/***************************************************************************
Zodiack/Dogfight (c) 1983 Orca
driver by Zsolt Vasvari
Notes:
- Moguchan and The Percussor triggers this code:
2DD6: D1 pop de
2DD7: D1 pop de
2DD8: D1 pop de
2DD9: D1 pop de
2DDA: D1 pop de
2DDB: D1 pop de
2DDC: 32 00 70 ld ($7000),a
2DDF: 0B dec bc
2DE0: 78 ld a,b
2DE1: B1 or c
2DE2: 20 F2 jr nz,$2DD6
2DE4: E9 jp (hl)
All it does is scanning the whole 64k z80 space via all those pop opcodes ...
DE register values are always discarded ... bug in coding or ROM patch?
TODO:
- Verify Z80 and AY8910 clock speeds
============================================================================
Zodiack
Orca, 1983
PCB Layouts
-----------
Top PCB Middle PCB
|---------------------| |---------------------|
| HM4334 DIP24| | OVG30C.6|
|-| HM4334 | |-| DIP24 |
| | OVG20C.1| | | 6116 DIP24 |
| | | | | DIP24 |
| | Z80 | | | OVG30C.3|
| | | | | OVG30C.2|
|-| | |-| |
| AY3-8910| | |
| | | |
|2 | | |
|2 DSW1 DSW2| | |
|W | | Z80 |
|A 555 LM324 | | |
|Y M51516 VOL | | 18.432MHz|
|---------------------| |---------------------|
Notes: Notes:
Z80 - clock 18.432/6 Z80 - clock 18.432/6
AY3-8910 - clock 18.432/12 6116 - 2k x8 SRAM
HM4334 - 1k x4 SRAM DIP24 - Empty socket
DIP24 - Empty socket ROM 2/3 - 2764
ROM 1 - 2716 ROM 6 - 2732
VSync - 60.5900Hz
HSync - 15.5143kHz
Bottom PCB
|------------------------------------------|
| 2114 OVG40C.7 |
|-| 2114 OVG40C.9 |
| | 2114 |
| | 2114 OVG40C.8 |
| | |
| | 2114 |
|-| 2114 |
| |
| |
| 93422 |
| OVG40C.2B |
| OVG40C.2A |
|------------------------------------------|
Notes:
2114 - 1k x4 SRAM
93422 - 256 x4 SRAM
ALL ROMs 2732
ALL PROMs MMI 6331
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "includes/zodiack.h"
static WRITE8_HANDLER( zodiack_nmi_mask_w )
{
zodiack_state *state = space->machine().driver_data<zodiack_state>();
state->m_nmi_enable = (data & 1) ^ 1;
}
static WRITE8_HANDLER( zodiack_sound_nmi_enable_w )
{
zodiack_state *state = space->machine().driver_data<zodiack_state>();
state->m_sound_nmi_enabled = data & 1;
}
static TIMER_DEVICE_CALLBACK( zodiack_scanline )
{
zodiack_state *state = timer.machine().driver_data<zodiack_state>();
int scanline = param;
if(scanline == 240 && state->m_nmi_enable) // vblank-out irq
cputag_set_input_line(timer.machine(), "maincpu", INPUT_LINE_NMI, PULSE_LINE);
if(scanline == 0 ) // vblank-in irq
cputag_set_input_line(timer.machine(), "maincpu", 0, HOLD_LINE);
}
static INTERRUPT_GEN( zodiack_sound_nmi_gen )
{
zodiack_state *state = device->machine().driver_data<zodiack_state>();
if (state->m_sound_nmi_enabled)
nmi_line_pulse(device);
}
static WRITE8_HANDLER( zodiack_master_soundlatch_w )
{
zodiack_state *state = space->machine().driver_data<zodiack_state>();
soundlatch_w(space, offset, data);
device_set_input_line(state->m_audiocpu, 0, HOLD_LINE);
}
static MACHINE_START( zodiack )
{
zodiack_state *state = machine.driver_data<zodiack_state>();
state->m_percuss_hardware = 0;
state->m_maincpu = machine.device("maincpu");
state->m_audiocpu = machine.device("audiocpu");
state->save_item(NAME(state->m_sound_nmi_enabled));
}
static MACHINE_RESET( zodiack )
{
zodiack_state *state = machine.driver_data<zodiack_state>();
state->m_sound_nmi_enabled = FALSE;
}
static MACHINE_START( percuss )
{
zodiack_state *state = machine.driver_data<zodiack_state>();
