/***************************************************************************
Wiping
(C) 1982 Nichibutsu
driver by
Allard van der Bas (allard@mindless.com)
1 x Z80 CPU main game, 1 x Z80 with ???? sound hardware.
----------------------------------------------------------------------------
Main processor :
0xA800 - 0xA807 : 64 bits of input and dipswitches.
dip: 0.7 1.7 2.7
0 0 0 coin 1: 1 coin 0 credit.
1 1 1 coin 1: 1 coin 7 credit.
dip: 3.7 4.7 5.7
0 0 0 coin 2: 0 coin 1 credit.
1 1 1 coin 2: 7 coin 1 credit.
dip: 7.6
0 bonus at 30K and 70K
1 bonus at 50K and 150K
dip: 6.7 7.7
0 0 2 lives
0 1 3 lives
1 0 4 lives
1 1 5 lives
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "audio/wiping.h"
#include "includes/wiping.h"
static READ8_HANDLER( shared1_r )
{
wiping_state *state = space->machine().driver_data<wiping_state>();
return state->m_sharedram1[offset];
}
static READ8_HANDLER( shared2_r )
{
wiping_state *state = space->machine().driver_data<wiping_state>();
return state->m_sharedram2[offset];
}
static WRITE8_HANDLER( shared1_w )
{
wiping_state *state = space->machine().driver_data<wiping_state>();
state->m_sharedram1[offset] = data;
}
static WRITE8_HANDLER( shared2_w )
{
wiping_state *state = space->machine().driver_data<wiping_state>();
state->m_sharedram2[offset] = data;
}
/* input ports are rotated 90 degrees */
static READ8_HANDLER( ports_r )
{
int i,res;
static const char *const portnames[] = { "P1", "P2", "IN2", "IN3", "IN4", "IN5", "SYSTEM", "DSW" };
res = 0;
for (i = 0; i < 8; i++)
res |= ((input_port_read(space->machine(), portnames[i]) >> offset) & 1) << i;
return res;
}
static WRITE8_HANDLER( subcpu_reset_w )
{
if (data & 1)
cputag_set_input_line(space->machine(), "audiocpu", INPUT_LINE_RESET, CLEAR_LINE);
else
cputag_set_input_line(space->machine(), "audiocpu", INPUT_LINE_RESET, ASSERT_LINE);
}
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x5fff) AM_ROM
AM_RANGE(0x8000, 0x83ff) AM_BASE_MEMBER(wiping_state, m_videoram)
AM_RANGE(0x8400, 0x87ff) AM_BASE_MEMBER(wiping_state, m_colorram)
AM_RANGE(0x8800, 0x88ff) AM_BASE_SIZE_MEMBER(wiping_state, m_spriteram, m_spriteram_size)
AM_RANGE(0x8000, 0x8bff) AM_RAM
AM_RANGE(0x9000, 0x93ff) AM_READWRITE(shared1_r,shared1_w) AM_BASE_MEMBER(wiping_state, m_sharedram1)
AM_RANGE(0x9800, 0x9bff) AM_READWRITE(shared2_r,shared2_w) AM_BASE_MEMBER(wiping_state, m_sharedram2)
AM_RANGE(0xa000, 0xa000) AM_WRITE(interrupt_enable_w)
AM_RANGE(0xa002, 0xa002) AM_WRITE(wiping_flipscreen_w)
AM_RANGE(0xa003, 0xa003) AM_WRITE(subcpu_reset_w)
AM_RANGE(0xa800, 0xa807) AM_READ(ports_r)
AM_RANGE(0xb000, 0xb7ff) AM_RAM
AM_RANGE(0xb800, 0xb800) AM_WRITE(watchdog_reset_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x1fff) AM_ROM
AM_RANGE(0x4000, 0x7fff) AM_DEVWRITE("wiping", wiping_sound_w)
AM_RANGE(0x9000, 0x93ff) AM_READWRITE(shared1_r,shared1_w)
AM_RANGE(0x9800, 0x9bff) AM_READWRITE(shared2_r,shared2_w)
AM_RANGE(0xa001, 0xa001) AM_WRITE(interrupt_enable_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( wiping )
PORT_START("P1") /* 0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("P2") /* 1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN2") /* 2 */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN3") /* 3 */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN4") /* 4 */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN5") /* 5 */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SYSTEM") /* 6 */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x05, IP_ACTIVE_LOW, IPT_COIN2 ) /* note that this changes two bits */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_SERVICE( 0x40, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "30000 70000" )
