/*
Konami "Twin16"
driver by Phil Stroffolino
CPU : 68000(10M)x2 Z-80
SOUND : YM2151 007232 uPD7759C
OSC. : 3.579545MHz 18432.00KHz
Main processors are a pair of 68000 CPUs
Sounds are generated by a Z80, a Yamaha 2151 and 3012, a Konami custom IC and a UPD7759C
Dark Adventure / Devil World / Majuu no Ohkoku
Vulcan Venture / Gradius II
Cuebrick
MIA (Japan)
Final Round / Hard Puncher (Japan)
Known Issues:
- some rogue sprites in Devil World
- sprite-background priority isn't correct (see intro screen of Devil World)
68000 Memory Map for Konami Twin System
CPUA CPUB
0x000000..0x03ffff ROM 0x000000..0x03ffff
0x040000..0x043fff communication RAM 0x040000..0x043fff (shared)
0x060000..0x063fff work RAM 0x060000..0x063fff
0x080000..0x080fff palette
0x080000..0x09ffff ROM (extra tile data)
0x0a0000..0x0a0001 IRQ control 0x0a0000..0x0a0001
0x0a0008..0x0a0009 sound command
0x0a0010..0xa00011 watchdog
0x0c0000..0x0c0001 screenflip
0x0c0002..0x0c000f scroll registers
0x100000..0x103fff FIXRAM (text layer)
0x120000..0x123fff VIDRAM (tilemaps) 0x480000..0x483fff (shared)
0x140000..0x143fff OBJRAM (sprites) 0x400000..0x403fff (shared)
ZIP RAM (tiles) 0x500000..0x53ffff
gfx ROM (banked) 0x600000..0x77ffff
sprite gfx RAM 0x780000..0x79ffff
*/
/*
Konami Twin16 Hardware
TODO:
- mia reset crash
*/
#include "driver.h"
#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
#include "sound/2151intf.h"
#include "sound/k007232.h"
#include "sound/upd7759.h"
extern WRITE16_HANDLER( twin16_videoram2_w );
extern WRITE16_HANDLER( twin16_paletteram_word_w );
extern WRITE16_HANDLER( fround_gfx_bank_w );
extern WRITE16_HANDLER( twin16_video_register_w );
extern VIDEO_START( twin16 );
extern VIDEO_START( fround );
extern VIDEO_UPDATE( twin16 );
extern VIDEO_EOF( twin16 );
extern VIDEO_UPDATE( vulcan );
extern void twin16_spriteram_process( void );
UINT16 twin16_custom_video;
UINT16 *twin16_gfx_rom;
UINT16 *twin16_sprite_gfx_ram;
UINT16 *twin16_tile_gfx_ram;
UINT16 *twin16_videoram2; /* text layer */
static UINT16 twin16_CPUA_register, twin16_CPUB_register;
#define CPUA_IRQ_ENABLE (twin16_CPUA_register & 0x20)
#define CPUB_IRQ_ENABLE (twin16_CPUB_register & 0x02)
static UINT8 twin16_soundlatch;
static UINT16 twin16_sound_command;
static int cuebrick_nvram_bank;
static UINT16 cuebrick_nvram[0x400*0x20]; // 32k paged in a 1k window
int twin16_spriteram_process_enable( void )
{
return (twin16_CPUA_register & 0x40) == 0;
}
enum
{
CPU_SOUND,
CPU_B,
CPU_A
};
/******************************************************************************************/
#define COMRAM_r MRA16_BANK1
#define COMRAM_w MWA16_BANK1
/* Read/Write Handlers */
static READ16_HANDLER( videoram16_r )
{
return videoram16[offset];
}
static WRITE16_HANDLER( videoram16_w )
{
COMBINE_DATA(videoram16 + offset);
}
static READ16_HANDLER( extra_rom_r )
{
return ((UINT16 *)memory_region(REGION_GFX3))[offset];
}
static READ16_HANDLER( twin16_gfx_rom1_r )
{
return twin16_gfx_rom[offset];
}
static READ16_HANDLER( twin16_gfx_rom2_r )
{
return twin16_gfx_rom[offset + 0x80000 + ((twin16_CPUB_register&0x04)?0x40000:0)];
}
static WRITE16_HANDLER( sound_command_w )
{
COMBINE_DATA(&twin16_sound_command);
soundlatch_w( 0, twin16_sound_command&0xff );
}
static READ16_HANDLER( twin16_sprite_status_r )
{
/*
return value indicates whether the spriteram16-processing circuitry
is busy.
for now, we'll just alternate the value every time it is read
*/
static int k;
k = 1-k;
return k;
}
static WRITE16_HANDLER( twin16_CPUA_register_w )
{
/*
7 6 5 4 3 2 1 0
? sprite protection disable
X IRQ5 enable (CPUA)
X 0->1 trigger IRQ6 on CPUB
X 0->1 trigger IRQ on sound CPU
x x x coin counters
*/
UINT16 old = twin16_CPUA_register;
COMBINE_DATA(&twin16_CPUA_register);
if( twin16_CPUA_register!=old )
{
if( (old&0x08)==0 && (twin16_CPUA_register&0x08) )
{
cpunum_set_input_line_and_vector( CPU_SOUND, 0, HOLD_LINE, 0xff );
}
if( (old&0x40) && (twin16_CPUA_register&0x40)==0 )
{
twin16_spriteram_process();
}
if( (old&0x10)==0 && (twin16_CPUA_register&0x10) )
{
cpunum_set_input_line( CPU_B, MC68000_IRQ_6, HOLD_LINE );
}
coin_counter_w( 0, twin16_CPUA_register&0x01 );
coin_counter_w( 1, twin16_CPUA_register&0x02 );
coin_counter_w( 2, twin16_CPUA_register&0x04 );
}
}
static WRITE16_HANDLER( twin16_CPUB_register_w )
{
/*
7 6 5 4 3 2 1 0
X gfx bank select
X IRQ5 enable
X 0->1 trigger IRQ6 on CPUA
*/
UINT16 old = twin16_CPUB_register;
COMBINE_DATA(&twin16_CPUB_register);
if( twin16_CPUB_register!=old )
{
if( (old&0x01)==0 && (twin16_CPUB_register&0x1) )
{
cpunum_set_input_line( CPU_A, MC68000_IRQ_6, HOLD_LINE );
}
}
}
static WRITE16_HANDLER( fround_CPU_register_w )
{
UINT16 old = twin16_CPUA_register;
COMBINE_DATA(&twin16_CPUA_register);
if( twin16_CPUA_register!=old )
{
if( (old&0x08)==0 && (twin16_CPUA_register&0x08) )
cpunum_set_input_line_and_vector( CPU_SOUND, 0, HOLD_LINE, 0xff ); // trigger IRQ on sound CPU
}
}
static READ16_HANDLER( twin16_input_r )
{
switch( offset )
{
case 0x00: return readinputport(0); // coin
case 0x01: return readinputport(1); // p1
case 0x02: return readinputport(2); // p2
case 0x03: return readinputport(3); // p3 (Dark Adventure)
case 0x08: return readinputport(5); // DSW1
case 0x09: return readinputport(4); // DSW2
case 0x0c: return readinputport(6); // DSW3
}
return 0;
}
static READ8_HANDLER( twin16_sres_r )
{
return twin16_soundlatch;
}
static WRITE8_HANDLER( twin16_sres_w )
{
/* bit 1 resets the UPD7795C sound chip */
upd7759_reset_w(0, data & 0x02);
twin16_soundlatch = data;
}
static READ16_HANDLER( cuebrick_nvram_r )
{
return cuebrick_nvram[offset + (cuebrick_nvram_bank * 0x400 / 2)];
}
static WRITE16_HANDLER( cuebrick_nvram_w )
{
COMBINE_DATA(&cuebrick_nvram[offset + (cuebrick_nvram_bank * 0x400 / 2)]);
}
static WRITE16_HANDLER( cuebrick_nvram_bank_w )
{
cuebrick_nvram_bank = (data >> 8);
}
/* Memory Maps */
static ADDRESS_MAP_START( readmem_sound, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
AM_RANGE(0x8000, 0x8fff) AM_READ(MRA8_RAM)
AM_RANGE(0x9000, 0x9000) AM_READ(twin16_sres_r)
AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r)
AM_RANGE(0xb000, 0xb00d) AM_READ(K007232_read_port_0_r)
AM_RANGE(0xc001, 0xc001) AM_READ(YM2151_status_port_0_r)
AM_RANGE(0xf000, 0xf000) AM_READ(upd7759_0_busy_r)
ADDRESS_MAP_END
static ADDRESS_MAP_START( writemem_sound, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM)
AM_RANGE(0x8000, 0x8fff) AM_WRITE(MWA8_RAM)
AM_RANGE(0x9000, 0x9000) AM_WRITE(twin16_sres_w)
AM_RANGE(0xb000, 0xb00d) AM_WRITE(K007232_write_port_0_w)
AM_RANGE(0xc000, 0xc000) AM_WRITE(YM2151_register_port_0_w)
AM_RANGE(0xc001, 0xc001) AM_WRITE(YM2151_data_port_0_w)
AM_RANGE(0xd000, 0xd000) AM_WRITE(upd7759_0_port_w)
AM_RANGE(0xe000, 0xe000) AM_WRITE(upd7759_0_start_w)
AM_RANGE(0xf000, 0xf000) AM_WRITE(MWA8_NOP) // ???