MACHINE_START_CALL( zodiack );
state->m_percuss_hardware = 1;
}
static WRITE8_HANDLER( zodiack_control_w )
{
/* Bit 0-1 - coin counters */
coin_counter_w(space->machine(), 0, data & 0x02);
coin_counter_w(space->machine(), 1, data & 0x01);
/* Bit 2 - ???? */
}
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x4fff) AM_ROM
AM_RANGE(0x5800, 0x5fff) AM_RAM
AM_RANGE(0x6081, 0x6081) AM_READ_PORT("DSW0") AM_WRITE(zodiack_control_w)
AM_RANGE(0x6082, 0x6082) AM_READ_PORT("DSW1")
AM_RANGE(0x6083, 0x6083) AM_READ_PORT("IN0")
AM_RANGE(0x6084, 0x6084) AM_READ_PORT("IN1")
AM_RANGE(0x6090, 0x6090) AM_READWRITE(soundlatch_r, zodiack_master_soundlatch_w)
AM_RANGE(0x7000, 0x7000) AM_READNOP AM_WRITE(watchdog_reset_w) /* NOP??? */
AM_RANGE(0x7100, 0x7100) AM_WRITE(zodiack_nmi_mask_w)
AM_RANGE(0x7200, 0x7200) AM_WRITE(zodiack_flipscreen_w)
AM_RANGE(0x9000, 0x903f) AM_RAM_WRITE(zodiack_attributes_w) AM_BASE_MEMBER(zodiack_state, m_attributeram)
AM_RANGE(0x9040, 0x905f) AM_RAM AM_BASE_SIZE_MEMBER(zodiack_state, m_spriteram, m_spriteram_size)
AM_RANGE(0x9060, 0x907f) AM_RAM AM_BASE_SIZE_MEMBER(zodiack_state, m_bulletsram, m_bulletsram_size)
AM_RANGE(0x9080, 0x93ff) AM_RAM
AM_RANGE(0xa000, 0xa3ff) AM_RAM_WRITE(zodiack_videoram_w) AM_BASE_SIZE_MEMBER(zodiack_state, m_videoram, m_videoram_size)
AM_RANGE(0xb000, 0xb3ff) AM_RAM_WRITE(zodiack_videoram2_w) AM_BASE_MEMBER(zodiack_state, m_videoram_2)
AM_RANGE(0xc000, 0xcfff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x1fff) AM_ROM
AM_RANGE(0x2000, 0x23ff) AM_RAM
AM_RANGE(0x4000, 0x4000) AM_WRITE(zodiack_sound_nmi_enable_w)
AM_RANGE(0x6000, 0x6000) AM_READWRITE(soundlatch_r, soundlatch_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( io_map, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x01) AM_DEVWRITE("aysnd", ay8910_address_data_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( zodiack )
PORT_START("DSW0") /* never read in this game */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4,5")
PORT_DIPSETTING( 0x14, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x18, "2 Coins/1 Credit 3 Coins/2 Credits" )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x00, "20000 50000" )
PORT_DIPSETTING( 0x20, "40000 70000" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") /* Manual shows this one as Service Mode */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
INPUT_PORTS_END
static INPUT_PORTS_START( dogfight )
PORT_START("DSW0")
PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x05, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x07, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x38, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x38, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) /* most likely unused */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) ) /* most likely unused */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, "Invulnerability (Cheat)")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "20000 50000" )
PORT_DIPSETTING( 0x20, "40000 70000" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x00, "Freeze" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
INPUT_PORTS_END
static INPUT_PORTS_START( moguchan )