PORT_DIPSETTING( 0x80, "50000 150000" )
PORT_START("DSW") /* 7 */
PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_7C ) )
// PORT_DIPSETTING( 0x00, "Disable" )
PORT_DIPNAME( 0x38, 0x08, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x38, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x40, "3" )
PORT_DIPSETTING( 0x80, "4" )
PORT_DIPSETTING( 0xc0, "5" )
INPUT_PORTS_END
/* identical apart from bonus life */
static INPUT_PORTS_START( rugrats )
PORT_START("P1") /* 0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("P2") /* 1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0xe0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN2") /* 2 */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN3") /* 3 */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN4") /* 4 */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN5") /* 5 */
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SYSTEM") /* 6 */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x05, IP_ACTIVE_LOW, IPT_COIN2 ) /* note that this changes two bits */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_SERVICE( 0x40, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "100000 200000" )
PORT_DIPSETTING( 0x80, "150000 300000" )
PORT_START("DSW") /* 7 */
PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_7C ) )
// PORT_DIPSETTING( 0x00, "Disable" )
PORT_DIPNAME( 0x38, 0x08, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x38, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x40, "3" )
PORT_DIPSETTING( 0x80, "4" )
PORT_DIPSETTING( 0xc0, "5" )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes are packed in one byte */
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static const gfx_layout spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes are packed in one byte */
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 17*8+0, 17*8+1, 17*8+2, 17*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static GFXDECODE_START( wiping )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 64 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 64*4, 64 )
GFXDECODE_END
static MACHINE_CONFIG_START( wiping, wiping_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80,18432000/6) /* 3.072 MHz */
MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
MCFG_CPU_ADD("audiocpu", Z80,18432000/6) /* 3.072 MHz */
MCFG_CPU_PROGRAM_MAP(sound_map)
MCFG_CPU_PERIODIC_INT(irq0_line_hold,120) /* periodic interrupt, don't know about the frequency */
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(36*8, 28*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 0*8, 28*8-1)
MCFG_SCREEN_UPDATE(wiping)
MCFG_GFXDECODE(wiping)
MCFG_PALETTE_LENGTH(64*4+64*4)
MCFG_PALETTE_INIT(wiping)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("wiping", WIPING, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( wiping )
ROM_REGION( 0x10000, "maincpu", 0 ) /* main cpu code */
ROM_LOAD( "1", 0x0000, 0x2000, CRC(b55d0d19) SHA1(dac6096d3ee9dd8b1b6da5c2c613b54ce303cb7b) )
ROM_LOAD( "2", 0x2000, 0x2000, CRC(b1f96e47) SHA1(8f3f882a3c366e6a2d2682603d425eb0491b5487) )