ADDRESS_MAP_END
static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(MRA16_ROM)
AM_RANGE(0x040000, 0x043fff) AM_READ(COMRAM_r)
AM_RANGE(0x044000, 0x04ffff) AM_READ(MRA16_RAM) // miaj
AM_RANGE(0x060000, 0x063fff) AM_READ(MRA16_RAM)
AM_RANGE(0x080000, 0x080fff) AM_READ(MRA16_RAM)
AM_RANGE(0x0a0000, 0x0a001b) AM_READ(twin16_input_r)
AM_RANGE(0x0b0000, 0x0b03ff) AM_READ(cuebrick_nvram_r)
AM_RANGE(0x0c000e, 0x0c000f) AM_READ(twin16_sprite_status_r)
AM_RANGE(0x100000, 0x103fff) AM_READ(MRA16_RAM)
AM_RANGE(0x104000, 0x105fff) AM_READ(MRA16_RAM) // miaj
AM_RANGE(0x120000, 0x123fff) AM_READ(MRA16_RAM)
AM_RANGE(0x140000, 0x143fff) AM_READ(MRA16_RAM)
ADDRESS_MAP_END
static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(MWA16_ROM)
AM_RANGE(0x040000, 0x043fff) AM_WRITE(COMRAM_w)
AM_RANGE(0x044000, 0x04ffff) AM_WRITE(MWA16_RAM) // miaj
AM_RANGE(0x060000, 0x063fff) AM_WRITE(MWA16_RAM)
AM_RANGE(0x080000, 0x080fff) AM_WRITE(twin16_paletteram_word_w) AM_BASE(&paletteram16)
AM_RANGE(0x081000, 0x081fff) AM_WRITE(MWA16_NOP)
AM_RANGE(0x0a0000, 0x0a0001) AM_WRITE(twin16_CPUA_register_w)
AM_RANGE(0x0a0008, 0x0a0009) AM_WRITE(sound_command_w)
AM_RANGE(0x0a0010, 0x0a0011) AM_WRITE(watchdog_reset16_w)
AM_RANGE(0x0b0000, 0x0b03ff) AM_WRITE(cuebrick_nvram_w)
AM_RANGE(0x0b0400, 0x0b0401) AM_WRITE(cuebrick_nvram_bank_w)
AM_RANGE(0x0c0000, 0x0c000f) AM_WRITE(twin16_video_register_w)
AM_RANGE(0x100000, 0x103fff) AM_WRITE(twin16_videoram2_w) AM_BASE(&twin16_videoram2)
AM_RANGE(0x104000, 0x105fff) AM_WRITE(MWA16_RAM) // miaj
AM_RANGE(0x120000, 0x123fff) AM_WRITE(MWA16_RAM) AM_BASE(&videoram16)
AM_RANGE(0x140000, 0x143fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
ADDRESS_MAP_END
static ADDRESS_MAP_START( readmem_sub, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(MRA16_ROM)
AM_RANGE(0x040000, 0x043fff) AM_READ(COMRAM_r)
AM_RANGE(0x044000, 0x04ffff) AM_READ(MRA16_RAM) // miaj
AM_RANGE(0x060000, 0x063fff) AM_READ(MRA16_RAM)
AM_RANGE(0x080000, 0x09ffff) AM_READ(extra_rom_r)
AM_RANGE(0x400000, 0x403fff) AM_READ(spriteram16_r)
AM_RANGE(0x480000, 0x483fff) AM_READ(videoram16_r)
AM_RANGE(0x500000, 0x53ffff) AM_READ(MRA16_RAM)
AM_RANGE(0x600000, 0x6fffff) AM_READ(twin16_gfx_rom1_r)
AM_RANGE(0x700000, 0x77ffff) AM_READ(twin16_gfx_rom2_r)
AM_RANGE(0x780000, 0x79ffff) AM_READ(MRA16_RAM)
ADDRESS_MAP_END
static ADDRESS_MAP_START( writemem_sub, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(MWA16_ROM)
AM_RANGE(0x040000, 0x043fff) AM_WRITE(COMRAM_w)
AM_RANGE(0x044000, 0x04ffff) AM_WRITE(MWA16_RAM) // miaj
AM_RANGE(0x060000, 0x063fff) AM_WRITE(MWA16_RAM)
AM_RANGE(0x0a0000, 0x0a0001) AM_WRITE(twin16_CPUB_register_w)
AM_RANGE(0x400000, 0x403fff) AM_WRITE(spriteram16_w)
AM_RANGE(0x480000, 0x483fff) AM_WRITE(videoram16_w)
AM_RANGE(0x500000, 0x53ffff) AM_WRITE(MWA16_RAM) AM_BASE(&twin16_tile_gfx_ram)
AM_RANGE(0x780000, 0x79ffff) AM_WRITE(MWA16_RAM) AM_BASE(&twin16_sprite_gfx_ram)
ADDRESS_MAP_END
static ADDRESS_MAP_START( fround_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(MRA16_ROM)
AM_RANGE(0x040000, 0x043fff) AM_READ(COMRAM_r)
AM_RANGE(0x060000, 0x063fff) AM_READ(MRA16_RAM)
AM_RANGE(0x080000, 0x080fff) AM_READ(MRA16_RAM)
AM_RANGE(0x0a0000, 0x0a001b) AM_READ(twin16_input_r)
AM_RANGE(0x0c000e, 0x0c000f) AM_READ(twin16_sprite_status_r)
AM_RANGE(0x100000, 0x103fff) AM_READ(MRA16_RAM)
AM_RANGE(0x120000, 0x123fff) AM_READ(MRA16_RAM)
AM_RANGE(0x140000, 0x143fff) AM_READ(MRA16_RAM)
AM_RANGE(0x500000, 0x6fffff) AM_READ(twin16_gfx_rom1_r)
ADDRESS_MAP_END
static ADDRESS_MAP_START( fround_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(MWA16_ROM)
AM_RANGE(0x040000, 0x043fff) AM_WRITE(COMRAM_w)
AM_RANGE(0x060000, 0x063fff) AM_WRITE(MWA16_RAM)
AM_RANGE(0x080000, 0x080fff) AM_WRITE(twin16_paletteram_word_w) AM_BASE(&paletteram16)
AM_RANGE(0x0a0000, 0x0a0001) AM_WRITE(fround_CPU_register_w)
AM_RANGE(0x0a0008, 0x0a0009) AM_WRITE(sound_command_w)
AM_RANGE(0x0a0010, 0x0a0011) AM_WRITE(watchdog_reset16_w)
AM_RANGE(0x0c0000, 0x0c000f) AM_WRITE(twin16_video_register_w)
AM_RANGE(0x0e0000, 0x0e0001) AM_WRITE(fround_gfx_bank_w)
AM_RANGE(0x100000, 0x103fff) AM_WRITE(twin16_videoram2_w) AM_BASE(&twin16_videoram2)
AM_RANGE(0x120000, 0x123fff) AM_WRITE(MWA16_RAM) AM_BASE(&videoram16)
AM_RANGE(0x140000, 0x143fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
ADDRESS_MAP_END
/* Input Ports */
#define KONAMI_TWIN_COINAGE PORT_START \
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) \
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) \
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) \
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) \
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) \
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) \
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) \
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) \
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) \
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) \
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) \
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) \
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) \
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) \
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) \
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) \
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) \
PORT_DIPSETTING( 0x00, "Disabled" )
static INPUT_PORTS_START( devilw )
PORT_START /* 0xa0001 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE4 ) // map, advance through tests
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0003 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // start/powerup
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // attack
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // jump
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0005 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0007 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
KONAMI_TWIN_COINAGE
PORT_START /* DSW2 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW3 0xa0019 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( darkadv )
