/***************************************************************************
-= Yun Sung 8 Bit Games =-
driver by Luca Elia (l.elia@tin.it)
Main CPU : Z80B
Sound CPU : Z80A
Video Chips : ?
Sound Chips : OKI M5205 + YM3812
---------------------------------------------------------------------------
Year + Game Board#
---------------------------------------------------------------------------
95 Cannon Ball YS-ROCK-970712 or 940712?
95 Magix / Rock YS-ROCK-970712 or 940712?
94? Rock Tris YS-ROCK-940712
---------------------------------------------------------------------------
Notes:
- "Magix" can change title to "Rock" through a DSW
- In service mode press Service Coin (e.g. '9')
To Do:
- Better Sound
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/3812intf.h"
#include "sound/msm5205.h"
#include "includes/yunsung8.h"
/***************************************************************************
Memory Maps - Main CPU
***************************************************************************/
WRITE8_MEMBER(yunsung8_state::yunsung8_bankswitch_w)
{
m_layers_ctrl = data & 0x30; // Layers enable
membank("bank1")->set_entry(data & 0x07);
if (data & ~0x37)
logerror("CPU #0 - PC %04X: Bank %02X\n", space.device().safe_pc(), data);
}
/*
Banked Video RAM:
c000-c7ff Palette (bit 1 of port 0 switches between 2 banks)
c800-cfff Color (bit 0 of port 0 switches between 2 banks)
d000-dfff Tiles ""
*/
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, yunsung8_state )
AM_RANGE(0x0001, 0x0001) AM_WRITE(yunsung8_bankswitch_w) // ROM Bank (again?)
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xdfff) AM_READWRITE(yunsung8_videoram_r, yunsung8_videoram_w) // Video RAM (Banked)
AM_RANGE(0xe000, 0xffff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( port_map, AS_IO, 8, yunsung8_state )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READ_PORT("SYSTEM") AM_WRITE(yunsung8_videobank_w) // video RAM bank
AM_RANGE(0x01, 0x01) AM_READ_PORT("P1") AM_WRITE(yunsung8_bankswitch_w) // ROM Bank + Layers Enable
AM_RANGE(0x02, 0x02) AM_READ_PORT("P2") AM_WRITE(soundlatch_byte_w) // To Sound CPU
AM_RANGE(0x03, 0x03) AM_READ_PORT("DSW1")
AM_RANGE(0x04, 0x04) AM_READ_PORT("DSW2")
AM_RANGE(0x06, 0x06) AM_WRITE(yunsung8_flipscreen_w) // Flip Screen
AM_RANGE(0x07, 0x07) AM_WRITENOP // ? (end of IRQ, random value)
ADDRESS_MAP_END
/***************************************************************************
Memory Maps - Sound CPU
***************************************************************************/
WRITE8_MEMBER(yunsung8_state::yunsung8_sound_bankswitch_w)
{
device_t *device = machine().device("msm");
msm5205_reset_w(device, data & 0x20);
machine().root_device().membank("bank2")->set_entry(data & 0x07);
if (data != (data & (~0x27)))
logerror("%s: Bank %02X\n", machine().describe_context(), data);
}
WRITE8_MEMBER(yunsung8_state::yunsung8_adpcm_w)
{
/* Swap the nibbles */
m_adpcm = ((data & 0xf) << 4) | ((data >> 4) & 0xf);
}
static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, yunsung8_state )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank2") // Banked ROM
AM_RANGE(0xe000, 0xe000) AM_WRITE(yunsung8_sound_bankswitch_w ) // ROM Bank
AM_RANGE(0xe400, 0xe400) AM_WRITE(yunsung8_adpcm_w)
AM_RANGE(0xec00, 0xec01) AM_DEVWRITE_LEGACY("ymsnd", ym3812_w)
AM_RANGE(0xf000, 0xf7ff) AM_RAM
AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_byte_r) // From Main CPU
ADDRESS_MAP_END
/***************************************************************************
Input Ports
***************************************************************************/
/***************************************************************************
Magix
***************************************************************************/
static INPUT_PORTS_START( magix )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // same as button1 !?