ROM_LOAD( "3", 0x4000, 0x2000, CRC(c67bab5a) SHA1(3d74ed4be5a6bdc02cf1feb3ce3f4b1607ec6b80) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */
ROM_LOAD( "4", 0x0000, 0x1000, CRC(a1547e18) SHA1(1f86d770e42ff1d94bf1f8b12f9b74accc3bb193) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "8", 0x0000, 0x1000, CRC(601160f6) SHA1(2465a1319d442a96d3b1b5e3ad544b0a0126762c) ) /* chars */
ROM_REGION( 0x2000, "gfx2", 0 )
ROM_LOAD( "7", 0x0000, 0x2000, CRC(2c2cc054) SHA1(31851983de61bb8616856b0067c4e237819df5fb) ) /* sprites */
ROM_REGION( 0x0220, "proms", 0 )
ROM_LOAD( "wip-g13.bin", 0x0000, 0x0020, CRC(b858b897) SHA1(5fc87e210bdaa675fdf8c6762526c345bd451eab) ) /* palette */
ROM_LOAD( "wip-f4.bin", 0x0020, 0x0100, CRC(3f56c8d5) SHA1(7d279b2f29911c44b4136068770accf7196057d7) ) /* char lookup table */
ROM_LOAD( "wip-e11.bin", 0x0120, 0x0100, CRC(e7400715) SHA1(c67193e5f0a43942ddf03058a0bb8b3275308459) ) /* sprite lookup table */
ROM_REGION( 0x4000, "samples", 0 ) /* samples */
ROM_LOAD( "rugr5c8", 0x0000, 0x2000, CRC(67bafbbf) SHA1(2085492b58ce44f61a42320c54595b79fdf7a91c) )
ROM_LOAD( "rugr6c9", 0x2000, 0x2000, CRC(cac84a87) SHA1(90f6c514d0cdbeb4c8c979597db79ebcdf443df4) )
ROM_REGION( 0x0200, "soundproms", 0 ) /* 4bit->8bit sample expansion PROMs */
ROM_LOAD( "wip-e8.bin", 0x0000, 0x0100, CRC(bd2c080b) SHA1(9782bb5001e96db56bc29df398187f700bce4f8e) ) /* low 4 bits */
ROM_LOAD( "wip-e9.bin", 0x0100, 0x0100, CRC(4017a2a6) SHA1(dadef2de7a1119758c8e6d397aa42815b0218889) ) /* high 4 bits */
ROM_END
ROM_START( rugrats )
ROM_REGION( 0x10000, "maincpu", 0 ) /* main cpu code */
ROM_LOAD( "rugr1d1", 0x0000, 0x2000, CRC(e7e1bd6d) SHA1(985799b1bfd001c6304e6166180745cb019f834e) )
ROM_LOAD( "rugr2d2", 0x2000, 0x2000, CRC(5f47b9ad) SHA1(2d3eb737ea8e86691293e432e866d2623d6b6b1b) )
ROM_LOAD( "rugr3d3", 0x4000, 0x2000, CRC(3d748d1a) SHA1(2b301119b6eb3f0f9bb2ad734cff1d25365dfe99) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* sound cpu */
ROM_LOAD( "rugr4c4", 0x0000, 0x2000, CRC(d4a92c38) SHA1(4a31cfef9f084b4d2934595155bf0f3dd589efb3) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "rugr8d2", 0x0000, 0x1000, CRC(a3dcaca5) SHA1(d71f9090bf95dfd035ee0e0619a1cce575033cf3) ) /* chars */
ROM_REGION( 0x2000, "gfx2", 0 )
ROM_LOAD( "rugr7c13", 0x0000, 0x2000, CRC(fe1191dd) SHA1(80ebf093f7a32f4cc9dc89dcc44cab6e3db4fca1) ) /* sprites */
ROM_REGION( 0x0220, "proms", 0 )
ROM_LOAD( "prom.13g", 0x0000, 0x0020, CRC(f21238f0) SHA1(944627d1551453c7f828d96b83fd4eeb038b20ad) ) /* palette */
ROM_LOAD( "prom.4f", 0x0020, 0x0100, CRC(cfc90f3d) SHA1(99f7dc0d14c62d4c676c96310c219c696c9a7897) ) /* char lookup table */
ROM_LOAD( "prom.11e", 0x0120, 0x0100, CRC(cfc90f3d) SHA1(99f7dc0d14c62d4c676c96310c219c696c9a7897) ) /* sprite lookup table */
ROM_REGION( 0x4000, "samples", 0 ) /* samples */
ROM_LOAD( "rugr5c8", 0x0000, 0x2000, CRC(67bafbbf) SHA1(2085492b58ce44f61a42320c54595b79fdf7a91c) )
ROM_LOAD( "rugr6c9", 0x2000, 0x2000, CRC(cac84a87) SHA1(90f6c514d0cdbeb4c8c979597db79ebcdf443df4) )
ROM_REGION( 0x0200, "soundproms", 0 ) /* 4bit->8bit sample expansion PROMs */
ROM_LOAD( "wip-e8.bin", 0x0000, 0x0100, CRC(bd2c080b) SHA1(9782bb5001e96db56bc29df398187f700bce4f8e) ) /* low 4 bits */
ROM_LOAD( "wip-e9.bin", 0x0100, 0x0100, CRC(4017a2a6) SHA1(dadef2de7a1119758c8e6d397aa42815b0218889) ) /* high 4 bits */
ROM_END
GAME( 1982, wiping, 0, wiping, wiping, 0, ROT90, "Nichibutsu", "Wiping", 0 )
GAME( 1983, rugrats, wiping, wiping, rugrats, 0, ROT90, "Nichibutsu", "Rug Rats", 0 )