PORT_START /* 0xa0001 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE4 ) // map, advance through tests
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_START /* 0xa0003 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // start/jump
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // attack
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // dynamite
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE3 )
PORT_START /* 0xa0005 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0007 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* Coinage */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, "Invalid" )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_START /* DSW2 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW3 0xa0019 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED)
INPUT_PORTS_END
static INPUT_PORTS_START( vulcan )
PORT_START /* 0xa0001 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) // advance through tests
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0003 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // powerup
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // shoot
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // missile
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0005 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0007 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
KONAMI_TWIN_COINAGE
PORT_START /* DSW2 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "20K 70K" )
PORT_DIPSETTING( 0x10, "30K 80K" )
PORT_DIPSETTING( 0x08, "20K" )
PORT_DIPSETTING( 0x00, "70K" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW3 0xa0018 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Upright Controls" )
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED)
INPUT_PORTS_END
static INPUT_PORTS_START( gradius2 ) // same as vulcan, different bonus
PORT_START /* 0xa0001 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) // advance through tests
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0003 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // powerup
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // shoot
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // missile
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0005 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0007 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
KONAMI_TWIN_COINAGE
PORT_START /* DSW2 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR (Bonus_Life ) )
PORT_DIPSETTING( 0x18, "20K 150K" )
PORT_DIPSETTING( 0x10, "30K 200K" )
PORT_DIPSETTING( 0x08, "20K" )
PORT_DIPSETTING( 0x00, "70K" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW3 0xa0018 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Upright Controls" )
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED)
INPUT_PORTS_END
static INPUT_PORTS_START( fround )
PORT_START /* 0xa0001 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) // advance through tests
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0003 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // face punch
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // body punch
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // defend
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0005 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED)
PORT_START /* 0xa0007 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
KONAMI_TWIN_COINAGE
PORT_START /* DSW2 */
PORT_DIPNAME( 0x03, 0x02, "Energy" )
PORT_DIPSETTING( 0x03, "18" )
PORT_DIPSETTING( 0x02, "20" )
PORT_DIPSETTING( 0x01, "22" )
PORT_DIPSETTING( 0x00, "24" )
PORT_BIT( 0x1c, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW3 0xa0018 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( miaj )
PORT_START /* 0xa0001 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) // advance through tests
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0003 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // knife
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // weapon
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // choice
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0005 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0007 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
KONAMI_TWIN_COINAGE
PORT_START /* DSW2 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "7" )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "30K 80K" )
PORT_DIPSETTING( 0x10, "50K 100K" )
PORT_DIPSETTING( 0x08, "50K" )
PORT_DIPSETTING( 0x00, "100K" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very Difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW3 0xa0018 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "VRAM Character Check" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( cuebrick )
PORT_START /* 0xa0001 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) // advance through tests
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0003 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // move
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) // warp
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) // stop
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0005 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* 0xa0007 */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
KONAMI_TWIN_COINAGE
PORT_START /* DSW2 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, "Machine Name" )
PORT_DIPSETTING( 0x18, DEF_STR( None ) )
PORT_DIPSETTING( 0x10, "Lewis" )
PORT_DIPSETTING( 0x08, "Johnson" )
PORT_DIPSETTING( 0x00, "George" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW3 0xa0018 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "Upright Controls" )
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, "Mode" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/* Graphics Layouts */
static const gfx_layout alpha_layout =
{
8,8,
0x200,
4,
{ 0,1,2,3 },
{ 0*4,1*4,2*4,3*4,4*4,5*4,6*4,7*4 },
{ 0*32,1*32,2*32,3*32,4*32,5*32,6*32,7*32 },
8*32
};
/* Graphics Decode Info */
