/***************************************************************************
ToaPlan game hardware from 1987
--------------------------------
Driver by: Quench
Supported games:
Toaplan Board Number: TP-009
Taito Game Number: B25
Wardners Forest (World)
Pyros (USA)
Wardna no Mori (Japan)
Notes:
Basically the same video and machine hardware as Flying shark,
except for the Main CPU which is a Z80 here.
See twincobr.c machine and video drivers to complete the
hardware setup.
Also see Input Port definition header below, for instructions
on how to enter test mode.
**************************** Memory & I/O Maps *****************************
Z80:(0) Main CPU
0000-6fff Main ROM
7000-7fff Main RAM
8000-ffff Level and scenery ROMS. This is banked with the following
8000-8fff Sprite RAM
a000-adff Pallette RAM
ae00-afff Spare unused, but tested Pallette RAM
c000-c7ff Sound RAM - shared with C000-C7FF in Z80(1) RAM
in:
50 DSW A
52 DSW B
54 Player 1 controls
56 Player 2 controls
58 VBlank (bit 7) and coin-in/start inputs
60 LSB data from char display layer
61 MSB data from char display layer
62 LSB data from BG display layer
63 MSB data from BG display layer
64 LSB data from FG display layer
65 MSB data from FG display layer
out:
00 6845 CRTC offset register
02 6845 CRTC register data
10 char scroll LSB < Y >
11 char scroll MSB < Y >
12 char scroll LSB X
13 char scroll MSB X
14 char LSB RAM offset 20h * 40h (0-07ff) and (4000-47ff) ???
15 char MSB RAM offset
20 BG scroll LSB < Y >
21 BG scroll MSB < Y >
22 BG scroll LSB X
23 BG scroll MSB X
24 BG LSB RAM offset 40h * 40h (0-0fff)
25 BG MSB RAM offset
30 FG scroll LSB < Y >
31 FG scroll MSB < Y >
32 FG scroll LSB X
33 FG scroll MSB X
34 FG LSB RAM offset 40h * 40h (0-0fff)
35 FG MSB RAM offset
40 spare scroll LSB < Y > (Not used)
41 spare scroll MSB < Y > (Not used)
5a-5c Control registers
bits 7-4 always 0
bits 3-1 select the control signal to drive.
bit 0 is the value passed to the control signal.
5a data
00-01 INT line to TMS320C10 DSP (Active low trigger)
0c-0d lockout for coin A input (Active low lockout)
0e-0f lockout for coin B input (Active low lockout)
5c data
00-01 ???
02-03 ???
04-05 Active low INTerrupt to Z80(0) for screen refresh
06-07 Flip Screen (Active high flips)
08-09 Background RAM display bank switch
0a-0b Foreground ROM display bank switch (not used here)
0c-0d ??? (what the hell does this do ?)
60 LSB data to char display layer
61 MSB data to char display layer
62 LSB data to BG display layer
63 MSB data to BG display layer
64 LSB data to FG display layer
65 MSB data to FG display layer
70 ROM bank selector for Z80(0) address 8000-ffff
data
00 switch ROM from 8000-ffff out, and put sprite/palette/sound RAM back.
02 switch lower half of B25-18.ROM ROM to 8000-ffff
03 switch upper half of B25-18.ROM ROM to 8000-ffff
04 switch lower half of B25-19.ROM ROM to 8000-ffff
05 switch upper half of B25-19.ROM ROM to 8000-ffff
07 switch B25-30.ROM ROM to 8000-ffff
Z80:(1) Sound CPU
0000-7fff Main ROM
8000-807f RAM ???
c000-cfff Sound RAM, $C000-C7FF shared with $C000-C7FF in Z80(0) ram
TMS320C10 DSP: Harvard type architecture. RAM and ROM on seperate data buses.
0000-05ff ROM 16-bit opcodes (word access only).
0000-0090 Internal RAM (words).
in:
01 data read from addressed Z80:(0) address space (Main RAM/Sprite RAM)
out:
00 address of Z80:(0) to read/write to
01 data to write to addressed Z80:(0) address space (Main RAM/Sprite RAM)
03 bit 15 goes to BIO line of TMS320C10. BIO is a polled input line.