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // same as button1 !?
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_START("DSW1")
PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x06, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Title" )
PORT_DIPSETTING( 0x01, "Magix" )
PORT_DIPSETTING( 0x00, "Rock" )
PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" ) // the rest seems unused
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/***************************************************************************
Cannon Ball
***************************************************************************/
static INPUT_PORTS_START( cannball )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_START("DSW1")
PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x06, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, "Bombs" )
PORT_DIPSETTING( 0x04, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( cannbalv )
PORT_INCLUDE(cannball)
PORT_MODIFY("SYSTEM")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) // always activated, otherwise the game resets. a simple check for horizontal / vertical version of the game?
INPUT_PORTS_END
/***************************************************************************
Rock Tris
***************************************************************************/
static INPUT_PORTS_START( rocktris )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // same as button1 !?
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) // same as button1 !?
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_START("DSW1")
PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x06, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Unknown 2-0" ) // the rest seems unused
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Unknown 2-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Unknown 2-2" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Unknown 2-3" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Unknown 2-4" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Unknown 2-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 2-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 2-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/***************************************************************************
Graphics Layouts
***************************************************************************/
/* 8x8x4 tiles in 2 roms */
static const gfx_layout layout_8x8x4 =
{
8,8,
RGN_FRAC(1,2),
4,
{ STEP4(0,1) },
{ RGN_FRAC(1,2)+1*4,RGN_FRAC(1,2)+0*4,1*4,0*4, RGN_FRAC(1,2)+3*4,RGN_FRAC(1,2)+2*4,3*4,2*4},
{ STEP8(0,16) },
8*8*4/2
};
/* 8x8x8 tiles in 4 roms */
static const gfx_layout layout_8x8x8 =
{
8,8,
RGN_FRAC(1,4),
8,
{ STEP8(0,1) },
{ RGN_FRAC(0,4) + 0*8, RGN_FRAC(1,4) + 0*8, RGN_FRAC(2,4) + 0*8, RGN_FRAC(3,4) + 0*8,
RGN_FRAC(0,4) + 1*8, RGN_FRAC(1,4) + 1*8, RGN_FRAC(2,4) + 1*8, RGN_FRAC(3,4) + 1*8 },
{ STEP8(0,16) },
8*8*8/4
};
static GFXDECODE_START( yunsung8 )
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x8, 0, 0x08 ) // [0] Tiles (Background)
GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0, 0x40 ) // [1] Tiles (Text)
GFXDECODE_END
/***************************************************************************
Machine Drivers
***************************************************************************/
static void yunsung8_adpcm_int( device_t *device )
{
yunsung8_state *state = device->machine().driver_data<yunsung8_state>();
msm5205_data_w(device, state->m_adpcm >> 4);
state->m_adpcm <<= 4;
state->m_toggle ^= 1;
if (state->m_toggle)
state->m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
}
static const msm5205_interface yunsung8_msm5205_interface =
{
yunsung8_adpcm_int, /* interrupt function */
MSM5205_S96_4B /* 4KHz, 4 Bits */
};