static GFXDECODE_START( twin16 )
GFXDECODE_ENTRY( REGION_GFX1, 0x00000, alpha_layout, 0, 16 )
GFXDECODE_END
/* Sound Interfaces */
static void volume_callback(int v)
{
K007232_set_volume(0,0,(v >> 4) * 0x11,0);
K007232_set_volume(0,1,0,(v & 0x0f) * 0x11);
}
static struct K007232_interface k007232_interface =
{
REGION_SOUND1, /* memory regions */
volume_callback /* external port callback */
};
static struct upd7759_interface upd7759_interface =
{
REGION_SOUND2 /* memory region */
};
/* Interrupt Generators */
static INTERRUPT_GEN( CPUA_interrupt )
{
if (CPUA_IRQ_ENABLE) cpunum_set_input_line(cpu_getactivecpu(), 5, HOLD_LINE);
}
static INTERRUPT_GEN( CPUB_interrupt )
{
if (CPUB_IRQ_ENABLE) cpunum_set_input_line(cpu_getactivecpu(), 5, HOLD_LINE);
}
/* Machine Drivers */
static MACHINE_DRIVER_START( twin16 )
// basic machine hardware
MDRV_CPU_ADD(Z80, 3579545)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(readmem_sound,writemem_sound)
MDRV_CPU_ADD(M68000, 10000000)
MDRV_CPU_PROGRAM_MAP(readmem_sub,writemem_sub)
MDRV_CPU_VBLANK_INT(CPUB_interrupt,1)
MDRV_CPU_ADD(M68000, 10000000)
MDRV_CPU_PROGRAM_MAP(readmem,writemem)
MDRV_CPU_VBLANK_INT(CPUA_interrupt,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(100)
// video hardware
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(40*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0, 40*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(twin16)
MDRV_PALETTE_LENGTH(0x400)
MDRV_VIDEO_START(twin16)
MDRV_VIDEO_UPDATE(twin16)
MDRV_VIDEO_EOF(twin16)
// sound hardware
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD(YM2151, 7159160/2)
MDRV_SOUND_ROUTE(0, "left", 1.0)
MDRV_SOUND_ROUTE(1, "right", 1.0)
MDRV_SOUND_ADD(K007232, 3579545)
MDRV_SOUND_CONFIG(k007232_interface)
MDRV_SOUND_ROUTE(0, "left", 0.20)
MDRV_SOUND_ROUTE(0, "right", 0.20)
MDRV_SOUND_ROUTE(1, "left", 0.20)
MDRV_SOUND_ROUTE(1, "right", 0.20)
MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK)
MDRV_SOUND_CONFIG(upd7759_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.20)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.20)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( heavysync )
MDRV_IMPORT_FROM(twin16)
MDRV_INTERLEAVE(1000)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( fround )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 3579545)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(readmem_sound,writemem_sound)
MDRV_CPU_ADD(M68000, 10000000)
MDRV_CPU_PROGRAM_MAP(fround_readmem,fround_writemem)
MDRV_CPU_VBLANK_INT(CPUA_interrupt,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(100)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(40*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0, 40*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(twin16)
MDRV_PALETTE_LENGTH(0x400)
MDRV_VIDEO_START(fround)
MDRV_VIDEO_UPDATE(twin16)
MDRV_VIDEO_EOF(twin16)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD(YM2151, 7159160/2)
MDRV_SOUND_ROUTE(0, "left", 1.0)
MDRV_SOUND_ROUTE(1, "right", 1.0)
MDRV_SOUND_ADD(K007232, 3579545)
MDRV_SOUND_CONFIG(k007232_interface)
MDRV_SOUND_ROUTE(0, "left", 0.20)
MDRV_SOUND_ROUTE(0, "right", 0.20)
MDRV_SOUND_ROUTE(1, "left", 0.20)
MDRV_SOUND_ROUTE(1, "right", 0.20)
MDRV_SOUND_ADD(UPD7759, UPD7759_STANDARD_CLOCK)
MDRV_SOUND_CONFIG(upd7759_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.20)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.20)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( hpuncher )
MDRV_IMPORT_FROM(twin16)
MDRV_VIDEO_START(fround)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( mia )
MDRV_IMPORT_FROM(twin16)
MDRV_SCREEN_VISIBLE_AREA(1*8, 39*8-1, 2*8, 30*8-1)
MDRV_VIDEO_START(fround)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( vulcan )
MDRV_IMPORT_FROM(twin16)
MDRV_VIDEO_UPDATE(vulcan )
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( cuebrick )
MDRV_IMPORT_FROM(twin16)
MDRV_SCREEN_VISIBLE_AREA(1*8, 39*8-1, 2*8, 30*8-1)
MDRV_VIDEO_START(fround)
MDRV_NVRAM_HANDLER(generic_0fill)
MACHINE_DRIVER_END
/* ROMs */
ROM_START( devilw )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU)
ROM_LOAD( "687_l03.10a", 0x00000, 0x8000, CRC(7201983c) SHA1(06d089406d2f702e8d51ffdfbf34e4727a28d506) )
ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B)
ROM_LOAD16_BYTE( "687_q07.10n", 0x00000, 0x10000, CRC(53110c0b) SHA1(a473486f7c99ab758187376d5bd89581e0b7cbdf) )
ROM_LOAD16_BYTE( "687_q06.8n", 0x00001, 0x10000, CRC(9c53a0c5) SHA1(3b195a88af2b0198af47e4f7140087bf5a7feee6) )
ROM_LOAD16_BYTE( "687_q13.10s", 0x20000, 0x10000, CRC(36ae6014) SHA1(102d4c3215fb5f199ce6f93ce92725b5cce0b01d) )
ROM_LOAD16_BYTE( "687_q12.8s", 0x20001, 0x10000, CRC(6d012167) SHA1(d608e29e0b2e834c099386b6ebb667e4bfc40ce7) )
ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE( "687_t05.6n", 0x00000, 0x10000, CRC(8ab7dc61) SHA1(de8e93f04f22fa07ea6c379eeae12f8fcb48f751) )
ROM_LOAD16_BYTE( "687_t04.4n", 0x00001, 0x10000, CRC(c69924da) SHA1(9b7220eac95fd92f32fec92b21f4f02f871c5d43) )
ROM_LOAD16_BYTE( "687_t09.6r", 0x20000, 0x10000, CRC(fae97de0) SHA1(25b085c9de0943a0112d76447ca0504ed57cad85) )
ROM_LOAD16_BYTE( "687_t08.4r", 0x20001, 0x10000, CRC(8c898d67) SHA1(0dd1a4467f97c993ea8d40398f46c3fc88c889bd) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "687_m14.d8", 0x00000, 0x4000, CRC(d7338557) SHA1(9b384baafabaab3888a0139674f0b530303684ca) ) // characters
ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime
ROM_LOAD16_WORD( "687i17.p16", 0x000000, 0x80000, CRC(66cb3923) SHA1(3c1fc1dff77201cf8d8c4594c965695066c1701c) )
ROM_LOAD16_WORD( "687i18.p18", 0x080000, 0x80000, CRC(a1c7d0db) SHA1(901bc6e1982b9a8c2150a802995256d0168cc605) )
ROM_LOAD16_WORD( "687i15.p13", 0x100000, 0x80000, CRC(eec8c5b2) SHA1(c400dd8c7bb85d233815572acd547acf626e4c73) )
ROM_LOAD16_WORD( "687i16.p15", 0x180000, 0x80000, CRC(746cf48b) SHA1(8f51df931b1de928f402f51bbaf02e37dfec1d6d) )
ROM_REGION16_BE( 0x20000, REGION_GFX3, 0 ) // tile data; mapped at 0x80000 on CPUB
ROM_LOAD16_BYTE( "687_l11.10r", 0x00000, 0x10000, CRC(399deee8) SHA1(dcc65e95f28ae4e9b671e70ce0bd5ba0fe178506) )