***************************************************************************/
#include "driver.h"
#include "cpu/tms32010/tms32010.h"
#include "twincobr.h"
#include "sound/3812intf.h"
static UINT8 *rambase_ae00, *rambase_c000;
static WRITE8_HANDLER( wardner_ramrom_bank_sw )
{
if (wardner_membank != data) {
int bankaddress = 0;
UINT8 *RAM = memory_region(machine, "main");
wardner_membank = data;
if (data)
{
memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x8000, 0xffff, 0, 0, SMH_BANK1);
switch (data)
{
case 2: bankaddress = 0x10000; break;
case 3: bankaddress = 0x18000; break;
case 4: bankaddress = 0x20000; break;
case 5: bankaddress = 0x28000; break;
case 7: bankaddress = 0x38000; break;
case 1: bankaddress = 0x08000; break; /* not used */
case 6: bankaddress = 0x30000; break; /* not used */
default: bankaddress = 0x00000; break; /* not used */
}
memory_set_bankptr(1,&RAM[bankaddress]);
}
else
{
memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0x8000, 0x8fff, 0, 0, wardner_sprite_r);
memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xa000, 0xadff, 0, 0, SMH_BANK4);
memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xae00, 0xafff, 0, 0, SMH_BANK2);
memory_install_read8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xc000, 0xc7ff, 0, 0, SMH_BANK3);
memory_set_bankptr(1, &RAM[0x0000]);
memory_set_bankptr(2, rambase_ae00);
memory_set_bankptr(3, rambase_c000);
memory_set_bankptr(4, paletteram);
}
}
}
STATE_POSTLOAD( wardner_restore_bank )
{
wardner_ramrom_bank_sw(machine,0,1); /* Dummy value to ensure restoration */
wardner_ramrom_bank_sw(machine,0,wardner_membank);
}
/***************************** Z80 Main Memory Map **************************/
static ADDRESS_MAP_START( main_program_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x6fff) AM_ROM
AM_RANGE(0x7000, 0x7fff) AM_RAM
AM_RANGE(0x8000, 0xffff) AM_READ(SMH_BANK1) /* Overlapped RAM/Banked ROM - See below */
AM_RANGE(0x8000, 0x8fff) AM_WRITE(wardner_sprite_w) AM_BASE((void *)&spriteram16) AM_SIZE(&spriteram_size)
AM_RANGE(0x9000, 0x9fff) AM_ROM
AM_RANGE(0xa000, 0xadff) AM_WRITE(paletteram_xBBBBBGGGGGRRRRR_le_w) AM_BASE(&paletteram)
AM_RANGE(0xae00, 0xafff) AM_RAM AM_BASE(&rambase_ae00)
AM_RANGE(0xb000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_BASE(&rambase_c000) AM_SHARE(1) /* Shared RAM with Sound Z80 */
AM_RANGE(0xc800, 0xffff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( main_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_WRITE(wardner_CRTC_reg_sel_w)
AM_RANGE(0x02, 0x02) AM_WRITE(wardner_CRTC_data_w)
AM_RANGE(0x10, 0x13) AM_WRITE(wardner_txscroll_w) /* scroll text layer */
AM_RANGE(0x14, 0x15) AM_WRITE(wardner_txlayer_w) /* offset in text video RAM */
AM_RANGE(0x20, 0x23) AM_WRITE(wardner_bgscroll_w) /* scroll bg layer */
AM_RANGE(0x24, 0x25) AM_WRITE(wardner_bglayer_w) /* offset in bg video RAM */
AM_RANGE(0x30, 0x33) AM_WRITE(wardner_fgscroll_w) /* scroll fg layer */
AM_RANGE(0x34, 0x35) AM_WRITE(wardner_fglayer_w) /* offset in fg video RAM */
AM_RANGE(0x40, 0x43) AM_WRITE(wardner_exscroll_w) /* scroll extra layer (not used) */
AM_RANGE(0x50, 0x50) AM_READ_PORT("DSWA")
AM_RANGE(0x52, 0x52) AM_READ_PORT("DSWB")
AM_RANGE(0x54, 0x54) AM_READ_PORT("P1")
AM_RANGE(0x56, 0x56) AM_READ_PORT("P2")
AM_RANGE(0x58, 0x58) AM_READ_PORT("SYSTEM")
AM_RANGE(0x5a, 0x5a) AM_WRITE(wardner_coin_dsp_w) /* Machine system control */
AM_RANGE(0x5c, 0x5c) AM_WRITE(wardner_control_w) /* Machine system control */
AM_RANGE(0x60, 0x65) AM_READWRITE(wardner_videoram_r, wardner_videoram_w) /* data from video layer RAM */
AM_RANGE(0x70, 0x70) AM_WRITE(wardner_ramrom_bank_sw) /* ROM bank select */
ADDRESS_MAP_END
/***************************** Z80 Sound Memory Map *************************/
static ADDRESS_MAP_START( sound_program_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x807f) AM_RAM
AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_SHARE(1) /* Shared RAM with Main Z80 */
AM_RANGE(0xc800, 0xcfff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READWRITE(ym3812_status_port_0_r, ym3812_control_port_0_w)
AM_RANGE(0x01, 0x01) AM_WRITE(ym3812_write_port_0_w)
ADDRESS_MAP_END
/***************************** TMS32010 Memory Map **************************/
static ADDRESS_MAP_START( DSP_program_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000, 0x5ff) AM_ROM
ADDRESS_MAP_END
/* $000 - 08F TMS32010 Internal Data RAM in Data Address Space */
static ADDRESS_MAP_START( DSP_io_map, ADDRESS_SPACE_IO, 16 )
AM_RANGE(0, 0) AM_WRITE(wardner_dsp_addrsel_w)
AM_RANGE(1, 1) AM_READWRITE(wardner_dsp_r, wardner_dsp_w)
AM_RANGE(3, 3) AM_WRITE(twincobr_dsp_bio_w)
AM_RANGE(TMS32010_BIO, TMS32010_BIO) AM_READ(twincobr_BIO_r)
ADDRESS_MAP_END
/*****************************************************************************
Input Port definitions
There is a test mode for button/switch tests. To enter Test mode,
set the Cross Hatch Pattern DSW to on, restart and then press
player 1 start button when in the cross-hatch screen.
