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/*************************************************************************
88 Games
*************************************************************************/
class _88games_state : public driver_device
{
public:
_88games_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
/* memory pointers */
UINT8 * m_ram;
UINT8 * m_banked_rom;
// UINT8 * m_paletteram_1000; // this currently uses generic palette handling
// UINT8 * m_nvram; // this currently uses generic nvram handling
UINT8 *m_paletteram_1000;
/* video-related */
int m_k88games_priority;
int m_layer_colorbase[3];
int m_sprite_colorbase;
int m_zoom_colorbase;
int m_videobank;
int m_zoomreadroms;
int m_speech_chip;
/* devices */
device_t *m_audiocpu;
device_t *m_k052109;
device_t *m_k051960;
device_t *m_k051316;
device_t *m_upd_1;
device_t *m_upd_2;
};
/*----------- defined in video/88games.c -----------*/
void _88games_sprite_callback(running_machine &machine, int *code, int *color, int *priority, int *shadow);
void _88games_tile_callback(running_machine &machine, int layer, int bank, int *code, int *color, int *flags, int *priority);
void _88games_zoom_callback(running_machine &machine, int *code, int *color, int *flags);
SCREEN_UPDATE( 88games );
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