// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/*************************************************************************
Cinematronics vector hardware
*************************************************************************/
#include "sound/ay8910.h"
#include "sound/samples.h"
#include "video/vector.h"
class cinemat_state : public driver_device
{
public:
cinemat_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_ay1(*this, "ay1"),
m_samples(*this, "samples"),
m_vector(*this, "vector"),
m_screen(*this, "screen"),
m_rambase(*this, "rambase") { }
required_device<ccpu_cpu_device> m_maincpu;
optional_device<ay8910_device> m_ay1;
optional_device<samples_device> m_samples;
required_device<vector_device> m_vector;
required_device<screen_device> m_screen;
optional_shared_ptr<UINT16> m_rambase;
typedef void (cinemat_state::*sound_func)(UINT8 sound_val, UINT8 bits_changed);
sound_func m_sound_handler;
UINT8 m_sound_control;
UINT32 m_current_shift;
UINT32 m_last_shift;
UINT32 m_last_shift2;
UINT32 m_current_pitch;
UINT32 m_last_frame;
UINT8 m_sound_fifo[16];
UINT8 m_sound_fifo_in;
UINT8 m_sound_fifo_out;
UINT8 m_last_portb_write;
float m_target_volume;
float m_current_volume;
UINT8 m_coin_detected;
UINT8 m_coin_last_reset;
UINT8 m_mux_select;
int m_gear;
int m_color_mode;
rgb_t m_vector_color;
INT16 m_lastx;
INT16 m_lasty;
UINT8 m_last_control;
int m_qb3_lastx;
int m_qb3_lasty;
DECLARE_READ8_MEMBER(inputs_r);
DECLARE_READ8_MEMBER(switches_r);
DECLARE_READ8_MEMBER(coin_input_r);
DECLARE_WRITE8_MEMBER(coin_reset_w);
DECLARE_WRITE8_MEMBER(mux_select_w);
DECLARE_READ8_MEMBER(speedfrk_wheel_r);
DECLARE_READ8_MEMBER(speedfrk_gear_r);
DECLARE_READ8_MEMBER(sundance_inputs_r);
DECLARE_READ8_MEMBER(boxingb_dial_r);
DECLARE_READ8_MEMBER(qb3_frame_r);
DECLARE_WRITE8_MEMBER(qb3_ram_bank_w);
DECLARE_WRITE8_MEMBER(cinemat_vector_control_w);
DECLARE_WRITE8_MEMBER(cinemat_sound_control_w);
DECLARE_WRITE8_MEMBER(qb3_sound_w);
DECLARE_READ8_MEMBER(joystick_read);
DECLARE_INPUT_CHANGED_MEMBER(coin_inserted);
DECLARE_DRIVER_INIT(speedfrk);
DECLARE_DRIVER_INIT(boxingb);
DECLARE_DRIVER_INIT(tailg);
DECLARE_DRIVER_INIT(sundance);
DECLARE_DRIVER_INIT(qb3);
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void sound_start() override;
virtual void video_start() override;
DECLARE_SOUND_RESET(spacewar);
DECLARE_SOUND_RESET(barrier);
DECLARE_SOUND_RESET(speedfrk);
DECLARE_SOUND_RESET(starhawk);
DECLARE_SOUND_RESET(sundance);
DECLARE_SOUND_RESET(tailg);
DECLARE_SOUND_RESET(warrior);
DECLARE_SOUND_RESET(armora);
DECLARE_SOUND_RESET(ripoff);
DECLARE_SOUND_RESET(starcas);
DECLARE_SOUND_RESET(solarq);
DECLARE_SOUND_RESET(boxingb);
DECLARE_SOUND_RESET(wotw);
DECLARE_SOUND_RESET(demon);
DECLARE_SOUND_RESET(qb3);
DECLARE_VIDEO_START(cinemat_16level);
DECLARE_VIDEO_START(cinemat_64level);
DECLARE_VIDEO_START(cinemat_color);
DECLARE_VIDEO_START(cinemat_qb3color);
UINT32 screen_update_cinemat(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
UINT32 screen_update_spacewar(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
DECLARE_READ8_MEMBER(sound_porta_r);
DECLARE_READ8_MEMBER(sound_portb_r);
DECLARE_WRITE8_MEMBER(sound_portb_w);
DECLARE_WRITE8_MEMBER(sound_output_w);
TIMER_CALLBACK_MEMBER(synced_sound_w);
void generic_init(sound_func sound_handler);
void cinemat_vector_callback(INT16 sx, INT16 sy, INT16 ex, INT16 ey, UINT8 shift);
void spacewar_sound_w(UINT8 sound_val, UINT8 bits_changed);
void barrier_sound_w(UINT8 sound_val, UINT8 bits_changed);
void speedfrk_sound_w(UINT8 sound_val, UINT8 bits_changed);
void starhawk_sound_w(UINT8 sound_val, UINT8 bits_changed);
void sundance_sound_w(UINT8 sound_val, UINT8 bits_changed);
void tailg_sound_w(UINT8 sound_val, UINT8 bits_changed);
void warrior_sound_w(UINT8 sound_val, UINT8 bits_changed);
void armora_sound_w(UINT8 sound_val, UINT8 bits_changed);
void ripoff_sound_w(UINT8 sound_val, UINT8 bits_changed);
void starcas_sound_w(UINT8 sound_val, UINT8 bits_changed);
void solarq_sound_w(UINT8 sound_val, UINT8 bits_changed);
void boxingb_sound_w(UINT8 sound_val, UINT8 bits_changed);
void wotw_sound_w(UINT8 sound_val, UINT8 bits_changed);
void demon_sound_w(UINT8 sound_val, UINT8 bits_changed);
};
/*----------- defined in audio/cinemat.c -----------*/
MACHINE_CONFIG_EXTERN( spacewar_sound );
MACHINE_CONFIG_EXTERN( barrier_sound );
MACHINE_CONFIG_EXTERN( speedfrk_sound );
MACHINE_CONFIG_EXTERN( starhawk_sound );
MACHINE_CONFIG_EXTERN( sundance_sound );
MACHINE_CONFIG_EXTERN( tailg_sound );
MACHINE_CONFIG_EXTERN( warrior_sound );
MACHINE_CONFIG_EXTERN( armora_sound );
MACHINE_CONFIG_EXTERN( ripoff_sound );
MACHINE_CONFIG_EXTERN( starcas_sound );
MACHINE_CONFIG_EXTERN( solarq_sound );
MACHINE_CONFIG_EXTERN( boxingb_sound );
MACHINE_CONFIG_EXTERN( wotw_sound );
MACHINE_CONFIG_EXTERN( demon_sound );
MACHINE_CONFIG_EXTERN( qb3_sound );