ROM_LOAD16_BYTE( "687_l10.8r", 0x00001, 0x10000, CRC(117c91ee) SHA1(dcf8efb25fc73cff916b66b7bcfd3c1fb2556a53) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples
ROM_LOAD( "687_i01.5a", 0x00000, 0x20000, CRC(d4992dfb) SHA1(c65bef07b6adb9ab6328d679595450945dbf6a88) )
ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples
ROM_LOAD( "687_i02.7c", 0x00000, 0x20000, CRC(e5947501) SHA1(9ec7319bd97711981db60af6f477c2ba2ec7e6b8) )
ROM_END
ROM_START( majuu )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU)
ROM_LOAD( "687_l03.10a", 0x00000, 0x8000, CRC(7201983c) SHA1(06d089406d2f702e8d51ffdfbf34e4727a28d506) )
ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B)
ROM_LOAD16_BYTE( "687_q07.10n", 0x00000, 0x10000, CRC(53110c0b) SHA1(a473486f7c99ab758187376d5bd89581e0b7cbdf) )
ROM_LOAD16_BYTE( "687_q06.8n", 0x00001, 0x10000, CRC(9c53a0c5) SHA1(3b195a88af2b0198af47e4f7140087bf5a7feee6) )
ROM_LOAD16_BYTE( "687_q13.10s", 0x20000, 0x10000, CRC(36ae6014) SHA1(102d4c3215fb5f199ce6f93ce92725b5cce0b01d) )
ROM_LOAD16_BYTE( "687_q12.8s", 0x20001, 0x10000, CRC(6d012167) SHA1(d608e29e0b2e834c099386b6ebb667e4bfc40ce7) )
ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE( "687_s05.6n", 0x00000, 0x10000, CRC(bd99b434) SHA1(4dbcf3a57ff0b4c3a160e2a60c2ee3fd38f5a95d) )
ROM_LOAD16_BYTE( "687_s04.4n", 0x00001, 0x10000, CRC(3df732e2) SHA1(32e42edbc6f9dfba6ff881c72b8b014b6905e7f3) )
ROM_LOAD16_BYTE( "687_s09.6r", 0x20000, 0x10000, CRC(1f6efec3) SHA1(4177d300877e3ffcb481f534ef7b3e4bdc160be0) )
ROM_LOAD16_BYTE( "687_s08.4r", 0x20001, 0x10000, CRC(8a16c8c6) SHA1(df3af1c137632eab98b1eea538cc4ef5b134f44f) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "687_l14.d8", 0x00000, 0x4000, CRC(20ecccd6) SHA1(b8ac3186de5ea81ae1c64b9511b7a0718aabab48) ) // characters
ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime
ROM_LOAD16_WORD( "687i17.p16", 0x000000, 0x80000, CRC(66cb3923) SHA1(3c1fc1dff77201cf8d8c4594c965695066c1701c) )
ROM_LOAD16_WORD( "687i18.p18", 0x080000, 0x80000, CRC(a1c7d0db) SHA1(901bc6e1982b9a8c2150a802995256d0168cc605) )
ROM_LOAD16_WORD( "687i15.p13", 0x100000, 0x80000, CRC(eec8c5b2) SHA1(c400dd8c7bb85d233815572acd547acf626e4c73) )
ROM_LOAD16_WORD( "687i16.p15", 0x180000, 0x80000, CRC(746cf48b) SHA1(8f51df931b1de928f402f51bbaf02e37dfec1d6d) )
ROM_REGION16_BE( 0x20000, REGION_GFX3, 0 ) // tile data; mapped at 0x80000 on CPUB
ROM_LOAD16_BYTE( "687_l11.10r", 0x00000, 0x10000, CRC(399deee8) SHA1(dcc65e95f28ae4e9b671e70ce0bd5ba0fe178506) )
ROM_LOAD16_BYTE( "687_l10.8r", 0x00001, 0x10000, CRC(117c91ee) SHA1(dcf8efb25fc73cff916b66b7bcfd3c1fb2556a53) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples
ROM_LOAD( "687_i01.5a", 0x00000, 0x20000, CRC(d4992dfb) SHA1(c65bef07b6adb9ab6328d679595450945dbf6a88) )
ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples
ROM_LOAD( "687_i02.7c", 0x00000, 0x20000, CRC(e5947501) SHA1(9ec7319bd97711981db60af6f477c2ba2ec7e6b8) )
ROM_END
ROM_START( darkadv )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU)
ROM_LOAD( "687_n03.10a", 0x00000, 0x8000, CRC(a24c682f) SHA1(cf053270d3f77448ff802db832598ae3cf7dae6c) )
ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B)
ROM_LOAD16_BYTE( "687_n07.10n", 0x00000, 0x10000, CRC(6154322a) SHA1(e84c75b4d346ade2cfb5d56454282fafb04c2d77) )
ROM_LOAD16_BYTE( "687_n06.8n", 0x00001, 0x10000, CRC(37a72e8b) SHA1(574d655ba7cda2f8eb628155fb8662a4ee5f23e5) )
ROM_LOAD16_BYTE( "687_n13.10s", 0x20000, 0x10000, CRC(f1c252af) SHA1(dbe78352ae5b284870becc92139773f66c52ed7d) )
ROM_LOAD16_BYTE( "687_n12.8s", 0x20001, 0x10000, CRC(da221944) SHA1(c288ee583414a077f0d8b815b8e01b7f19a5fafe) )
ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE( "687_n05.6n", 0x00000, 0x10000, CRC(a9195b0b) SHA1(a5b30c93dc962b5aef33bab7e257ed606f00c9f2) )
ROM_LOAD16_BYTE( "687_n04.4n", 0x00001, 0x10000, CRC(65b55105) SHA1(ef102eebf34cceebafb55b04003ab9173af43458) )
ROM_LOAD16_BYTE( "687_n09.6r", 0x20000, 0x10000, CRC(1c6b594c) SHA1(06e4eab7f544170ac40e8c77b9ebb236a6094367) )
ROM_LOAD16_BYTE( "687_n08.4r", 0x20001, 0x10000, CRC(a9603196) SHA1(a3ab00a446531d370809d8e405cabe2d74cb612b) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "687_n14.d8", 0x0000, 0x4000, CRC(c76ac6d2) SHA1(d8fec255f1f7177a3716a5894fb679cbe172b6ea) ) // characters
ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime
ROM_LOAD16_WORD( "687i17.p16", 0x000000, 0x80000, CRC(66cb3923) SHA1(3c1fc1dff77201cf8d8c4594c965695066c1701c) )
ROM_LOAD16_WORD( "687i18.p18", 0x080000, 0x80000, CRC(a1c7d0db) SHA1(901bc6e1982b9a8c2150a802995256d0168cc605) )
ROM_LOAD16_WORD( "687i15.p13", 0x100000, 0x80000, CRC(eec8c5b2) SHA1(c400dd8c7bb85d233815572acd547acf626e4c73) )
ROM_LOAD16_WORD( "687i16.p15", 0x180000, 0x80000, CRC(746cf48b) SHA1(8f51df931b1de928f402f51bbaf02e37dfec1d6d) )
ROM_REGION16_BE( 0x20000, REGION_GFX3, 0 ) // tile data; mapped at 0x80000 on CPUB
ROM_LOAD16_BYTE( "687_l11.10r", 0x00000, 0x10000, CRC(399deee8) SHA1(dcc65e95f28ae4e9b671e70ce0bd5ba0fe178506) )
ROM_LOAD16_BYTE( "687_l10.8r", 0x00001, 0x10000, CRC(117c91ee) SHA1(dcf8efb25fc73cff916b66b7bcfd3c1fb2556a53) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples
ROM_LOAD( "687_i01.5a", 0x00000, 0x20000, CRC(d4992dfb) SHA1(c65bef07b6adb9ab6328d679595450945dbf6a88) )
ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples
ROM_LOAD( "687_i02.7c", 0x00000, 0x20000, CRC(e5947501) SHA1(9ec7319bd97711981db60af6f477c2ba2ec7e6b8) )
ROM_END
ROM_START( vulcan )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU)
ROM_LOAD( "785_g03.10a", 0x00000, 0x8000, CRC(67a3b50d) SHA1(3c83f3b0df73d9361ec3cda26a6c4c603a088419) )
ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B)
ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) )
ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) )
ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) )
ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE( "785_w05.6n", 0x00000, 0x10000, CRC(6e0e99cd) SHA1(f9f4ef617aee83397b0ac98a5cc92f60d3a3d5ed) )
ROM_LOAD16_BYTE( "785_w04.4n", 0x00001, 0x10000, CRC(23ec74ca) SHA1(901c7c798b113232f20e24f61940ed6ef5148599) )
ROM_LOAD16_BYTE( "785_w09.6r", 0x20000, 0x10000, CRC(377e4f28) SHA1(d3af2e52c38b5d618cac2e66df99ab7950638fbc) )