*****************************************************************************/
#define WARDNER_PLAYER_INPUT( player ) /* Player 1 button 3 skips video RAM tests */ \
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(player) /* Fire */ \
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(player) /* Jump */ \
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(player) /* Shot C */ \
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(player) /* Shot D */
static INPUT_PORTS_START( wardner )
PORT_START("SYSTEM") /* test button doesnt seem to do anything ? */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 ) /* Service button */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_TILT )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) /* Test button */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) /* V-Blank */
PORT_START("P1")
WARDNER_PLAYER_INPUT( 1 )
PORT_START("P2")
WARDNER_PLAYER_INPUT( 2 )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, "Cross Hatch Pattern" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x30, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x01, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "30000 & 80000" )
PORT_DIPSETTING( 0x04, "50000 & 100000" )
PORT_DIPSETTING( 0x08, "50000" )
PORT_DIPSETTING( 0x0c, "100000" )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x30, "1" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( wardnerj )
PORT_INCLUDE( wardner )
PORT_MODIFY("DSWA")
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
INPUT_PORTS_END
static INPUT_PORTS_START( pyros )
PORT_INCLUDE( wardner )
PORT_MODIFY("DSWA")
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_MODIFY("DSWB")
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
3, /* 3 bits per pixel */
{ 0*2048*8*8, 1*2048*8*8, 2*2048*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout tilelayout =
{
8,8, /* 8*8 tiles */
4096, /* 4096 tiles */
4, /* 4 bits per pixel */
{ 0*4096*8*8, 1*4096*8*8, 2*4096*8*8, 3*4096*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every tile takes 8 consecutive bytes */
};
static const gfx_layout spritelayout =
{
16,16, /* 16*16 sprites */
2048, /* 2048 sprites */
4, /* 4 bits per pixel */
{ 0*2048*32*8, 1*2048*32*8, 2*2048*32*8, 3*2048*32*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
32*8 /* every sprite takes 32 consecutive bytes */
};
/* handler called by the 3812 emulator when the internal timers cause an IRQ */
static void irqhandler(running_machine *machine, int linestate)
{
cpunum_set_input_line(machine, 1,0,linestate);
}
static const ym3812_interface ym3812_config =
{
irqhandler
};
static GFXDECODE_START( wardner )
GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 1536, 32 ) /* colors 1536-1791 */
GFXDECODE_ENTRY( "gfx2", 0x00000, tilelayout, 1280, 16 ) /* colors 1280-1535 */
GFXDECODE_ENTRY( "gfx3", 0x00000, tilelayout, 1024, 16 ) /* colors 1024-1079 */
GFXDECODE_ENTRY( "gfx4", 0x00000, spritelayout, 0, 64 ) /* colors 0-1023 */
GFXDECODE_END
static MACHINE_DRIVER_START( wardner )
/* basic machine hardware */