PORT_START("DSW0")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x14, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x18, "2 Coins/1 Credit 3 Coins/2 Credits" )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x1c, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "20000 50000" )
PORT_DIPSETTING( 0x20, "40000 70000" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL /* these are read, but are they */
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) /* ever used? */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
INPUT_PORTS_END
static INPUT_PORTS_START( percuss )
PORT_START("DSW0")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "20000 100000" )
PORT_DIPSETTING( 0x04, "20000 200000" )
PORT_DIPSETTING( 0x08, "40000 100000" )
PORT_DIPSETTING( 0x0c, "40000 200000" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x10, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x02, "6" )
PORT_DIPSETTING( 0x03, "7" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
INPUT_PORTS_END
static INPUT_PORTS_START( bounty )
PORT_START("DSW0")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8, /* 8*8 chars */
256, /* 256 characters */
1, /* 1 bit per pixel */
{ 0 } , /* single bitplane */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout charlayout_2 =
{
8,8, /* 8*8 chars */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 512*8*8 }, /* The bitplanes are separate */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout spritelayout =
{
16,16, /* 16*16 sprites */
64, /* 64 sprites */
2, /* 2 bits per pixel */
{ 0, 128*32*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static const gfx_layout bulletlayout =
{
/* there is no gfx ROM for this one, it is generated by the hardware */
7,1, /* it's just 1 pixel, but we use 7*1 to position it correctly */
1, /* just one */
1, /* 1 bit per pixel */
{ 10*8*8 }, /* point to letter "A" */
{ 3, 7, 7, 7, 7, 7, 7 }, /* I "know" that this bit of the */
{ 1*8 }, /* graphics ROMs is 1 */
0 /* no use */
};
static GFXDECODE_START( zodiack )
GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 8*4 , 8 )
GFXDECODE_ENTRY( "gfx1", 0x0800, spritelayout, 0 , 8 )
GFXDECODE_ENTRY( "gfx1", 0x0000, bulletlayout, 8*4+8*2, 1 )
GFXDECODE_ENTRY( "gfx1", 0x1000, charlayout_2, 0 , 8 )
GFXDECODE_END
static MACHINE_CONFIG_START( zodiack, zodiack_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, 4000000) /* 4.00 MHz??? */
MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_TIMER_ADD_SCANLINE("scantimer", zodiack_scanline, "screen", 0, 1)
MCFG_CPU_ADD("audiocpu", Z80, 14318000/8) /* 1.78975 MHz??? */
MCFG_CPU_PROGRAM_MAP(sound_map)
MCFG_CPU_IO_MAP(io_map)
MCFG_CPU_PERIODIC_INT(zodiack_sound_nmi_gen,8*60) /* IRQs are triggered by the main CPU */
MCFG_MACHINE_RESET(zodiack)
MCFG_MACHINE_START(zodiack)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */ /* frames per second, vblank duration */)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE(zodiack)
MCFG_GFXDECODE(zodiack)
MCFG_PALETTE_LENGTH(4*8+2*8+2*1)
MCFG_PALETTE_INIT(zodiack)
MCFG_VIDEO_START(zodiack)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("aysnd", AY8910, 1789750)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( percuss, zodiack )
MCFG_MACHINE_START(percuss)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( zodiack )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ovg30c.2", 0x0000, 0x2000, CRC(a2125e99) SHA1(00ae4ed2c7b6895d2dc58aa2fc51c25b6428e4ba) )