ROM_LOAD16_BYTE( "785_w08.4r", 0x20001, 0x10000, CRC(813d41ea) SHA1(58ba0e4b1afec3e5674286c44da14244591f1312) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "785_h14.d8", 0x0000, 0x4000, CRC(02f4b16f) SHA1(45addc99f520770f38c6aa69aef9af59cfc410b5) ) // characters
ROM_REGION16_BE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime
ROM_LOAD16_WORD( "785f17.p16", 0x000000, 0x80000, CRC(8fbec1a4) SHA1(71cbdb25470b5a2ca7e80c92f12fc47e28085793) )
ROM_LOAD16_WORD( "785f18.p18", 0x080000, 0x80000, CRC(50d61e38) SHA1(051d332d93d435d19571e22d69ffc5395dbb16a4) )
ROM_LOAD16_WORD( "785f15.p13", 0x100000, 0x80000, CRC(af96aef3) SHA1(a58e26a8b134ab6e7938cd4fa342c04c236efd99) )
ROM_LOAD16_WORD( "785f16.p15", 0x180000, 0x80000, CRC(b858df1f) SHA1(c434da7ba54d59643fe6ca30bceccf16413904c3) )
ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_ERASE00 ) // tile data; mapped at 0x80000 on CPUB
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples
ROM_LOAD( "785_f01.5a", 0x00000, 0x20000, CRC(a0d8d69e) SHA1(2994e5740b7c099d55fb162a363a26ef1995c756) )
ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples
ROM_LOAD( "785_f02.7c", 0x00000, 0x20000, CRC(c39f5ca4) SHA1(92ebea11b7d3a72d0f58c456f16a6ff36d6b3062) )
ROM_END
ROM_START( gradius2 )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU)
ROM_LOAD( "785_g03.10a", 0x00000, 0x8000, CRC(67a3b50d) SHA1(3c83f3b0df73d9361ec3cda26a6c4c603a088419) )
ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B)
ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) )
ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) )
ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) )
ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE( "785_x05.6n", 0x00000, 0x10000, CRC(8a23a7b8) SHA1(9846272c011715b17f146d5265a09e790d6e37cd) )
ROM_LOAD16_BYTE( "785_x04.4n", 0x00001, 0x10000, CRC(88e466ce) SHA1(3a7d098b851bcf6dc8e7ff601d11563406c56666) )
ROM_LOAD16_BYTE( "785_x09.6r", 0x20000, 0x10000, CRC(3f3d7d7a) SHA1(8e3acf980179e749ec642b6ff211c4ba57c6c592) )
ROM_LOAD16_BYTE( "785_x08.4r", 0x20001, 0x10000, CRC(c39c8efd) SHA1(372dbb254525a7334fe79a42ba9851eafa856847) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "785_g14.d8", 0x0000, 0x4000, CRC(9dcdad9d) SHA1(22f457408b453a71b7e91974aee1b1e735ff887f) ) // characters
ROM_REGION16_BE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime
ROM_LOAD16_WORD( "785f17.p16", 0x000000, 0x80000, CRC(8fbec1a4) SHA1(71cbdb25470b5a2ca7e80c92f12fc47e28085793) )
ROM_LOAD16_WORD( "785f18.p18", 0x080000, 0x80000, CRC(50d61e38) SHA1(051d332d93d435d19571e22d69ffc5395dbb16a4) )
ROM_LOAD16_WORD( "785f15.p13", 0x100000, 0x80000, CRC(af96aef3) SHA1(a58e26a8b134ab6e7938cd4fa342c04c236efd99) )
ROM_LOAD16_WORD( "785f16.p15", 0x180000, 0x80000, CRC(b858df1f) SHA1(c434da7ba54d59643fe6ca30bceccf16413904c3) )
ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_ERASE00 ) // tile data; mapped at 0x80000 on CPUB
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples
ROM_LOAD( "785_f01.5a", 0x00000, 0x20000, CRC(a0d8d69e) SHA1(2994e5740b7c099d55fb162a363a26ef1995c756) )
ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples
ROM_LOAD( "785_f02.7c", 0x00000, 0x20000, CRC(c39f5ca4) SHA1(92ebea11b7d3a72d0f58c456f16a6ff36d6b3062) )
ROM_END
ROM_START( grdius2a )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU)
ROM_LOAD( "785_g03.10a", 0x00000, 0x8000, CRC(67a3b50d) SHA1(3c83f3b0df73d9361ec3cda26a6c4c603a088419) )
ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B)
ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) )
ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) )
ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) )
ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE( "785_p05.6n", 0x00000, 0x10000, CRC(4db0e736) SHA1(45edf094da448d039af18a7b47a592a3de02f17b) )
ROM_LOAD16_BYTE( "785_p04.4n", 0x00001, 0x10000, CRC(765b99e6) SHA1(4acae0cf2bf23f8a1cf7b650b018d22a9ae947c9) )
ROM_LOAD16_BYTE( "785_t09.6r", 0x20000, 0x10000, CRC(4e3f4965) SHA1(130da6db0590779948a29fd5010f0e628e4f2ee6) )
ROM_LOAD16_BYTE( "785_j08.4r", 0x20001, 0x10000, CRC(2b1c9108) SHA1(3d367a1b60f95798b478dc4a84daa9b362271d4d) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "785_g14.d8", 0x0000, 0x4000, CRC(9dcdad9d) SHA1(22f457408b453a71b7e91974aee1b1e735ff887f) ) // characters
ROM_REGION16_BE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime
ROM_LOAD16_WORD( "785f17.p16", 0x000000, 0x80000, CRC(8fbec1a4) SHA1(71cbdb25470b5a2ca7e80c92f12fc47e28085793) )
ROM_LOAD16_WORD( "785f18.p18", 0x080000, 0x80000, CRC(50d61e38) SHA1(051d332d93d435d19571e22d69ffc5395dbb16a4) )
ROM_LOAD16_WORD( "785f15.p13", 0x100000, 0x80000, CRC(af96aef3) SHA1(a58e26a8b134ab6e7938cd4fa342c04c236efd99) )
ROM_LOAD16_WORD( "785f16.p15", 0x180000, 0x80000, CRC(b858df1f) SHA1(c434da7ba54d59643fe6ca30bceccf16413904c3) )
ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_ERASE00 ) // tile data; mapped at 0x80000 on CPUB
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples
ROM_LOAD( "785_f01.5a", 0x00000, 0x20000, CRC(a0d8d69e) SHA1(2994e5740b7c099d55fb162a363a26ef1995c756) )
ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples
ROM_LOAD( "785_f02.7c", 0x00000, 0x20000, CRC(c39f5ca4) SHA1(92ebea11b7d3a72d0f58c456f16a6ff36d6b3062) )
ROM_END
ROM_START( grdius2b )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU)
ROM_LOAD( "785_g03.10a", 0x00000, 0x8000, CRC(67a3b50d) SHA1(3c83f3b0df73d9361ec3cda26a6c4c603a088419) )
ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B)
ROM_LOAD16_BYTE( "785_p07.10n", 0x00000, 0x10000, CRC(686d549d) SHA1(9687be801c4fb963bf6b0199e2ae9f5051213f7a) )
ROM_LOAD16_BYTE( "785_p06.8n" , 0x00001, 0x10000, CRC(70c94bee) SHA1(951e00ca4d3a47a21b4db05bcdc8ead45b42c3f1) )
ROM_LOAD16_BYTE( "785_p13.10s", 0x20000, 0x10000, CRC(478fdb0a) SHA1(2e285ad6dcfc67f3e24d231e0e1be19036ce64d2) )
ROM_LOAD16_BYTE( "785_p12.8s", 0x20001, 0x10000, CRC(38ea402a) SHA1(90ff2bd71435988cde967704ce3b1401de206683) )
ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE( "785_p05.6n", 0x00000, 0x10000, CRC(4db0e736) SHA1(45edf094da448d039af18a7b47a592a3de02f17b) )