MDRV_CPU_ADD("main", Z80,24000000/4) /* 6MHz ??? - Real board crystal is 24MHz */
MDRV_CPU_PROGRAM_MAP(main_program_map, 0)
MDRV_CPU_IO_MAP(main_io_map, 0)
MDRV_CPU_VBLANK_INT("main", wardner_interrupt)
MDRV_CPU_ADD("audio", Z80,24000000/7) /* 3.43MHz ??? */
MDRV_CPU_PROGRAM_MAP(sound_program_map, 0)
MDRV_CPU_IO_MAP(sound_io_map, 0)
MDRV_CPU_ADD("dsp", TMS32010,14000000) /* 14MHz Crystal CLKin */
MDRV_CPU_PROGRAM_MAP(DSP_program_map, 0)
/* Data Map is internal to the CPU */
MDRV_CPU_IO_MAP(DSP_io_map, 0)
MDRV_INTERLEAVE(100) /* 100 CPU slices per frame */
MDRV_MACHINE_RESET(wardner)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK | VIDEO_BUFFERS_SPRITERAM)
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(56)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 30*8-1)
MDRV_GFXDECODE(wardner)
MDRV_PALETTE_LENGTH(1792)
MDRV_VIDEO_START(toaplan0)
MDRV_VIDEO_EOF(toaplan0)
MDRV_VIDEO_UPDATE(toaplan0)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ym", YM3812, 24000000/7)
MDRV_SOUND_CONFIG(ym3812_config)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( wardner )
ROM_REGION( 0x40000, "main", 0 ) /* Banked Main Z80 code */
ROM_LOAD( "wardner.17", 0x00000, 0x08000, CRC(c5dd56fd) SHA1(f0a09557150e9c1c6b9d8e125f5408fc269c9d17) ) /* Main Z80 code */
ROM_LOAD( "b25-18.rom", 0x10000, 0x10000, CRC(9aab8ee2) SHA1(16fa44b75f4a3a5b1ff713690a299ecec2b5a4bf) ) /* OBJ ROMs */
ROM_LOAD( "b25-19.rom", 0x20000, 0x10000, CRC(95b68813) SHA1(06ea1b1d6e2e6326ceb9324fc471d082fda6112e) )
ROM_LOAD( "wardner.20", 0x38000, 0x08000, CRC(347f411b) SHA1(1fb2883d74d10350cb1c62fb58d5783652861b37) )
ROM_REGION( 0x10000, "audio", 0 ) /* Sound Z80 code */
ROM_LOAD( "b25-16.rom", 0x00000, 0x08000, CRC(e5202ff8) SHA1(15ae8c0bb16a20bee14e8d80d81c249404ab1463) )
ROM_REGION( 0x2000, "dsp", 0 ) /* Co-Processor TMS320C10 */
ROMX_LOAD( "82s137.1d", 0x0000, 0x0400, CRC(cc5b3f53) SHA1(33589665ac995cc4645b56bbcd6d1c1cd5368f88), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) /* msb */
ROMX_LOAD( "82s137.1e", 0x0000, 0x0400, CRC(47351d55) SHA1(826add3ea3987f2c9ba2d3fc69a4ad2d9b033c89), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) )
ROMX_LOAD( "82s137.3d", 0x0001, 0x0400, CRC(70b537b9) SHA1(5211ec4605894727747dda66b70c9427652b16b4), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) /* lsb */
ROMX_LOAD( "82s137.3e", 0x0001, 0x0400, CRC(6edb2de8) SHA1(48459037c3b865f0c0d63a416fa71ba1119f7a09), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) )
ROMX_LOAD( "82s131.3b", 0x0800, 0x0200, CRC(9dfffaff) SHA1(2f4a1c1afba6a362dc5774a82656883b08fa16f2), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) )
ROMX_LOAD( "82s131.3a", 0x0800, 0x0200, CRC(712bad47) SHA1(b9f7be13cbd90a17fe7d13fb7987a0b9b759ccad), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) )
ROMX_LOAD( "82s131.2a", 0x0801, 0x0200, CRC(ac843ca6) SHA1(8fd278748ec89d8ebe2d4f3bf8b6731f357ddfb3), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) )
ROMX_LOAD( "82s131.1a", 0x0801, 0x0200, CRC(50452ff8) SHA1(76964fa9ee89a51cc71904e08cfc83bf81bb89aa), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) )