void yunsung8_state::machine_start()
{
UINT8 *MAIN = memregion("maincpu")->base();
UINT8 *AUDIO = memregion("audiocpu")->base();
m_videoram_0 = m_videoram + 0x0000; // Ram is banked
m_videoram_1 = m_videoram + 0x2000;
membank("bank1")->configure_entries(0, 3, &MAIN[0x00000], 0x4000);
membank("bank1")->configure_entries(3, 5, &MAIN[0x10000], 0x4000);
membank("bank2")->configure_entries(0, 3, &AUDIO[0x00000], 0x4000);
membank("bank2")->configure_entries(3, 5, &AUDIO[0x10000], 0x4000);
m_audiocpu = machine().device<cpu_device>("audiocpu");
save_item(NAME(m_videoram));
save_item(NAME(m_layers_ctrl));
save_item(NAME(m_videobank));
save_item(NAME(m_adpcm));
save_item(NAME(m_toggle));
}
void yunsung8_state::machine_reset()
{
m_videobank = 0;
m_layers_ctrl = 0;
m_adpcm = 0;
m_toggle = 0;
}
static MACHINE_CONFIG_START( yunsung8, yunsung8_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, 8000000) /* Z80B */
MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_CPU_IO_MAP(port_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", yunsung8_state, irq0_line_hold) /* No nmi routine */
MCFG_CPU_ADD("audiocpu", Z80, 4000000) /* ? */
MCFG_CPU_PROGRAM_MAP(sound_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", yunsung8_state, irq0_line_hold) /* NMI caused by the MSM5205? */
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(512, 256)
MCFG_SCREEN_VISIBLE_AREA(0+64, 512-64-1, 0+8, 256-8-1)
MCFG_SCREEN_UPDATE_DRIVER(yunsung8_state, screen_update_yunsung8)
MCFG_GFXDECODE(yunsung8)
MCFG_PALETTE_LENGTH(2048)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("ymsnd", YM3812, 4000000)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
MCFG_SOUND_ADD("msm", MSM5205, XTAL_400kHz) /* verified on pcb */
MCFG_SOUND_CONFIG(yunsung8_msm5205_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.80)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.80)
MACHINE_CONFIG_END
/***************************************************************************
ROMs Loading
***************************************************************************/
/***************************************************************************
Magix
Yun Sung, 1995.
CPU : Z80B
SND : Z80A + YM3812 + Oki M5205
OSC : 16.000
***************************************************************************/
ROM_START( magix )
ROM_REGION( 0x24000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "yunsung8.07", 0x00000, 0x0c000, CRC(d4d0b68b) SHA1(d7e1fb57a14f8b822791b98cecc6d5a053a89e0f) )
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x24000, "audiocpu", 0 ) /* Sound Z80 Code */
ROM_LOAD( "yunsung8.08", 0x00000, 0x0c000, CRC(6fd60be9) SHA1(87622dc2967842629e90a02b415bec86cc26cbc7) )
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Background */
ROM_LOAD( "yunsung8.04", 0x000000, 0x80000, CRC(0a100d2b) SHA1(c36a2489748c8ac7b6d7457ad09d8153707c85be) )
ROM_LOAD( "yunsung8.03", 0x080000, 0x80000, CRC(c8cb0373) SHA1(339c4e0fef44da3cab615e07dc8739bd925ebf28) )
ROM_LOAD( "yunsung8.02", 0x100000, 0x80000, CRC(09efb8e5) SHA1(684bb5c4b579f8c77e79aab4decbefea495d9474) )
ROM_LOAD( "yunsung8.01", 0x180000, 0x80000, CRC(4590d782) SHA1(af875166207793572b9ecf01bb6a24feba562a96) )
ROM_REGION( 0x40000, "gfx2", 0 ) /* Text */
ROM_LOAD( "yunsung8.05", 0x00000, 0x20000, CRC(862d378c) SHA1(a4e2cf14b5b25c6b8725dd285ddea65ce9ee257a) ) // only first $8000 bytes != 0
ROM_LOAD( "yunsung8.06", 0x20000, 0x20000, CRC(8b2ab901) SHA1(1a5c05dd0cf830b645357a62d8e6e876b44c6b7f) ) // only first $8000 bytes != 0
ROM_END
/***************************************************************************
Magix / Rock
Original Yun Sung board, but has EPROMs with open windows and handwritten
numbers on them. "Yun Sung 1995" logo has been removed from the text tiles.
Code is different, shifted around not patched.