ROM_LOAD16_BYTE( "785_p04.4n", 0x00001, 0x10000, CRC(765b99e6) SHA1(4acae0cf2bf23f8a1cf7b650b018d22a9ae947c9) )
ROM_LOAD16_BYTE( "785_j09.6r", 0x20000, 0x10000, CRC(6d96a7e3) SHA1(cc1362f5922cf1e348a58d54d03320f394a2aeab) )
ROM_LOAD16_BYTE( "785_j08.4r", 0x20001, 0x10000, CRC(2b1c9108) SHA1(3d367a1b60f95798b478dc4a84daa9b362271d4d) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "785_g14.d8", 0x0000, 0x4000, CRC(9dcdad9d) SHA1(22f457408b453a71b7e91974aee1b1e735ff887f) ) // characters
ROM_REGION16_BE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime
ROM_LOAD16_WORD( "785f17.p16", 0x000000, 0x80000, CRC(8fbec1a4) SHA1(71cbdb25470b5a2ca7e80c92f12fc47e28085793) )
ROM_LOAD16_WORD( "785f18.p18", 0x080000, 0x80000, CRC(50d61e38) SHA1(051d332d93d435d19571e22d69ffc5395dbb16a4) )
ROM_LOAD16_WORD( "785f15.p13", 0x100000, 0x80000, CRC(af96aef3) SHA1(a58e26a8b134ab6e7938cd4fa342c04c236efd99) )
ROM_LOAD16_WORD( "785f16.p15", 0x180000, 0x80000, CRC(b858df1f) SHA1(c434da7ba54d59643fe6ca30bceccf16413904c3) )
ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_ERASE00 ) // tile data; mapped at 0x80000 on CPUB
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples
ROM_LOAD( "785_f01.5a", 0x00000, 0x20000, CRC(a0d8d69e) SHA1(2994e5740b7c099d55fb162a363a26ef1995c756) )
ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples
ROM_LOAD( "785_f02.7c", 0x00000, 0x20000, CRC(c39f5ca4) SHA1(92ebea11b7d3a72d0f58c456f16a6ff36d6b3062) )
ROM_END
ROM_START( fround )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU)
ROM_LOAD( "870_f03.10a", 0x00000, 0x8000, CRC(a645c727) SHA1(e173e79130f187d090766664f1c478d47062749c) )
ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE( "870_m21.bin", 0x00000, 0x20000, CRC(436dbffb) SHA1(be8c8544f4d8ae86f216095753c6178a3cbf0e8d) )
ROM_LOAD16_BYTE( "870_m20.bin", 0x00001, 0x20000, CRC(b1c79d6a) SHA1(76e95e87eaa96ba694675fde7706540c584a36fb) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "870_f14.d8", 0x0000, 0x4000, CRC(c9b46615) SHA1(c0cddb1af47b8e0865055624cf4e89a111ac1b0f) ) // characters
ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime
ROM_LOAD16_WORD("870c18.p18", 0x000000, 0x80000, CRC(07927fe8) SHA1(0ab5e0e785347fbed5c4b930a32876d6ce2bef4a) )
ROM_LOAD16_WORD("870c17.p16", 0x080000, 0x80000, CRC(2bc99ff8) SHA1(9a06502317a71ca5662b79aedf47379b8e5434a9) )
ROM_LOAD16_WORD("870c16.p15", 0x100000, 0x80000, CRC(41df6a1b) SHA1(32e0fdeb53628d18adde851e4496dd01ac6ec68f) )
ROM_LOAD16_WORD("870c15.p13", 0x180000, 0x80000, CRC(8c9281df) SHA1(5e3d80be414db108d5363d0ea1b74021ba942c33) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples
ROM_LOAD( "870_c01.5a", 0x00000, 0x20000, CRC(6af96546) SHA1(63b49b28c0f2ef8f52bc4c5955ad6a633dd553cf) )
ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples
ROM_LOAD( "870_c02.7c", 0x00000, 0x20000, CRC(54e12c6d) SHA1(8171441aeb1a1dc4d65fae59c7c217f992f70cbc) )
ROM_END
ROM_START( froundl )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU)
ROM_LOAD( "870_f03.10a", 0x00000, 0x8000, CRC(a645c727) SHA1(e173e79130f187d090766664f1c478d47062749c) )
ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE( "870_l21.bin", 0x00000, 0x20000, CRC(e21a3a19) SHA1(5f5793c88093bc8632eab673f5e0d954ac9b9177) )
ROM_LOAD16_BYTE( "870_l20.bin", 0x00001, 0x20000, CRC(0ce9786f) SHA1(0fb0eef999ed09dd50eed403255887103fc35461) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "870_f14.d8", 0x0000, 0x4000, CRC(c9b46615) SHA1(c0cddb1af47b8e0865055624cf4e89a111ac1b0f) ) // characters
ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime
ROM_LOAD16_WORD("870c18.p18", 0x000000, 0x80000, CRC(07927fe8) SHA1(0ab5e0e785347fbed5c4b930a32876d6ce2bef4a) )
ROM_LOAD16_WORD("870c17.p16", 0x080000, 0x80000, CRC(2bc99ff8) SHA1(9a06502317a71ca5662b79aedf47379b8e5434a9) )
ROM_LOAD16_WORD("870c16.p15", 0x100000, 0x80000, CRC(41df6a1b) SHA1(32e0fdeb53628d18adde851e4496dd01ac6ec68f) )
ROM_LOAD16_WORD("870c15.p13", 0x180000, 0x80000, CRC(8c9281df) SHA1(5e3d80be414db108d5363d0ea1b74021ba942c33) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples
ROM_LOAD( "870_c01.5a", 0x00000, 0x20000, CRC(6af96546) SHA1(63b49b28c0f2ef8f52bc4c5955ad6a633dd553cf) )
ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples
ROM_LOAD( "870_c02.7c", 0x00000, 0x20000, CRC(54e12c6d) SHA1(8171441aeb1a1dc4d65fae59c7c217f992f70cbc) )
ROM_END
ROM_START( hpuncher )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU)
ROM_LOAD( "870_g03.10a", 0x00000, 0x8000, CRC(db9c10c8) SHA1(b2ec4d6800a4ab00dfcc8d3cd4abf9b9d7c5544a) )
ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B)
ROM_LOAD16_BYTE( "870_h07.10n", 0x00000, 0x10000, CRC(b4dda612) SHA1(e9612af11a151de1f0236629c84679f80936cae9) )
ROM_LOAD16_BYTE( "870_h06.8n", 0x00001, 0x10000, CRC(696ba702) SHA1(e35c9aeab4305d828a347eaddf4abc806a889fa3) )
ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE( "870_h05.6n", 0x00000, 0x10000, CRC(2bcfeef3) SHA1(8843e795a310e1a79b7b65226d9526197c2144ef) )
ROM_LOAD16_BYTE( "870_h04.4n", 0x00001, 0x10000, CRC(b9f97fd3) SHA1(d15a659f753f9f475dfd4f7e96789bacc54cb1f9) )
ROM_LOAD16_BYTE( "870_h09.6r", 0x20000, 0x10000, CRC(96a4f8b1) SHA1(2709f5236235b1b69c3367054fb998c1beb35625) )
ROM_LOAD16_BYTE( "870_h08.4r", 0x20001, 0x10000, CRC(46d65156) SHA1(6dd9d97a8e3394db668da1fc6a46c166bca1f456) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "870_f14.d8", 0x0000, 0x4000, CRC(c9b46615) SHA1(c0cddb1af47b8e0865055624cf4e89a111ac1b0f) ) // characters
ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime
ROM_LOAD16_WORD("870c17.p16", 0x000000, 0x80000, CRC(2bc99ff8) SHA1(9a06502317a71ca5662b79aedf47379b8e5434a9) )
ROM_LOAD16_WORD("870c18.p18", 0x080000, 0x80000, CRC(07927fe8) SHA1(0ab5e0e785347fbed5c4b930a32876d6ce2bef4a) )
ROM_LOAD16_WORD("870c15.p13", 0x100000, 0x80000, CRC(8c9281df) SHA1(5e3d80be414db108d5363d0ea1b74021ba942c33) )
ROM_LOAD16_WORD("870c16.p15", 0x180000, 0x80000, CRC(41df6a1b) SHA1(32e0fdeb53628d18adde851e4496dd01ac6ec68f) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples
ROM_LOAD( "870_c01.5a", 0x00000, 0x20000, CRC(6af96546) SHA1(63b49b28c0f2ef8f52bc4c5955ad6a633dd553cf) )