ROM_REGION( 0x0c000, "gfx1", ROMREGION_DISPOSE ) /* chars */
ROM_LOAD( "wardner.07", 0x00000, 0x04000, CRC(1392b60d) SHA1(86b9eab87f8d5f68fda500420f4ed61331089fc2) )
ROM_LOAD( "wardner.06", 0x04000, 0x04000, CRC(0ed848da) SHA1(e4b38e21c101a28a8961a9fe30c9cb10919cc148) )
ROM_LOAD( "wardner.05", 0x08000, 0x04000, CRC(79792c86) SHA1(648b97f1ec30d46e40e60eb13159b4f6f86e9243) )
ROM_REGION( 0x20000, "gfx2", ROMREGION_DISPOSE ) /* fg tiles */
ROM_LOAD( "b25-12.rom", 0x00000, 0x08000, CRC(15d08848) SHA1(e2e62d95a3f240664b5e0ac0f163a0d5cefa5312) )
ROM_LOAD( "b25-15.rom", 0x08000, 0x08000, CRC(cdd2d408) SHA1(7e4d77f8725fa30d4d65e811d10e0b2c00b23cfe) )
ROM_LOAD( "b25-14.rom", 0x10000, 0x08000, CRC(5a2aef4f) SHA1(60f4ab2582a924defb5241ab367826ae1f4b3f5e) )
ROM_LOAD( "b25-13.rom", 0x18000, 0x08000, CRC(be21db2b) SHA1(7fc1809618f2432c9ec6eb33ce57a5faffd44974) )
ROM_REGION( 0x20000, "gfx3", ROMREGION_DISPOSE ) /* bg tiles */
ROM_LOAD( "b25-08.rom", 0x00000, 0x08000, CRC(883ccaa3) SHA1(90d686094eac6e80caf8e2cf90c00bb41a0d26e2) )
ROM_LOAD( "b25-11.rom", 0x08000, 0x08000, CRC(d6ebd510) SHA1(d65e0db7756ebe6828bf637a6c915bb06082636c) )
ROM_LOAD( "b25-10.rom", 0x10000, 0x08000, CRC(b9a61e81) SHA1(541e579664d583fbbf81111046115018fdaff073) )
ROM_LOAD( "b25-09.rom", 0x18000, 0x08000, CRC(585411b7) SHA1(67c0f4b7ab303341d5481c4024dc4199acb7c279) )
ROM_REGION( 0x40000, "gfx4", ROMREGION_DISPOSE ) /* sprites */
ROM_LOAD( "b25-01.rom", 0x00000, 0x10000, CRC(42ec01fb) SHA1(646192a2e89f795ed016860cdcdc0b5ef645fca2) )
ROM_LOAD( "b25-02.rom", 0x10000, 0x10000, CRC(6c0130b7) SHA1(8b6ad72848d03c3d4ee3acd35abbb3a0e678122c) )
ROM_LOAD( "b25-03.rom", 0x20000, 0x10000, CRC(b923db99) SHA1(2f4be81afdf200586bc44b1e94553d84d16d0b62) )
ROM_LOAD( "b25-04.rom", 0x30000, 0x10000, CRC(8059573c) SHA1(75bd19e504433438b85ed00e50e85fb98eebf4de) )
ROM_REGION( 0x260, "proms", 0 ) /* nibble bproms, lo/hi order to be determined */
ROM_LOAD( "82s129.b19", 0x000, 0x100, CRC(24e7d62f) SHA1(1c06a1ef1b6a722794ca1d5ee2c476ecaa5178a3) ) /* sprite priority control ?? */
ROM_LOAD( "82s129.b18", 0x100, 0x100, CRC(a50cef09) SHA1(55cafb5b2551b80ae708e9b966cf37c70a16d310) ) /* sprite priority control ?? */
ROM_LOAD( "82s123.b21", 0x200, 0x020, CRC(f72482db) SHA1(b0cb911f9c81f6088a5aa8760916ddae1f8534d7) ) /* sprite control ?? */
ROM_LOAD( "82s123.c6", 0x220, 0x020, CRC(bc88cced) SHA1(5055362710c0f58823c05fb4c0e0eec638b91e3d) ) /* sprite attribute (flip/position) ?? */
ROM_LOAD( "82s123.f1", 0x240, 0x020, CRC(4fb5df2a) SHA1(506ef2c8e4cf45c256d6831a0a5760732f2de422) ) /* tile to sprite priority ?? */
ROM_END
ROM_START( pyros )
ROM_REGION( 0x40000, "main", 0 ) /* Banked Z80 code */
ROM_LOAD( "b25-29.rom", 0x00000, 0x08000, CRC(b568294d) SHA1(5d04dd006f5180fa0c9340e2efa6613625d712a8) ) /* Main Z80 code */
ROM_LOAD( "b25-18.rom", 0x10000, 0x10000, CRC(9aab8ee2) SHA1(16fa44b75f4a3a5b1ff713690a299ecec2b5a4bf) ) /* OBJ ROMs */
ROM_LOAD( "b25-19.rom", 0x20000, 0x10000, CRC(95b68813) SHA1(06ea1b1d6e2e6326ceb9324fc471d082fda6112e) )
ROM_LOAD( "b25-30.rom", 0x38000, 0x08000, CRC(5056c799) SHA1(9750fa8bf5d1181a4fecbcbf822f8f027bebd5a8) )
