &config);
void combatsc_map(address_map &map);
void combatsc_sound_map(address_map &map);
void combatscb_map(address_map &map);
void combatscb_sound_map(address_map &map);
};