***************************************************************************/
ROM_START( magixb )
ROM_REGION( 0x24000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "8.bin", 0x00000, 0x0c000, CRC(3b92020f) SHA1(edc15c5b712774dad1685ce9a94e4290aab9934a) )
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x24000, "audiocpu", 0 ) /* Sound Z80 Code */
ROM_LOAD( "9.bin", 0x00000, 0x0c000, CRC(6fd60be9) SHA1(87622dc2967842629e90a02b415bec86cc26cbc7) ) // yunsung8.08
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Background */
ROM_LOAD( "1.bin", 0x000000, 0x80000, CRC(0a100d2b) SHA1(c36a2489748c8ac7b6d7457ad09d8153707c85be) ) // yunsung8.04
ROM_LOAD( "2.bin", 0x080000, 0x80000, CRC(c8cb0373) SHA1(339c4e0fef44da3cab615e07dc8739bd925ebf28) ) // yunsung8.03
ROM_LOAD( "3.bin", 0x100000, 0x80000, CRC(09efb8e5) SHA1(684bb5c4b579f8c77e79aab4decbefea495d9474) ) // yunsung8.02
ROM_LOAD( "4.bin", 0x180000, 0x80000, CRC(4590d782) SHA1(af875166207793572b9ecf01bb6a24feba562a96) ) // yunsung8.01
ROM_REGION( 0x40000, "gfx2", 0 ) /* Text */
ROM_LOAD( "5.bin", 0x00000, 0x20000, CRC(11b99819) SHA1(4b20feea227cefd2e905601d934538a13ba6685b) ) // only first $8000 bytes != 0
ROM_LOAD( "6.bin", 0x20000, 0x20000, CRC(361a864c) SHA1(e0bb78b49fc3d461d6ac46ad97a9d04112783132) ) // only first $8000 bytes != 0
ROM_END
/***************************************************************************
Cannon Ball
01, 02, 03, 04 are 27c020
05, 06, 07, 08 are 27c010
2 pals used
Z80b PROGRAM, Z80b SOUND
Cy7c384A
16MHz
***************************************************************************/
ROM_START( cannball )
ROM_REGION( 0x24000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "cannball.07", 0x00000, 0x0c000, CRC(17db56b4) SHA1(032e3dbde0b0e315dcb5f2b31f57e75e78818f2d) )
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x24000, "audiocpu", 0 ) /* Sound Z80 Code */
ROM_LOAD( "cannball.08", 0x00000, 0x0c000, CRC(11403875) SHA1(9f583bc4f08e7aef3fd0f3fe3f31cce1d226641a) )
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Background */
ROM_LOAD( "cannball.01", 0x000000, 0x40000, CRC(2d7785e4) SHA1(9911354c0be192506f8bfca3e85ede0bbc4828d5) )
ROM_LOAD( "cannball.02", 0x040000, 0x40000, CRC(24df387e) SHA1(5f4afe11feb367ca3b3c4f5eb37a6b6c4edb83bb) )
ROM_LOAD( "cannball.03", 0x080000, 0x40000, CRC(4d62f192) SHA1(8c60b9b4b36c13c2d145c49413580a10e71eb283) )
ROM_LOAD( "cannball.04", 0x0c0000, 0x40000, CRC(37cf8b12) SHA1(f93df8e0babe2c4ec996aa3c2a48bf40a5a02e62) )
ROM_REGION( 0x40000, "gfx2", 0 ) /* Text */
ROM_LOAD( "cannball.05", 0x00000, 0x20000, CRC(87c1f1fa) SHA1(dbc568d2133734e41b69fd8d18b76531648b32ef) )
ROM_LOAD( "cannball.06", 0x20000, 0x20000, CRC(e722bee8) SHA1(3aed7df9df81a6776b6bf2f5b167965b0d689216) )
ROM_END
ROM_START( cannballv )
ROM_REGION( 0x24000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "yunsung1", 0x00000, 0x0c000, CRC(f7398b0d) SHA1(f2cdb9c4662cd325376d25ae9611f689605042db) )
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x24000, "audiocpu", 0 ) /* Sound Z80 Code */
ROM_LOAD( "yunsung8", 0x00000, 0x0c000, CRC(11403875) SHA1(9f583bc4f08e7aef3fd0f3fe3f31cce1d226641a) )
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Background */