ROM_REGION( 0x10000, "audio", 0 ) /* Sound Z80 code */
ROM_LOAD( "b25-16.rom", 0x00000, 0x08000, CRC(e5202ff8) SHA1(15ae8c0bb16a20bee14e8d80d81c249404ab1463) )
ROM_REGION( 0x2000, "dsp", 0 ) /* Co-Processor TMS320C10 */
ROMX_LOAD( "82s137.1d", 0x0000, 0x0400, CRC(cc5b3f53) SHA1(33589665ac995cc4645b56bbcd6d1c1cd5368f88), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) /* msb */
ROMX_LOAD( "82s137.1e", 0x0000, 0x0400, CRC(47351d55) SHA1(826add3ea3987f2c9ba2d3fc69a4ad2d9b033c89), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) )
ROMX_LOAD( "82s137.3d", 0x0001, 0x0400, CRC(70b537b9) SHA1(5211ec4605894727747dda66b70c9427652b16b4), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) /* lsb */
ROMX_LOAD( "82s137.3e", 0x0001, 0x0400, CRC(6edb2de8) SHA1(48459037c3b865f0c0d63a416fa71ba1119f7a09), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) )
ROMX_LOAD( "82s131.3b", 0x0800, 0x0200, CRC(9dfffaff) SHA1(2f4a1c1afba6a362dc5774a82656883b08fa16f2), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) )
ROMX_LOAD( "82s131.3a", 0x0800, 0x0200, CRC(712bad47) SHA1(b9f7be13cbd90a17fe7d13fb7987a0b9b759ccad), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) )
ROMX_LOAD( "82s131.2a", 0x0801, 0x0200, CRC(ac843ca6) SHA1(8fd278748ec89d8ebe2d4f3bf8b6731f357ddfb3), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) )
ROMX_LOAD( "82s131.1a", 0x0801, 0x0200, CRC(50452ff8) SHA1(76964fa9ee89a51cc71904e08cfc83bf81bb89aa), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) )
ROM_REGION( 0x0c000, "gfx1", ROMREGION_DISPOSE ) /* chars */
ROM_LOAD( "b25-35.rom", 0x00000, 0x04000, CRC(fec6f0c0) SHA1(f91d698fa0712659c2e6b382a8166b1cacc50a3f) )
ROM_LOAD( "b25-34.rom", 0x04000, 0x04000, CRC(02505dad) SHA1(28993c68a17929d6b819ca81cdf60985531fc80b) )
ROM_LOAD( "b25-33.rom", 0x08000, 0x04000, CRC(9a55fcb9) SHA1(e04d68cc0b80b79b5f4c19c14b2e87f226f45ac8) )
ROM_REGION( 0x20000, "gfx2", ROMREGION_DISPOSE ) /* fg tiles */
ROM_LOAD( "b25-12.rom", 0x00000, 0x08000, CRC(15d08848) SHA1(e2e62d95a3f240664b5e0ac0f163a0d5cefa5312) )
ROM_LOAD( "b25-15.rom", 0x08000, 0x08000, CRC(cdd2d408) SHA1(7e4d77f8725fa30d4d65e811d10e0b2c00b23cfe) )
ROM_LOAD( "b25-14.rom", 0x10000, 0x08000, CRC(5a2aef4f) SHA1(60f4ab2582a924defb5241ab367826ae1f4b3f5e) )
ROM_LOAD( "b25-13.rom", 0x18000, 0x08000, CRC(be21db2b) SHA1(7fc1809618f2432c9ec6eb33ce57a5faffd44974) )
ROM_REGION( 0x20000, "gfx3", ROMREGION_DISPOSE ) /* bg tiles */
ROM_LOAD( "b25-08.rom", 0x00000, 0x08000, CRC(883ccaa3) SHA1(90d686094eac6e80caf8e2cf90c00bb41a0d26e2) )
ROM_LOAD( "b25-11.rom", 0x08000, 0x08000, CRC(d6ebd510) SHA1(d65e0db7756ebe6828bf637a6c915bb06082636c) )
ROM_LOAD( "b25-10.rom", 0x10000, 0x08000, CRC(b9a61e81) SHA1(541e579664d583fbbf81111046115018fdaff073) )
ROM_LOAD( "b25-09.rom", 0x18000, 0x08000, CRC(585411b7) SHA1(67c0f4b7ab303341d5481c4024dc4199acb7c279) )
ROM_REGION( 0x40000, "gfx4", ROMREGION_DISPOSE ) /* sprites */
ROM_LOAD( "b25-01.rom", 0x00000, 0x10000, CRC(42ec01fb) SHA1(646192a2e89f795ed016860cdcdc0b5ef645fca2) )