ROM_REGION( 0x20000, REGION_SOUND2, 0 ) // samples
ROM_LOAD( "870_c02.7c", 0x00000, 0x20000, CRC(54e12c6d) SHA1(8171441aeb1a1dc4d65fae59c7c217f992f70cbc) )
ROM_END
ROM_START( miaj )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU)
ROM_LOAD( "808_e03.10a", 0x00000, 0x8000, CRC(3d93a7cd) SHA1(dcdd327e78f32436b276d0666f62a5b733b296e8) )
ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B)
ROM_LOAD16_BYTE("808_e07.10n", 0x00000, 0x10000, CRC(297bdcea) SHA1(41ed650cbc4f56777fa352812e9a560554459f90) )
ROM_LOAD16_BYTE("808_e06.8n", 0x00001, 0x10000, CRC(8f576b33) SHA1(cd8c9a45626c30571ca12d0241cccc092c0903a0) )
ROM_LOAD16_BYTE("808_e13.10s", 0x20000, 0x10000, CRC(1fa708f4) SHA1(9511a19f50fb61571c2986c72d1a85e87b8d0495) )
ROM_LOAD16_BYTE("808_e12.8s", 0x20001, 0x10000, CRC(d62f1fde) SHA1(1e55084f1294b6ac7c152fcd1800511fcab5d360) )
ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE("808_r05.6n", 0x00000, 0x10000, CRC(91fd83f4) SHA1(12cba5828d1d752efe4fc1972bed0205ac277850) )
ROM_LOAD16_BYTE("808_r04.4n", 0x00001, 0x10000, CRC(f1c8c597) SHA1(4e8e87aedc9dac4ed05816989210de49f4dd60d2) )
ROM_LOAD16_BYTE("808_r09.6r", 0x20000, 0x10000, CRC(f74d4467) SHA1(2b2491ee7ece979f2ec849075b0c30b6c1ed6bae) )
ROM_LOAD16_BYTE("808_r08.4r", 0x20001, 0x10000, CRC(26f21704) SHA1(123cb2e4bcb25d82faa75e4505f9859c10bca754) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD("808_e14.d8", 0x0000, 0x4000, CRC(b9d36525) SHA1(53291c4911d7e1a5110539e4c57a11d0d530dc6f) ) // characters
ROM_REGION16_LE( 0x200000, REGION_GFX2, 0 ) // gfx data used at runtime
ROM_LOAD16_WORD("808d17.p16", 0x000000, 0x80000, CRC(d1299082) SHA1(c3c07b0517e7428ccd1cdf9e15aaf16d98e7c4cd) )
ROM_LOAD16_WORD("808d15.p13", 0x100000, 0x80000, CRC(2b22a6b6) SHA1(8e1af0627a4eac045128c4096e2cfb59c3d2f5ef) )
ROM_REGION( 0x20000, REGION_GFX3, ROMREGION_ERASE00 ) // tile data; mapped at 0x80000 on CPUB
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) // samples
ROM_LOAD("808_d01.5a", 0x00000, 0x20000, CRC(fd4d37c0) SHA1(ef91c6e7bb57c27a9a51729fffd1bfe3e806fb61) )
ROM_REGION( 0x20000, REGION_SOUND2, ROMREGION_ERASE00 ) // samples
ROM_END
ROM_START( cuebrick )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) // Z80 code (sound CPU)
ROM_LOAD( "903_d03.10a", 0x00000, 0x8000, CRC(455e855a) SHA1(cfdd54a5071862653ee94c0455301f4a7245fbd8) )
ROM_REGION( 0x40000, REGION_CPU2, 0 ) // 68000 code (CPU B)
ROM_LOAD16_BYTE( "903_d07.10n", 0x00000, 0x10000, CRC(fc0edce7) SHA1(57e969a42c48a9464ec370d4605eaecb690d58ab) )
ROM_LOAD16_BYTE( "903_d06.8n", 0x00001, 0x10000, CRC(b2cef6fe) SHA1(27d1d15f3a408e6166745cb6a159704a8cbb4584) )
ROM_LOAD16_BYTE( "903_e13.10s", 0x20000, 0x10000, CRC(4fb5fb80) SHA1(3a59dae3846341289c31aa106684ebc45488ca45) )
ROM_LOAD16_BYTE( "903_e12.8s", 0x20001, 0x10000, CRC(883e3097) SHA1(fe0fa1a2881a67223d741c400bb8c1a0c67946c1) )
ROM_REGION( 0x40000, REGION_CPU3, 0 ) // 68000 code (CPU A)
ROM_LOAD16_BYTE( "903_e05.6n", 0x00000, 0x10000, CRC(8b556220) SHA1(dbe24133e74018c4fe9332519394cbb882c4ed5a) )
ROM_LOAD16_BYTE( "903_e04.4n", 0x00001, 0x10000, CRC(bf9c7927) SHA1(3a594b8846f7e6074ca54f8cd5fe2ba3b64ba740) )
ROM_LOAD16_BYTE( "903_e09.6r", 0x20000, 0x10000, CRC(2a77554d) SHA1(53eee99737333c8c4bbb9c757fd12488b6c4d3d8) )
ROM_LOAD16_BYTE( "903_e08.4r", 0x20001, 0x10000, CRC(c0a430c1) SHA1(bef737f12e9a79781a4cd795ffc108899757901d) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "903_e14.d8", 0x0000, 0x4000, CRC(ddbebbd5) SHA1(df532f19a08cabb28d693e4cd445c47c9e35e5ff) ) // characters
ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_ERASE00 ) // gfx data used at runtime
// unpopulated
ROM_REGION16_BE( 0x20000, REGION_GFX3, 0 ) // tile data; mapped at 0x80000 on CPUB
ROM_LOAD16_BYTE( "903_e11.10r", 0x00000, 0x10000, CRC(5c41faf8) SHA1(f9eee6a7b92d3b3aa4320747da6390310522a2cf) )
ROM_LOAD16_BYTE( "903_e10.8r", 0x00001, 0x10000, CRC(417576d4) SHA1(e84762743e3a1117b6ef7ea0b304877e4a719f75) )
ROM_REGION( 0x20000, REGION_SOUND1, ROMREGION_ERASE00 ) // samples
// unpopulated
ROM_REGION( 0x20000, REGION_SOUND2, ROMREGION_ERASE00 ) // samples
// unpopulated
ROM_END
/* Driver Initialization */
static void gfx_untangle( void )
{
// sprite, tile data
int i;
UINT16 *temp = malloc_or_die(0x200000);
twin16_gfx_rom = (UINT16 *)memory_region(REGION_GFX2);
memcpy( temp, twin16_gfx_rom, 0x200000 );
for( i=0; i<0x080000; i++ )
{
twin16_gfx_rom[i*2+0] = temp[i+0x080000];
twin16_gfx_rom[i*2+1] = temp[i];
}
free( temp );
}
static DRIVER_INIT( twin16 )
{
gfx_untangle();
twin16_custom_video = 0;
}
static DRIVER_INIT( fround )
{
gfx_untangle();
twin16_custom_video = 1;
}
static DRIVER_INIT( hpuncher )
{
gfx_untangle();
twin16_custom_video = 2;
}
static DRIVER_INIT( cuebrick )
{
gfx_untangle();
twin16_custom_video = 2;
generic_nvram = (UINT8 *)cuebrick_nvram;
generic_nvram_size = 0x400*0x20;
}
/* Game Drivers */
GAME( 1987, devilw, 0, heavysync, devilw, twin16, ROT0, "Konami", "Devil World", 0 )
GAME( 1987, majuu, devilw, heavysync, devilw, twin16, ROT0, "Konami", "Majuu no Ohkoku", 0 )
GAME( 1987, darkadv, devilw, heavysync, darkadv, twin16, ROT0, "Konami", "Dark Adventure", 0 )
GAME( 1988, vulcan, 0, vulcan, vulcan, twin16, ROT0, "Konami", "Vulcan Venture", 0 )
GAME( 1988, gradius2, vulcan, vulcan, gradius2, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan New Ver.)", 0 )
GAME( 1988, grdius2a, vulcan, vulcan, vulcan, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan Old Ver.)", 0 )
GAME( 1988, grdius2b, vulcan, vulcan, vulcan, twin16, ROT0, "Konami", "Gradius II - GOFER no Yabou (Japan Older Ver.)", 0 )
GAME( 1988, fround, 0, fround, fround, fround, ROT0, "Konami", "The Final Round (version M)", 0 )
GAME( 1988, froundl, fround, fround, fround, fround, ROT0, "Konami", "The Final Round (version L)", 0 )
GAME( 1988, hpuncher, fround, hpuncher, fround, hpuncher, ROT0, "Konami", "Hard Puncher (Japan)", 0 )
GAME( 1989, miaj, mia, mia, miaj, hpuncher, ROT0, "Konami", "M.I.A. - Missing in Action (Japan)", 0 )
GAME( 1989, cuebrick, 0, cuebrick, cuebrick, cuebrick, ROT0, "Konami", "Cue Brick (Japan)", 0 )