ROM_LOAD( "ovg30c.3", 0x2000, 0x2000, CRC(aee2b77f) SHA1(2581b7a75d38663cc5ebc91a77385ca7eb9b4aba) )
ROM_LOAD( "ovg30c.6", 0x4000, 0x0800, CRC(1debb278) SHA1(98c9f09c5f3125ba8a1392be62fd469aa0ba4d98) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "ovg20c.1", 0x0000, 0x1000, CRC(2d3c3baf) SHA1(e32937b947e591cba45da2dd456e4f655e62ddfd) )
ROM_REGION( 0x2800, "gfx1", 0 )
ROM_LOAD( "ovg40c.7", 0x0000, 0x0800, CRC(ed9d3be7) SHA1(80d5906afef8b6d68fb13d41992aea208d9e3690) )
ROM_LOAD( "orca40c.8", 0x0800, 0x1000, CRC(88269c94) SHA1(acc27be0d27b33c2242ecf0563fe986e8dffb264) )
ROM_LOAD( "orca40c.9", 0x1800, 0x1000, CRC(a3bd40c9) SHA1(dcf8cbb73c081a3af85da135e8278c54e9e0de7c) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "ovg40c.2a", 0x0000, 0x0020, CRC(703821b8) SHA1(33dcc9b0bea5e110eb4ffd3b8b8763e32e927b22) )
ROM_LOAD( "ovg40c.2b", 0x0020, 0x0020, CRC(21f77ec7) SHA1(b1019afc4361aca98b7120b21743bfeb5ea2ff63) )
ROM_END
ROM_START( dogfight )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "df-2.4f", 0x0000, 0x2000, CRC(ad24b28b) SHA1(5bfc24c9d176a987525c5ad3eff3308f679d4d44) )
ROM_LOAD( "df-3.4h", 0x2000, 0x2000, CRC(cd172707) SHA1(9d7a494006db13cbe9c895875a18d9423a0128bc) )
ROM_LOAD( "df-5.4n", 0x4000, 0x1000, CRC(874dc6bf) SHA1(2c34fdfb2838c41f239171bc9a14a5cc7a94a170) )
ROM_LOAD( "df-4.4m", 0xc000, 0x1000, CRC(d8aa3d6d) SHA1(0863d566ff4a181ae8a8d552f9768dd028254605) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "df-1.4n", 0x0000, 0x1000, CRC(dcbb1c5b) SHA1(51fa51ff64982455b00484d55f6a8cf89fc786f1) )
ROM_REGION( 0x2800, "gfx1", 0 )
ROM_LOAD( "df-6.3s", 0x0000, 0x0800, CRC(3059b515) SHA1(849e99a04ddcdfcf097cc3ac17e9edf12b51cd69) )
ROM_LOAD( "df-7.7n", 0x0800, 0x1000, CRC(ffe05fee) SHA1(70b9d0808defd936e2c3567f8e6996a19753de81) )
ROM_LOAD( "df-8.7r", 0x1800, 0x1000, CRC(2cb51793) SHA1(d90177ef28730774202a04a0846281537a1883df) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "mmi6331.2a", 0x0000, 0x0020, CRC(69a35aa5) SHA1(fe494ed1ff642f95834dfca92e9c4494e04f7b81) )
ROM_LOAD( "mmi6331.2b", 0x0020, 0x0020, CRC(596ae457) SHA1(1c1a3130d88c5fd5c66ce9f91d97a09c0a0b535f) )
ROM_END
ROM_START( moguchan )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "2.5r", 0x0000, 0x1000, CRC(85d0cb7e) SHA1(20066f71d80161dff556bc86edf40fcc2ac3b993) )
ROM_LOAD( "4.5m", 0x1000, 0x1000, CRC(359ef951) SHA1(93e80fcd371e8d2026919d0e046b636b7c19002e) )
ROM_LOAD( "3.5np", 0x2000, 0x1000, CRC(c8776f77) SHA1(edc28a6a804b9573307faa25b6fdd096b7093593) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "1.7hj", 0x0000, 0x1000, CRC(1a88d35f) SHA1(d9347723c0eb6508739a6c0de4984b8244b197cf) )
ROM_REGION( 0x2800, "gfx1", 0 )
ROM_LOAD( "5.4r", 0x0000, 0x0800, CRC(1b7febd8) SHA1(4f9ce99f05e6e207bb91f831b6bee7cf72b3d05b) )
ROM_LOAD( "6.7p", 0x0800, 0x1000, CRC(c8060ffe) SHA1(f1f975c2638e6cdf00af4a96591529c7b6684742) )
ROM_LOAD( "7.7m", 0x1800, 0x1000, CRC(bfca00f4) SHA1(797b07bab2467fe00cd85cd4477db2367a3e5a40) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "moguchan.2a", 0x0000, 0x0020, CRC(e83daab3) SHA1(58b38091dfbc3f3b4ddf6c6febd98c909be89063) )
ROM_LOAD( "moguchan.2b", 0x0020, 0x0020, CRC(9abfdf40) SHA1(44c4dcdd3d79af2c4a897cc003b5287dece0313e) )
ROM_END
ROM_START( percuss )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "percuss.1", 0x0000, 0x1000, CRC(ff0364f7) SHA1(048963d70e513068fdb591b4bc152473fe4cc2c3) )