ROM_LOAD( "yunsung7", 0x000000, 0x80000, CRC(a5f1a648) SHA1(7a5bf5bc0ad257ccb12104512e98dfb3525babfc) )
ROM_LOAD( "yunsung6", 0x080000, 0x80000, CRC(8baa686e) SHA1(831c3e2864d262bf5429dca6653c83dc976e610e) )
ROM_LOAD( "yunsung5", 0x100000, 0x80000, CRC(a7f2ce51) SHA1(81632aca067f2c8c45488266c4489d9af24fb552) )
ROM_LOAD( "yunsung4", 0x180000, 0x80000, CRC(74bef793) SHA1(6208580ce747cec3d410ce3c71e07aa570b9121d) )
ROM_REGION( 0x40000, "gfx2", 0 ) /* Text */
ROM_LOAD( "yunsung3", 0x00000, 0x20000, CRC(8217abbe) SHA1(1a459a816a1aa5b68858e39c4a21bd78ee78dcab) )
ROM_LOAD( "yunsung2", 0x20000, 0x20000, CRC(76de1045) SHA1(a3845ee1874e6ec0ce26e6e73e4643243779e70d) )
ROM_END
/***************************************************************************
Rock Tris by Yunsung
Pcb marked Ys-rock 940712
pcb has no sound, the osc for the msm5205 has been cut so I don't know the frequency
Pcb has no markings in the sockets and eproms have anonymous stickers
2x z80
1x 16mhz
1x UA010
1x msm5205
1x fpga
1x dipswitch (there is place for another one, but the space is empty and
they jumpered the first position)
***************************************************************************/
ROM_START( rocktris )
ROM_REGION( 0x24000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "cpu.bin", 0x00000, 0x0c000, CRC(46e3b79c) SHA1(81a587b9f986c4e39b1888ec6ed6b86d1469b9a0) )
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x24000, "audiocpu", 0 ) /* Sound Z80 Code */
ROM_LOAD( "cpu2.bin", 0x00000, 0x0c000, CRC(3a78a4cf) SHA1(f643c7a217cbb71f3a03f1f4a16545c546332819) )
ROM_CONTINUE( 0x10000, 0x14000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Background */
ROM_LOAD( "gfx4.bin", 0x000000, 0x80000, CRC(abb49cac) SHA1(e2d766e950df398a8ec8b6888e128ffc3bdf1ce9) )
ROM_LOAD( "gfx3.bin", 0x080000, 0x80000, CRC(70a6ad52) SHA1(04cd58d3f885dd7c2fb1061f93d3ae3a418ad762) )
ROM_LOAD( "gfx2.bin", 0x100000, 0x80000, CRC(fcc9ec97) SHA1(1f09452988e3fa976b233e3b458c7a60977b76aa) )
ROM_LOAD( "gfx1.bin", 0x180000, 0x80000, CRC(4295034d) SHA1(9bdbbcdb46eb659a13b77c5bb26c9d8ad43731a7) )
ROM_REGION( 0x40000, "gfx2", 0 ) /* Text */
ROM_LOAD( "gfx5.bin", 0x00000, 0x20000, CRC(058ee379) SHA1(57088bb02c56212979b9119b773eedc31af17e50) )
ROM_LOAD( "gfx6.bin", 0x20000, 0x20000, CRC(593cbd39) SHA1(4d60b5811118f3f22f6f3b300a4daec158456b72) )
ROM_END
/***************************************************************************
Game Drivers
***************************************************************************/
GAME( 1995, cannball, 0, yunsung8, cannball, driver_device, 0, ROT0, "Yun Sung / Soft Vision", "Cannon Ball (Yun Sung, horizontal)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1995, cannballv, cannball, yunsung8, cannbalv, driver_device, 0, ROT270, "Yun Sung / T&K", "Cannon Ball (Yun Sung, vertical)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1995, magix, 0, yunsung8, magix, driver_device, 0, ROT0, "Yun Sung", "Magix / Rock", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1995, magixb, magix, yunsung8, magix, driver_device, 0, ROT0, "bootleg", "Magix / Rock (bootleg)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1994?, rocktris, 0, yunsung8, rocktris, driver_device, 0, ROT0, "Yun Sung", "Rock Tris", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )