/*************************************************************************
Atari Video Pinball driver
by Sebastien Monassa (smonassa@mail.dotcom.fr) / overhaul by SJ
Known issues:
- plunger doesn't work in test mode - bug in the game code?
*************************************************************************/
#include "driver.h"
#include "videopin.h"
#include "videopin.lh"
#include "sound/discrete.h"
static attotime time_pushed;
static attotime time_released;
static UINT8 prev = 0;
static UINT8 mask = 0;
static WRITE8_HANDLER(videopin_out1_w);
static WRITE8_HANDLER(videopin_out2_w);
static void update_plunger(void)
{
UINT8 val = readinputport(3);
if (prev != val)
{
if (val == 0)
{
time_released = timer_get_time();
if (!mask)
{
cpunum_set_input_line(0, INPUT_LINE_NMI, ASSERT_LINE);
}
}
else
{
time_pushed = timer_get_time();
}
prev = val;
}
}
static TIMER_CALLBACK( interrupt_callback )
{
int scanline = param;
update_plunger();
cpunum_set_input_line(0, 0, ASSERT_LINE);
scanline = scanline + 32;
if (scanline >= 263)
{
scanline = 32;
}
timer_set(video_screen_get_time_until_pos(0, scanline, 0), scanline, interrupt_callback);
}
static MACHINE_RESET( videopin )
{
timer_set(video_screen_get_time_until_pos(0, 32, 0), 32, interrupt_callback);
/* both output latches are cleared on reset */
videopin_out1_w(0, 0);
videopin_out2_w(0, 0);
}
static double calc_plunger_pos(void)
{
return (attotime_to_double(timer_get_time()) - attotime_to_double(time_released)) * (attotime_to_double(time_released) - attotime_to_double(time_pushed) + 0.2);
}
static READ8_HANDLER( videopin_misc_r )
{
double plunger = calc_plunger_pos();
// The plunger of the ball shooter has a black piece of
// plastic (flag) attached to it. When the plunger flag passes
// between the first section of the optical coupler, the MPU
// receives a non-maskable interrupt. When the flag passes
// between the second section of the optical coupler, the MPU
// calculates the time between the PLUNGER1 and PLUNGER2
// signals received. This results in the MPU displaying the
// ball being shot onto the playfield at a certain speed.
UINT8 val = readinputport(2);
if (plunger >= 0.000 && plunger <= 0.001)
{
val &= ~1; /* PLUNGER1 */
}
if (plunger >= 0.006 && plunger <= 0.007)
{
val &= ~2; /* PLUNGER2 */
}
return val;
}
static WRITE8_HANDLER( videopin_led_w )
{
int i = (video_screen_get_vpos(0) >> 5) & 7;
static const char* matrix[8][4] =
{
{ "LED26", "LED18", "LED11", "LED13" },
{ "LED25", "LED17", "LED10", "LED08" },
{ "LED24", "LED29", "LED09", "LED07" },
{ "LED23", "LED28", "LED04", "LED06" },
{ "LED22", "LED27", "LED03", "LED05" },
{ "LED21", "LED16", "LED02", "-" },
{ "LED20", "LED15", "LED01", "-" },
{ "LED19", "LED14", "LED12", "-" }
};
output_set_value(matrix[i][0], (data >> 0) & 1);
output_set_value(matrix[i][1], (data >> 1) & 1);
output_set_value(matrix[i][2], (data >> 2) & 1);
output_set_value(matrix[i][3], (data >> 3) & 1);
if (i == 7)
{
set_led_status(0, data & 8); /* start button */
}
cpunum_set_input_line(0, 0, CLEAR_LINE);
}
static WRITE8_HANDLER( videopin_out1_w )
{
/* D0 => OCTAVE0 */
/* D1 => OCTACE1 */
/* D2 => OCTAVE2 */
/* D3 => LOCKOUT */
/* D4 => NMIMASK */
/* D5 => NOT USED */
/* D6 => NOT USED */
/* D7 => NOT USED */
mask = ~data & 0x10;
if (mask)
{
cpunum_set_input_line(0, INPUT_LINE_NMI, CLEAR_LINE);
}
coin_lockout_global_w(~data & 0x08);
/* Convert octave data to divide value and write to sound */
discrete_sound_w(VIDEOPIN_OCTAVE_DATA, (0x01 << (~data & 0x07)) & 0xfe);
}
static WRITE8_HANDLER( videopin_out2_w )
{
/* D0 => VOL0 */
/* D1 => VOL1 */
/* D2 => VOL2 */
/* D3 => NOT USED */
/* D4 => COIN CNTR */
/* D5 => BONG */
/* D6 => BELL */
/* D7 => ATTRACT */
coin_counter_w(0, data & 0x10);
discrete_sound_w(VIDEOPIN_BELL_EN, data & 0x40); // Bell
discrete_sound_w(VIDEOPIN_BONG_EN, data & 0x20); // Bong
discrete_sound_w(VIDEOPIN_ATTRACT_EN, data & 0x80); // Attract
discrete_sound_w(VIDEOPIN_VOL_DATA, data & 0x07); // Vol0,1,2
}
static WRITE8_HANDLER( videopin_note_dvsr_w )
{
/* note data */
discrete_sound_w(VIDEOPIN_NOTE_DATA, ~data &0xff);
}
/*************************************
*
* Main CPU memory handlers
*
*************************************/
static ADDRESS_MAP_START( videopin_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_READ(MRA8_RAM)
AM_RANGE(0x0800, 0x0800) AM_READ(videopin_misc_r)
AM_RANGE(0x1000, 0x1000) AM_READ(input_port_0_r)
AM_RANGE(0x1800, 0x1800) AM_READ(input_port_1_r)
AM_RANGE(0x2000, 0x3fff) AM_READ(MRA8_ROM)
AM_RANGE(0xe000, 0xffff) AM_READ(MRA8_ROM) /* mirror for 6502 vectors */
ADDRESS_MAP_END
static ADDRESS_MAP_START( videopin_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x01ff) AM_WRITE(MWA8_RAM)
AM_RANGE(0x0200, 0x07ff) AM_WRITE(videopin_video_ram_w) AM_BASE(&videopin_video_ram)
AM_RANGE(0x0800, 0x0800) AM_WRITE(videopin_note_dvsr_w)
AM_RANGE(0x0801, 0x0801) AM_WRITE(videopin_led_w)
AM_RANGE(0x0802, 0x0802) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x0804, 0x0804) AM_WRITE(videopin_ball_w)
AM_RANGE(0x0805, 0x0805) AM_WRITE(videopin_out1_w)
AM_RANGE(0x0806, 0x0806) AM_WRITE(videopin_out2_w)
AM_RANGE(0x2000, 0x3fff) AM_WRITE(MWA8_ROM)
ADDRESS_MAP_END
/*************************************
*
* Port definitions
*
*************************************/
static INPUT_PORTS_START( videopin )
PORT_START /* IN0 */
PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Flipper") PORT_CODE(KEYCODE_LCONTROL)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Flipper") PORT_CODE(KEYCODE_RCONTROL)
PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_TILT )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* IN1 */
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Language ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x10, DEF_STR( German ) )
PORT_DIPSETTING( 0x20, DEF_STR( French ) )
PORT_DIPSETTING( 0x30, DEF_STR( Spanish ) )
PORT_DIPNAME( 0x08, 0x08, "Balls" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x04, 0x00, "Replay" )
PORT_DIPSETTING( 0x04, "Off (award 80000 points instead)" )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Extra Ball" )
PORT_DIPSETTING( 0x02, "Off (award 50000 points instead)" )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x01, 0x01, "Replay Level" )
PORT_DIPSETTING( 0x00, "180000 (3 balls) / 300000 (5 balls)" )
PORT_DIPSETTING( 0x01, "210000 (3 balls) / 350000 (5 balls)" )
PORT_START /* IN2 */
PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL ) /* PLUNGER 1 */
PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_SPECIAL ) /* PLUNGER 2 */
PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Nudge") PORT_CODE(KEYCODE_SPACE)
PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_START
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Ball Shooter") PORT_CODE(KEYCODE_DOWN)
INPUT_PORTS_END
/*************************************
*
* Graphics definitions
*
*************************************/
static const gfx_layout tile_layout =
{
8, 8,
64,
1,
{ 0 },
{
0, 1, 2, 3, 4, 5, 6, 7
},
{
0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38
},
0x40
};
static const gfx_layout ball_layout =
{
16, 16,
1,
1,
{ 0 },
{
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87
},
{
0x00, 0x08, 0x10, 0x18, 0x20, 0x28, 0x30, 0x38,
0x40, 0x48, 0x50, 0x58, 0x60, 0x68, 0x70, 0x78
},
0x100
};
static GFXDECODE_START( videopin )