ROM_LOAD( "percuss.3", 0x1000, 0x1000, CRC(7f646c59) SHA1(976210f1fed11c03e0a159c8189630a1fec63fc9) )
ROM_LOAD( "percuss.2", 0x2000, 0x1000, CRC(6bf72dd2) SHA1(447109a508a571650501d3dd3fa018513b4e4558) )
ROM_LOAD( "percuss.4", 0x3000, 0x1000, CRC(fb1b15ba) SHA1(778853a0fbef7dd80d1046e2b04adcd9d1241f83) )
ROM_LOAD( "percuss.5", 0x4000, 0x1000, CRC(8e5a9692) SHA1(17db644c3cd0435c380b2080bda02c6a6d45eaf6) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "percuss.8", 0x0000, 0x0800, CRC(d63f56f3) SHA1(2cf9cca55fb612c9efae06e62bd6d33fdd38de57) )
ROM_LOAD( "percuss.9", 0x0800, 0x0800, CRC(e08fef2f) SHA1(af41763f200c4c660ca7230eace4f443e57e809a) )
ROM_REGION( 0x2800, "gfx1", 0 )
ROM_LOAD( "percuss.10", 0x0000, 0x0800, CRC(797598aa) SHA1(6d26ed5e964b7f1b2ce651c7bf0168a730bee02f) )
ROM_LOAD( "percuss.6", 0x0800, 0x1000, CRC(5285a580) SHA1(cd7ba64706458c67166934d0fa08894fb577810b) )
ROM_LOAD( "percuss.7", 0x1800, 0x1000, CRC(8fc4175d) SHA1(0249f6324ae44142d7da2306674ed86afcccf5f2) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "percus2a.prm", 0x0000, 0x0020, CRC(e2ee9637) SHA1(e4ca064793ae1dc36b2d852448162d062a2f26f8) )
ROM_LOAD( "percus2b.prm", 0x0020, 0x0020, CRC(e561b029) SHA1(7d21a3492a179f5ce541911d19e4816960547089) )
ROM_END
ROM_START( bounty )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "1.4f", 0x0000, 0x1000, CRC(f495b19d) SHA1(df2de0869b10da1ee1d98d48615c9e1dce798c26) )
ROM_LOAD( "3.4k", 0x1000, 0x1000, CRC(fa3086c3) SHA1(b8bab26a4e68e6d2e5b899e900c9affd297c22de) )
ROM_LOAD( "2.4h", 0x2000, 0x1000, CRC(52ab5314) SHA1(ba399f8b86cc64d1dd585dde79d8036d24296475) )
ROM_LOAD( "4.4m", 0x3000, 0x1000, CRC(5c9d3f07) SHA1(340460f38c5b23c591f92d386c0df10ed75fa16f) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "7.4n", 0x0000, 0x1000, CRC(45e369b8) SHA1(9799b2ece5e3b92da435255e1b49f5097d3f7972) )
ROM_LOAD( "8.4r", 0x1000, 0x1000, CRC(4f52c87d) SHA1(1738d798c341a54d293c70da7b6e4a3dfb00de38) )
ROM_REGION( 0x2800, "gfx1", 0 )
ROM_LOAD( "9.4r", 0x0000, 0x0800, CRC(4b4acde5) SHA1(5ed60fe50a9ab0b8d433ee9ae5787b936ddbfbdd) )
ROM_LOAD( "5.7m", 0x0800, 0x1000, CRC(a5ce2a24) SHA1(b5469d31bda52a61cdc46349c139a7eb339ac8a7) )
ROM_LOAD( "6.7p", 0x1800, 0x1000, CRC(43183301) SHA1(9df89479396d7847ee3325649d7264e75d413add) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "mb7051.2a", 0x0000, 0x0020, CRC(0de11a46) SHA1(3bc81571832dd78b29654e86479815ee5f97a4d3) )
ROM_LOAD( "mb7051.2b", 0x0020, 0x0020, CRC(465e31d4) SHA1(d47a4aa0e8931dcd8f85017ef04c2f6ad79f5725) )
ROM_END
GAME( 1983, zodiack, 0, zodiack, zodiack, 0, ROT270, "Orca (Esco Trading Co)", "Zodiack", GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE ) /* bullet color needs to be verified */
GAME( 1983, dogfight, 0, zodiack, dogfight, 0, ROT270, "Orca / Thunderbolt", "Dog Fight (Thunderbolt)", GAME_IMPERFECT_COLORS | GAME_SUPPORTS_SAVE ) /* bullet color needs to be verified */
GAME( 1982, moguchan, 0, percuss, moguchan, 0, ROT270, "Orca (Eastern Commerce Inc. license) (bootleg?)", "Moguchan", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE ) /* license copyright taken from ROM string at $0b5c */
GAME( 1981, percuss, 0, percuss, percuss, 0, ROT270, "Orca (bootleg?)", "The Percussor", GAME_SUPPORTS_SAVE )
GAME( 1982, bounty, 0, percuss, bounty, 0, ROT180, "Orca", "The Bounty", GAME_SUPPORTS_SAVE )