ROM_LOAD( "b25-02.rom", 0x10000, 0x10000, CRC(6c0130b7) SHA1(8b6ad72848d03c3d4ee3acd35abbb3a0e678122c) )
ROM_LOAD( "b25-03.rom", 0x20000, 0x10000, CRC(b923db99) SHA1(2f4be81afdf200586bc44b1e94553d84d16d0b62) )
ROM_LOAD( "b25-04.rom", 0x30000, 0x10000, CRC(8059573c) SHA1(75bd19e504433438b85ed00e50e85fb98eebf4de) )
ROM_REGION( 0x260, "proms", 0 ) /* nibble bproms, lo/hi order to be determined */
ROM_LOAD( "82s129.b19", 0x000, 0x100, CRC(24e7d62f) SHA1(1c06a1ef1b6a722794ca1d5ee2c476ecaa5178a3) ) /* sprite priority control ?? */
ROM_LOAD( "82s129.b18", 0x100, 0x100, CRC(a50cef09) SHA1(55cafb5b2551b80ae708e9b966cf37c70a16d310) ) /* sprite priority control ?? */
ROM_LOAD( "82s123.b21", 0x200, 0x020, CRC(f72482db) SHA1(b0cb911f9c81f6088a5aa8760916ddae1f8534d7) ) /* sprite control ?? */
ROM_LOAD( "82s123.c6", 0x220, 0x020, CRC(bc88cced) SHA1(5055362710c0f58823c05fb4c0e0eec638b91e3d) ) /* sprite attribute (flip/position) ?? */
ROM_LOAD( "82s123.f1", 0x240, 0x020, CRC(4fb5df2a) SHA1(506ef2c8e4cf45c256d6831a0a5760732f2de422) ) /* tile to sprite priority ?? */
ROM_END
ROM_START( wardnerj )
ROM_REGION( 0x40000, "main", 0 ) /* Banked Z80 code */
ROM_LOAD( "b25-17.bin", 0x00000, 0x08000, CRC(4164dca9) SHA1(1f02c0991d7c14230043e34cb4b8e089b467b234) ) /* Main Z80 code */
ROM_LOAD( "b25-18.rom", 0x10000, 0x10000, CRC(9aab8ee2) SHA1(16fa44b75f4a3a5b1ff713690a299ecec2b5a4bf) ) /* OBJ ROMs */
ROM_LOAD( "b25-19.rom", 0x20000, 0x10000, CRC(95b68813) SHA1(06ea1b1d6e2e6326ceb9324fc471d082fda6112e) )
ROM_LOAD( "b25-20.bin", 0x38000, 0x08000, CRC(1113ad38) SHA1(88f89054954b1d2776ceaedc7a3605190808d7e5) )
ROM_REGION( 0x10000, "audio", 0 ) /* Sound Z80 code */
ROM_LOAD( "b25-16.rom", 0x00000, 0x08000, CRC(e5202ff8) SHA1(15ae8c0bb16a20bee14e8d80d81c249404ab1463) )
ROM_REGION( 0x2000, "dsp", 0 ) /* Co-Processor TMS320C10 */
ROMX_LOAD( "82s137.1d", 0x0000, 0x0400, CRC(cc5b3f53) SHA1(33589665ac995cc4645b56bbcd6d1c1cd5368f88), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) /* msb */
ROMX_LOAD( "82s137.1e", 0x0000, 0x0400, CRC(47351d55) SHA1(826add3ea3987f2c9ba2d3fc69a4ad2d9b033c89), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) )
ROMX_LOAD( "82s137.3d", 0x0001, 0x0400, CRC(70b537b9) SHA1(5211ec4605894727747dda66b70c9427652b16b4), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) ) /* lsb */
ROMX_LOAD( "82s137.3e", 0x0001, 0x0400, CRC(6edb2de8) SHA1(48459037c3b865f0c0d63a416fa71ba1119f7a09), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) )
ROMX_LOAD( "82s131.3b", 0x0800, 0x0200, CRC(9dfffaff) SHA1(2f4a1c1afba6a362dc5774a82656883b08fa16f2), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) )
ROMX_LOAD( "82s131.3a", 0x0800, 0x0200, CRC(712bad47) SHA1(b9f7be13cbd90a17fe7d13fb7987a0b9b759ccad), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) )
ROMX_LOAD( "82s131.2a", 0x0801, 0x0200, CRC(ac843ca6) SHA1(8fd278748ec89d8ebe2d4f3bf8b6731f357ddfb3), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(1) )
ROMX_LOAD( "82s131.1a", 0x0801, 0x0200, CRC(50452ff8) SHA1(76964fa9ee89a51cc71904e08cfc83bf81bb89aa), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(1) )