GFXDECODE_ENTRY( REGION_GFX1, 0x0000, tile_layout, 0, 1 )
GFXDECODE_ENTRY( REGION_GFX2, 0x0000, ball_layout, 0, 1 )
GFXDECODE_END
/*************************************
*
* Machine driver
*
*************************************/
static MACHINE_DRIVER_START( videopin )
/* basic machine hardware */
MDRV_CPU_ADD(M6502, 12096000 / 16)
MDRV_CPU_PROGRAM_MAP(videopin_readmem, videopin_writemem)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_MACHINE_RESET(videopin)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(304, 263)
MDRV_SCREEN_VISIBLE_AREA(0, 303, 0, 255)
MDRV_GFXDECODE(videopin)
MDRV_PALETTE_LENGTH(2)
MDRV_PALETTE_INIT(black_and_white)
MDRV_VIDEO_START(videopin)
MDRV_VIDEO_UPDATE(videopin)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD_TAG("discrete", DISCRETE, 0)
MDRV_SOUND_CONFIG_DISCRETE(videopin)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( videopin )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD_NIB_LOW ( "34242-01.e0", 0x2000, 0x0400, CRC(c6a83795) SHA1(73a65cca7c1e337b336b7d515eafc2981e669be8) )
ROM_LOAD_NIB_HIGH( "34237-01.k0", 0x2000, 0x0400, CRC(9b5ef087) SHA1(4ecf441742e7c39237cd544b0f0d9339943e1a2c) )
ROM_LOAD_NIB_LOW ( "34243-01.d0", 0x2400, 0x0400, CRC(dc87d023) SHA1(1ecec121067a60b91b3912bd28737caaae463167) )
ROM_LOAD_NIB_HIGH( "34238-01.j0", 0x2400, 0x0400, CRC(280d9e67) SHA1(229cc0448bb95f86fc7acbcb9594bc313f316580) )
ROM_LOAD_NIB_LOW ( "34250-01.h1", 0x2800, 0x0400, CRC(26fdd5a3) SHA1(a5f1624b36f58fcdfc7c6c04784340bb08a89785) )
ROM_LOAD_NIB_HIGH( "34249-01.h1", 0x2800, 0x0400, CRC(923b3609) SHA1(1b9fc60b27ff80b0ec26d897ea1817f466269506) )
ROM_LOAD_NIB_LOW ( "34244-01.c0", 0x2c00, 0x0400, CRC(4c12a4b1) SHA1(4351887a8dada92cd24cfa5930456e7c5c251ceb) )
ROM_LOAD_NIB_HIGH( "34240-01.h0", 0x2c00, 0x0400, CRC(d487eff5) SHA1(45bbf7e693f5471ea25e6ec71ce34708335d2d0b) )
ROM_LOAD_NIB_LOW ( "34252-01.e1", 0x3000, 0x0400, CRC(4858d87a) SHA1(a50d7ef3d7a804defa25483768cf1a931dd799d5) )
ROM_LOAD_NIB_HIGH( "34247-01.k1", 0x3000, 0x0400, CRC(d3083368) SHA1(c2083edb0f424dbf02caeaf786ab572326ae48d0) )
ROM_LOAD_NIB_LOW ( "34246-01.a0", 0x3400, 0x0400, CRC(39ff2d49) SHA1(59221be088d783210516858a4272f7364e00e7b4) )
ROM_LOAD_NIB_HIGH( "34239-01.h0", 0x3400, 0x0400, CRC(692de455) SHA1(ccbed14cdbeaf23961c356dfac98c6c7fb022486) )
ROM_LOAD_NIB_LOW ( "34251-01.f1", 0x3800, 0x0400, CRC(5d416efc) SHA1(1debd835cc3e52f526fc0aab4955be7f3682b8c0) )
ROM_LOAD_NIB_HIGH( "34248-01.j1", 0x3800, 0x0400, CRC(9f120e95) SHA1(d7434f437137690873cba66b408ec8e92b6509c1) )
ROM_LOAD_NIB_LOW ( "34245-01.b0", 0x3c00, 0x0400, CRC(da02c194) SHA1(a4ec66c85f084286d13a9fc0b35ba5ad896bef44) )
ROM_RELOAD( 0xfc00, 0x0400 )
ROM_LOAD_NIB_HIGH( "34241-01.f0", 0x3c00, 0x0400, CRC(5bfb83da) SHA1(9f392b0d4a972b6ae15ec12913a7e66761f4175d) )
ROM_RELOAD( 0xfc00, 0x0400 )
ROM_REGION( 0x0200, REGION_GFX1, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD_NIB_LOW ( "34259-01.d5", 0x0000, 0x0200, CRC(6cd98c06) SHA1(48bf077b7abbd2f529a19bdf85700b93014f39f9) )
ROM_LOAD_NIB_HIGH( "34258-01.c5", 0x0000, 0x0200, CRC(91a5f117) SHA1(03ac6b0b3da0ed5faf1ba6695d16918d12ceeff5) )
ROM_REGION( 0x0020, REGION_GFX2, ROMREGION_DISPOSE ) /* ball */
ROM_LOAD( "34257-01.m1", 0x0000, 0x0020, CRC(50245866) SHA1(b0692bc8d44f127f6e7182a1ce75a785e22ac5b9) )
ROM_REGION( 0x0100, REGION_PROMS, 0 )
ROM_LOAD( "9402-01.h4", 0x0000, 0x0100, CRC(b8094b4c) SHA1(82dc6799a19984f3b204ee3aeeb007e55afc8be3) ) /* sync */
ROM_END
/*************************************
*
* Game drivers
*
*************************************/
GAMEL( 1979, videopin, 0, videopin, videopin, 0, ROT270, "Atari", "Video Pinball", 0, layout_videopin )