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/***************************************************************************
Bally Astrocade-based hardware
***************************************************************************/
#include "sound/custom.h"
#define ASTROCADE_CLOCK (14318180/2)
#define AC_SOUND_PRESENT (0x01)
#define AC_LIGHTPEN_INTS (0x02)
#define AC_STARS (0x04)
/*----------- defined in video/astrocde.c -----------*/
extern UINT8 astrocade_video_config;
extern UINT8 astrocade_sparkle[4];
PALETTE_INIT( astrocde );
PALETTE_INIT( profpac );
VIDEO_START( astrocde );
VIDEO_START( profpac );
VIDEO_UPDATE( astrocde );
VIDEO_UPDATE( profpac );
WRITE8_HANDLER( astrocade_pattern_board_w );
READ8_HANDLER( astrocade_data_chip_register_r );
WRITE8_HANDLER( astrocade_data_chip_register_w );
WRITE8_HANDLER( astrocade_funcgen_w );
READ8_HANDLER( profpac_videoram_r );
WRITE8_HANDLER( profpac_videoram_w );
READ8_HANDLER( profpac_intercept_r );
WRITE8_HANDLER( profpac_page_select_w );
WRITE8_HANDLER( profpac_screenram_ctrl_w );
/*----------- defined in audio/wow.c -----------*/
extern const char *const wow_sample_names[];
READ8_HANDLER( wow_speech_r );
CUSTOM_INPUT( wow_speech_status_r );
/*----------- defined in audio/gorf.c -----------*/
extern const char *const gorf_sample_names[];
READ8_HANDLER( gorf_speech_r );
CUSTOM_INPUT( gorf_speech_status_r );
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