ROM_REGION( 0x0c000, "gfx1", ROMREGION_DISPOSE ) /* chars */
ROM_LOAD( "b25-07.bin", 0x00000, 0x04000, CRC(50e329e0) SHA1(5d5fb7043457d952b28101acb909ed65bf13a2dc) )
ROM_LOAD( "b25-06.bin", 0x04000, 0x04000, CRC(3bfeb6ae) SHA1(3a251f49901ccb17b5fedf81980d54e4f6f49d4d) )
ROM_LOAD( "b25-05.bin", 0x08000, 0x04000, CRC(be36a53e) SHA1(320fc5b88ed1fce1aa8d8e76e1046206c138b35c) )
ROM_REGION( 0x20000, "gfx2", ROMREGION_DISPOSE ) /* fg tiles */
ROM_LOAD( "b25-12.rom", 0x00000, 0x08000, CRC(15d08848) SHA1(e2e62d95a3f240664b5e0ac0f163a0d5cefa5312) )
ROM_LOAD( "b25-15.rom", 0x08000, 0x08000, CRC(cdd2d408) SHA1(7e4d77f8725fa30d4d65e811d10e0b2c00b23cfe) )
ROM_LOAD( "b25-14.rom", 0x10000, 0x08000, CRC(5a2aef4f) SHA1(60f4ab2582a924defb5241ab367826ae1f4b3f5e) )
ROM_LOAD( "b25-13.rom", 0x18000, 0x08000, CRC(be21db2b) SHA1(7fc1809618f2432c9ec6eb33ce57a5faffd44974) )
ROM_REGION( 0x20000, "gfx3", ROMREGION_DISPOSE ) /* bg tiles */
ROM_LOAD( "b25-08.rom", 0x00000, 0x08000, CRC(883ccaa3) SHA1(90d686094eac6e80caf8e2cf90c00bb41a0d26e2) )
ROM_LOAD( "b25-11.rom", 0x08000, 0x08000, CRC(d6ebd510) SHA1(d65e0db7756ebe6828bf637a6c915bb06082636c) )
ROM_LOAD( "b25-10.rom", 0x10000, 0x08000, CRC(b9a61e81) SHA1(541e579664d583fbbf81111046115018fdaff073) )
ROM_LOAD( "b25-09.rom", 0x18000, 0x08000, CRC(585411b7) SHA1(67c0f4b7ab303341d5481c4024dc4199acb7c279) )
ROM_REGION( 0x40000, "gfx4", ROMREGION_DISPOSE ) /* sprites */
ROM_LOAD( "b25-01.rom", 0x00000, 0x10000, CRC(42ec01fb) SHA1(646192a2e89f795ed016860cdcdc0b5ef645fca2) )
ROM_LOAD( "b25-02.rom", 0x10000, 0x10000, CRC(6c0130b7) SHA1(8b6ad72848d03c3d4ee3acd35abbb3a0e678122c) )
ROM_LOAD( "b25-03.rom", 0x20000, 0x10000, CRC(b923db99) SHA1(2f4be81afdf200586bc44b1e94553d84d16d0b62) )
ROM_LOAD( "b25-04.rom", 0x30000, 0x10000, CRC(8059573c) SHA1(75bd19e504433438b85ed00e50e85fb98eebf4de) )
ROM_REGION( 0x260, "proms", 0 ) /* nibble bproms, lo/hi order to be determined */
ROM_LOAD( "82s129.b19", 0x000, 0x100, CRC(24e7d62f) SHA1(1c06a1ef1b6a722794ca1d5ee2c476ecaa5178a3) ) /* sprite priority control ?? */
ROM_LOAD( "82s129.b18", 0x100, 0x100, CRC(a50cef09) SHA1(55cafb5b2551b80ae708e9b966cf37c70a16d310) ) /* sprite priority control ?? */
ROM_LOAD( "82s123.b21", 0x200, 0x020, CRC(f72482db) SHA1(b0cb911f9c81f6088a5aa8760916ddae1f8534d7) ) /* sprite control ?? */
ROM_LOAD( "82s123.c6", 0x220, 0x020, CRC(bc88cced) SHA1(5055362710c0f58823c05fb4c0e0eec638b91e3d) ) /* sprite attribute (flip/position) ?? */
ROM_LOAD( "82s123.f1", 0x240, 0x020, CRC(4fb5df2a) SHA1(506ef2c8e4cf45c256d6831a0a5760732f2de422) ) /* tile to sprite priority ?? */
ROM_END
static DRIVER_INIT( wardner )
{
wardner_driver_savestate(machine); /* Save-State stuff in src/machine/twincobr.c */
}
GAME( 1987, wardner, 0, wardner, wardner, wardner, ROT0, "[Toaplan] Taito Corporation Japan", "Wardner (World)", 0 )
GAME( 1987, pyros, wardner, wardner, pyros, wardner, ROT0, "[Toaplan] Taito America Corporation", "Pyros (US)", 0 )
GAME( 1987, wardnerj, wardner, wardner, wardnerj, wardner, ROT0, "[Toaplan] Taito Corporation", "Wardner no Mori (Japan)", 0 )